In Power Corrupts you play a newly manifested superhuman in a morally gray world where what you can take is limited only by your grasp, as long as you can take the consequences.
Ultimately the player\'s path is their own, hero or villain, famous or infamous.
Power Corrupts is not a linear story, but rather a sandbox in which the player can discover many plot hooks, some obvious, some hidden, and some which need to be unlocked. These plot hooks lead from the career sim to visual novel sequences whose consequences develop your character, improve or degrade relationships, and may help or harm your reputation.
There was a bit of a problem where, thanks to a quirk in how python and ren'py works, events would stop triggering after saving and loading.
0.03.1 Mad Skills
What's new:
New power: Telepathy
New skill system and a character menu to go along with it
Custom dialog boxes for speech, thought, telepathy, shouting, and narration, all in a comic book style
revamped daily timekeeping; you can now do multiple things after work.
New origin, rewritten entirely.
Training options.
Now, a few notes about the new skill system. Skills are improved through use, whether you succeed or fail... and until your skill levels are high enough, expect to fail quite a bit. But that's okay! Failure isn't game over, just a different direction for the story to take.
However, as there's not much new content, there aren't many opportunities to actually use skills yet. So, temporarily, it takes a lot less effort to improve skills. A few attempts will improve your skills. Expect that to change in later editions.
Likewise, Telepathy is far less powerful than super strength or speed at lower levels. As more content is added you'll begin to see its full potential... until then, it may seem underwhelming. Telepath players will need to play smart to succeed before they've mastered the powers of their minds.
I'm considering an alternate "less grindy" means of skill improvement, so let me know what you think about the current method.
Finally, as always: Anticipate bugs. Report them here, and I'll get a fix out right away. In the meantime, I'll be working on v. 0.04 - combat and health, which will add more tactical options, new NPCs,