B.H.C - Le dernier saint chevalier Version 1.2 + Walkthrough (eng)
translation notes
Walkthrough
Hello Perverts:
This is MuninKai's Dernier Saint Chevalier Walkthrough. I don't know if this is the best way to complete the game, but is a recording of my virgin clear as I play-tested.
~*~*~SPOILERS AHEAD~*~*~
~*~GENERAL TIPS~*~
DSC doesn't have shops or item management like other JRPGs. Unlocking new weapons, armour, and magic is done at the Knight HQ through the research system. Talk to the secretary on the right hand side. Don't neglect it. Combat items are collected from a chest in your forward operating base before you start a mission, and you get a better selection with research. The game won't let you leave until you collect them. These items DO NOT ACCUMULATE, so use them liberally whenever you're on a mission.
Research is extremely powerful. Defense lvl.2 will make Raina basically invulnerable to physical attacks in the first two chapters. Production lvl.2 will relieve grinding pressure by making your income more positive. If you are planning on remaining a virgin, Weapons research is mostly useless, the White Lily Holy Sword will be your strongest option and gains stats independent of weapon level. If you aren't planning a virgin run, Weapons tech will be absolutely necessary as it is the only way to acquire stronger weapons. Training the knights is useful to get a little extra income on expeditions, but also unlocks new abilities for Raina.
At any time on a mission you can walk back to the forward operating base to rest and repair your armour, however, all enemies will respawn so it is of limited utility. You can also use the Return Gem to return to Rhone. This won't fail the mission but you won't get the rewards until it is complete, and all enemies will respawn when you return the next day.
Virginity is not just a story-stat, it has a massive impact on the difficulty of the game. While a virgin you can use Holy magic that is supereffective against almost all enemies (with a few notable exceptions) and use the White Lily Holy Sword which is the strongest weapon in the game for a long time. Protect your virginity at all costs. Use your Armor Repair Materials (out-of-combat or in-combat, there are two kinds) before your armour is completely destroyed, as they cannot be used when you are naked. Hardening solution also provides about 6 turns of more or less complete damage protection. It can be dispelled, but makes your Emergency Repairs last a lot longer. Enemies can use restraint attacks when Raina's tits are out (Armour Durability <50, visible in the Status screen out of combat), so don't let things get that far, the restraint escape chances are not good and a lot of status effects make escape impossible. While the first few missions in a zone might be dicey because of enemy strength, later the limiting factor will be Armour Durability and repair items, so keep a close eye and try to clear trash quickly.
In addition to combat, there are a few other ways to lose Raina's virginity. If you don't have enough funds at the end of the day to pay for rations (200, or 400 depending on chapter) and are forced to beg from Count Loire he will rape Raina. If Unrest goes above a certain level, the locals will rape Raina. You can check rations amount by talking to Cecilia in the Temple. You can also manage Unrest using the Alms action, though as long as you aren't losing fights or using the Forced Labour option from Cecilia this shouldn't be an issue.
There are a few lose conditions. One is to beg from Count Loire too many times. Another is for wall strength to go below a certain level. Most enemies will simply rape Raina and let her go, only a few bosses trigger game overs.
Combat proceeds mostly like a normal H-RPG with an in-combat harassment system. One important difference is that Raina's Spirit (TP) starts at 100 every fight, so using her Sword Arts is basically a freebie. Especially good to clear trash mobs. I am still not sure what the trigger conditions are for the Secret Arts to show up, but it's worth noting that they also use 20MP, though this is not visible.
Grinding levels is done through missions. Taking missions with completion conditions that don't limit the number of combats is an option, but for the most part completing a mission will be more rewarding than trying to slog through combats to get enough XP. As long as your income is positive and you are keeping an eye on wall strength, you should mostly be able to grind in peace.
When you do a NewGame+ you keep all your tech and level. Tech above lvl.2 requires you to get the Magic Ores from Chapter Two though, so there will be some lost time.
~*~CHAPTER ONE~*~
This chapter is pretty straightforward. Follow Cecilia's instructions, clear the bandits, repair the warding, defeat the boss. The only non-world setting things in town are talking to the three vendors on the south side of the city. The woman on the left gives you the Hand Mirror. The man on the right will allow you to start talking to the Shady Vendor north of the fountain. He sells stat boost items that also make Raina more lewd.
Train the Knights to Lvl.2, by the time they're ready you should have the warding repaired and they can be used to add a bit more income by clearing bandits. Research is up to you. Production allows you to grind in peace for a while after clearing Ch.1 and gives lots of items for clearing missions and grinding more XP. Defense allows you to basically ignore enemies except for clothing damage.
In the Bandit Hideout there is a teleportation circle you can activate to skip the low level trash mobs outside. In the Bandit Hideout 1F there is a chest with Balance Earrings to resist stun on the right side, which is useful against Borge. Another chest has Holy Earrings to reduce armour damage from humiliation attacks to the left through 4 trap tiles. Generally, avoid the traps on the floor, but especially with Armour Lvl2, the -20DEF malus from the Holy Earrings and the Repair Materials needed to get to it is probably worthwhile as armour damage and rape are the biggest threats to Raina.
When fighting Borge on 2F defeat his Aides first, he will mostly heal anyways. Once they're down it will be a damage race. His 'Violation Dance' will completely break your armour beyond repair, so burst him down before he can pin you. Easier to beat at lvl 10, winnable at lvl 8.
~*~CHAPTER TWO~*~
This chapter starts with Raina suggesting you look around the city. At first, this seems like a generic mission to talk to NPCs, but it's actually a devilish trick on the part of the devs. Do not go to the East District! Once you enter the East District you will immediately get into a fight with Samson. Avoid this fight for now, there is nothing in the East District that helps the player. In the meantime, focus on missions, getting Defense Lvl.2, and grinding up in levels.
Zombies, Mummies, and Ghouls are weak to Fire and Holy. Zombie Mages only to Holy. Knights to Thunder and Holy. Purify obliterates them but costs MP.
When Completing the Survey you can press on and Mary will be raped by zombies and counts as a defeat for raising unrest. If you pull back she won't. Rescuing Mary is also a very hard fight. Don't hurt her.
1F in the center has a MATK+ Ring. North side of 2F has a teleport circle. North-east corner has a rope down to a chest containing anti-Arousal Earrings. Enemies respawn when leaving a map. The other ladders down are to enter or exit 3F. At the start of the map is what looks like a bridge. Walking under it will cause Raina to fall to 3F and be surprised by a mob of Zombies and Ghouls.
Night Stalkers (Red) can be hurt by Holy attacks but it takes a long time. A better way to complete this quest is to take a ladder to the 3F and destroy the caskets on the ground. Once you do they will become extremely vulnerable to Holy attacks and change colour to all black. Run from any you encounter with them until their casket is destroyed to make your life easier. There are two on 2F and one on 3F. Their caskets are in the NE corner of 3F, the center of 3F (where you fall), and the N room of 3F. This encounter is bugged, the Night Stalkers should be able to summon zombies into the fight. Still annoying to fight without destroying their casket first though.
Once you grind out a few missions in the Placenta of Fools, you should be able to get to Lvl.20+. You can take on Samson easily now. Him and his goons are weak to Lightning, which you have in your Sword Arts. Kill the goons first, then focus down Samson with Lightning Slash. You can even keep the White Lily Holy Sword equipped for the extra stats, you won't be using your default attack though, as Samson and his goons have 100% Resistance to Holy. This fight is risky at low levels even with Lightning Slash if you can't oneshot the goons (<800HP), they will damage your armour leaving you vulnerable to Samson's knockdown which has no chance to escape before Raina is raped; Samson also has a powerful armour shred ability which he uses after a certain number of turns so rushing him down is important.
Next up is Farman, the Life Tamperer. Farman is lying about his resistance to the "Purify" spell, you just need to hit him with it 5 times. He is supposed to summon zombies into the fight, but they don't seem to appear and I can't figure out how to fix the bug, so just take it as a freebie. Level doesn't matter a huge amount. I did it at 23, but using healing potions you could go lower.
~*~CHAPTER THREE~*~
The Rotting Sea introduces miasma, which is a timer on the global map, where if you stay on the map too long Raina passes out and is raped. Five minutes is pretty forgiving especially since it doesn't tick down in combat, but there is no rush to march to the next level. Follow Nina's advice and Repair the Warding first.
There are wards on the bottom right, bottom left, top left, center, and top right in that order.
Everything is weak to lightning, but everything also does lots of armour damage. Watchers can debuff attack while the tentacle bukkake silences Raina, making for annoying fights. When fighting Mages with their Atk dwn debuff, don't forget your magic spells.
When you return from repairing the wards, you will be back in Rhone with the option to have a fight against the Blue Whale guys again. Unlike last time, you will get supplies for this fight, and like last time, it's better to not do it right away. The final fight against Samson is a damage race that results in a Game Over if you lose. While it is not necessary to do this quest immediately, you only have three days to complete it. If you time out the event, it's a game over. Keep track of your days. If you care about rescuing Elsa and the random knight, go on the first day or they get raped. This has no impact on the fight or gameplay as far as I can tell.
Go secure the path. There is a switch on the bottom right and in the center to open the gate at the top of the map. Slimes are weak to Ice attacks. Be careful with their armour melting attacks, they can get you to 0 durability very easily which is annoying. They can also, rarely, stun. Defense Earrings are also useful against watchers and Sahaguin to prevent whip marks (poison effect).
Next up is jelly harvesting. Don't be afraid to just run from goons who aren't slimes, but the XP is useful if you can hack it. Slimes attack in groups of 3, so you need 5 encounters to clear the mission. One useful thing to note for jelly harvesting is that it raises wall strength by 10, so save your materials on wall repair by doing this mission two times. Two items are in the Contaminated Cave. Hawkeye Earrings (No surprise attacks) in the top right, and Augite Earrings (better armour damage reduction) in the bottom left, a very good grab.
Returning from the second Jelly Harvesting, it's time to clear our the Blue Whale. DO NOT GO TO BED or you will lose. Note, you cannot open the menu during this mission, so set your equipment before you go. It also means that much of the utility of items is lost, as you can only use them in combat. You will have an invisibility spell that is absolutely essential. If you touch a soldier, you will get into a fight that is probably unwinnable. Then there will be a Samson fight again. This fight is timed by an aphrodisiac poison you start the fight with, don't waste any turns trying to cure it with a Sedative it won't work, and the Unfeeling Earrings also do not block it. Wearing the Balance Earrings instead helps, as Samson has a low chance to stun on his attack. The Augite Earrings aren't super useful, as Samson is the only one with armour damage, and doesn't seem to use it aggressively, plus you want all the DEF you can get. Also unlike the other fight, the small fry are really quite helpless this time around, with the Holy Pendant and Steel Ring they do basically no damage and have no specials. Focus down Samson with Lightning Slash and the mobs flee, worked at lvl 29, could probably work lower.
After the fight your income is likely to go negative again as ration costs to the Order increase. At only -80 a day it isn't much, but don't go spending all your cash at once. Next up is a few days of grinding Jelly Harvesting. The cash reward isn't great, but it does free wall repairs and burns time effectively. Once you hit lvl 32 you learn Judgement, which can one-shot all the Watchers, so grinding up a few more levels gets a lot easier. Once you can one-shot all the mobs (Sahaguin with Sword Dance, Watcher and Slime with Judgement) try to avoid fighting slimes and clear other mobs for more XP per day, you have tons of MP potions so just spam Judgement. You need Armour lvl.3 to continue. Reaching lvl 35 and getting Production lvl.3 is also recommended.
The above is necessary to prepare for Dagon, the fucker has 100000HP. Samson, who we just fought, has only 7000HP. Best I can tell there are no gimmicks to fight him either, it's just a straight, obscene slug fest. Each of his tentacles has 2000HP. At level 35 and with defensive items, neither tentacle can damage you, so you can just entirely ignore them. At lower levels or different kit, TentacleB attacks while TentacleA appears to only ever heal. You will definitely need Armour Lvl.3 for the Ice Pendant as most of Dagon's damage comes from his water spells, so resisting those is basically mandatory. Dagon does, very rarely, use an armour damage spell, but all the tentacles whip all the time, so wear the Defence Earrings so you don't lose health every turn to Whip Marks, this is a very long fight and the attrition will kill you. Steel Ring combined with Ice Pendant should be able to neutralise most of Dagon's damage as well. The fight will go faster if you have Production lvl.3 so you have more Large Potions and spend fewer turns just healing up. If you really want to grind for a while, Magic Lvl.3 will also help for better heals.
~*~CHAPTER 4~*~
No more Blue Whale bullshit.
The first mission is to reach the Ruins. Easy enough, just a little warp trap gimmick. Enemies all get dumpstered by Flame Slash, and you should have lots of items with Prod3 to get through it all, so take your time, it's good XP. Once all the torches are extinguished the warping ends and you can navigate normally. There's nothing valuable aside from the XP in the forest. Same as in the Mine, don't send Lily in alone unless you want her to get raped.
Second mission is also straightforward. The Hexenbiest encounter counts as three each, so it goes by quickly. The Holy Gem Earrings are in the top right corner and give 75% resistance to armour break attacks and doesn't have the DEF/MDEF malus of the Augite Earrings. Grab them. There are stairs down on the left side, with the Wind God Ring, and the Key of Reunion needed to advance the missions. Clearing Hexenbiest is the better quest to explore with than boss quest just because it's easy to complete, run from them so you don't clear too many. The Trainer mobs can with 4 hits with the Training Whip skill force Raina to climax which drains MP to zero and leaves her incapacitated for a few turns. Easy to not let them do that.
Before moving on, make sure to get Urban Lvl.3 and train the Knights to lvl.4, it will help with a future encounter and is better to do in advance of moving the story forward. If you can tolerate the grind, getting all your technology up to lvl4 before taking this fight is not a bad idea, the Chapter 5 boss fight is no joke. The Chapter 4 boss fight itself is pretty straightforward, even at lvl 47 with 3s across the board. Equip the Holy Gem Earrings and Holy Pendant, with whatever ring fits your fancy. The demons use a variety of debuffs (Whip Marks, Arousal, and Armour damage), but don't do a lot of damage. Clear your debuffs as needed, use your items. Flame Slash your way to victory.
~*~CHAPTER 5~*~
Time to hunt Greenskins for the glory of the Emperah! Er, wrong game, sorry. Leaving to fight the Orcs closes you out of other missions, but the 7 day timer starts immediately so you are time limited no matter what you choose.
Nina Route is funnier but a lot harder. You'll face six waves of Orc groups without a break. Judgement spam them into the ground, make sure you have Holy Gem Earrings and Holy Pendant as there's a lot of armour break to deal with plus physical damage. With Urban 3+ it's not a race as you'll have powerful supporting fire, so just don't die or get raped. Next will be a fight with three trash mobs with no support then two waves of three High Orcs again without support. The three High Orcs have a low chance to stun, so don't let your HP or armour get too low. Use Earth Slash on normal turns or Ground Zero Secret Art when it's available.
Now you'll be inside the fort. Yes, Raina, it is a trap. The chest on the left in particular is a Mimic. The Beryl Earrings it gives are more or less essential to a later fight, so fight the mimic. Make sure you have the Holy Earrings on, and be prepared for a very strong armour attack. Repair it in combat, then burst the Mimic down with a few Triple Strikes. The other chest has the Immoral Toy, which gives a big boost to all stats at the cost of making it very easy for arousing attacks to trigger climax. None of the Orcs have those, so it's free real estate. Next trap is that if you walk forward to fight the boss, you will get ambushed twice by fairly strong orcs. You can negate this by going to either of the glowing stars on each side of the throne room and deactivating the summoning circles they conceal. You'll fight a cyclops, Judgement until the goons are dead then focus him down with Earth Slash. You'll full heal at the end of the fight, but not get a chance to change your equipment.
Marie route is a hell of a lot easier. The upfront fight is just 3 waves of goons then you're in the fort. There are more enemies to fight here than in the Nina route, but you can fight them individually, with breaks in between. To advance you need to hit one of two levers. The left side, red lever is safe and some gossiping Orcs in the bottom right corner will tell you this. The blue lever on the right is a trap that results in your capture by Orcs. The red lever will open the doors, allowing you to get the Ogre Key from the front room, and fight the Mimic for the Beryl Earrings in the backroom. Then go upstairs and fight Graton.
Graton is a hell of a fight. Everyone does a large amount of damage, there are lots of stuns and armour break. Worse, this is a fight where your AOE spells are a liability. When an Elite Orc reaches 0HP Graton eats them. Every time he eats one he gets a permanent stat boost on top of any stat boosts he gets from his Frenzy skill. His multi-attack in particular can almost one-shot Raina (lvl 51, Armour 3). If he eats all 4, he transforms into an unbeatable monster that instant kills after 3 turns and has 100000HP. Graton himself only has 18000HP. Bursting down Graton is the only way to win this fight. Secret Arts are quite valuable here, notably Shining Thrust has the highest single target damage in Raina's kit. Ground Zero is also valuable once or twice, though if it crits the Elites will die. Feint is good when Graton has buffed himself as it has DEF Pierce. Frenzied Strike is a cheap single-target attack, but Flash Thrust is better. Choosing equipment for this fight is tough. The Holy Pendant is undoubtably the best in that slot, Graton has some earth magic attacks, but mostly it's devastating physical attacks that matter. For a Ring, take the Immoral Toy for the multi-stat boost or the Sword Maiden Ring for the double action. Use some of your extra actions for Blessing to compensate for lower def. For Earrings, I recommend Balance, as every goon has a chance to stun on their basic attack. Holy Gem can be useful as the goons also all have Armour Break, and Graton annoyingly has a buff cleanse on his Armour Break, so Hardening is less reliable. In the end I ran out of Emergency Repairs and used a combo of luck and Rampage to escape being raped. I think it was less luck dependent than going in with armour resistance and hoping Raina wouldn't get stun locked. If you want no RNG, get better armour before you go into the fight, or preferably, before leaving Ch.4. Armour lvl 4 has 25% resistance to damage, Armour lvl5 has 50%. Increasing your level to output more damage also works.
~*~CHAPTER 6~*~
Grinding time. Go clear out Orcs from the Ruins. Either unequip the Immoral Toy or snipe trainers first, as the training whips will basically make Raina climax immediately and that can go south quick. Otherwise, pretty easy if a little sloggy fights. Getting Armour Lvl.5 is going to be key for the Tower of Distortion, as well as getting some levels. If you want to max stuff out, you will have enough money to get all your tech to lvl.5 at this point. Get Urban and Production, clear Orcs a few times, and you should be self-sustaining. I hit lvl.65 and figured that was good enough then slept through all the other days to tech up. Cecilia's wards are expensive, but you're swimming in money and they simplify keeping the walls up.
When you're satisfied with your progress, time to go to the Distortion Tower. 1F top left has Zombie Borge. He's a big old zombie, so Exorcism spells are devastating, holy works too, probably fire as well. Not too hard, has a stun, and with lvl 5 armour you can switch pendants around a bit more because you will have a base armour damage resist that is about 50%, so consider taking stun resist instead. Sword Maiden Ring is a very good pick for this stage instead of the Immoral Toy. Fanatics resist all elemental damage, but are weak to physical/holy, so just hit them. Servants are weak to ice. They don't have any specials besides armour damage, so consider that pendant. Orcs we know how to deal with. The top left also has stairs down to the Prison of Lust level.
Guarding it is the Jet-Black Minotaur. He's not too hard, but has a buff that also causes Arousal, and this can be tricky over a long enough fight. Wear the Beryl Earrings to negate it. He's weak to Electricity, so just zap him a bunch and he goes down fairly easily. You need the key from him, and there's also a vibrator, which Raina can use if she's lewd I guess (the shadowy guy in Rhone sells stat boosts that also raise sensitivity, so it's possible but not really advisable due to lewdness making climax attacks more likely to succeed, more or less requiring Beryl Earrings be used).
Going around the right of the 1F are stairs up to the Room of Greed. Standard slippy floors. If you fall into the holes you get dumped into the Prison of Lust, so it's a good thing you already beat Porgy. The Liches do eventually go down to Purify, and also have their animate skill bugged. It's a slog but not hard, not terribly worth it, honestly. Just avoid or escape them. There are two Mimic chests on this floor, the one on the left is totally useless. The one on top has the Shapeless Pendant, which will be very useful against Mylene. Take the stairs up to the Room of Rage. Follow the path to another set of stairs, which is to a timed poison stage. Take the bottom route, there is a Key you need, nothing else interesting on this entrance, so just head back down to 1F. You can fight enemies here and the timer pauses, but it's not really worth it.
Top right of 1F has the other stairs to the Room of Erosion. Take the bottom left path, then the left side path, then the first path down and follow it all the way to get to the stairs to the island in the center of the Room of Rage where you need to go. Activate the transfer circle, then head over to the door that takes the Warped Key. There's a big fight coming, so if you're underleveled now is a good time to turn back.
Next up is the Mylene and Porgy fight. Wear the Beryl Earrings and Shapeless Pendant to mostly neutralise Mylene. Mylene has 16kHP, Porgy has 20kHP, and this fight has two branching paths. The best route is to focus down Porgy, when he dies Mylene will absorb him, respawn with 30kHP and fight you solo. The Mylene fight is much, much easier. Most of her spells are completely nerfed by your equipment, with only one bad one. She has some obnoxious debuffs, but those are easy to clear with Daylight. Mylene also drops the Thunder Lion Ring, which is an upgrade of the Sword Maiden Ring with no stat debuffs and some great perks. There's only one fight left in the game, and it's a relatively easy one, but it'll make any NewGame+ you do much more manageable.
For masochists, just spam Judgement and you will knock down Mylene first while keeping them both blinded, causing Porgy to absorb her and respawn with 40kHP. His special is an attack that shatters armour at about -50 with Armour lvl 5, and drains Spirit and MP to 0, which is very dangerous. He can attack multiple times per turn, and can do this attack twice to completely shatter armour from even full, though it seems he has a low chance to use his restraint attack as I was able to go quite a few round fully naked without a problem. He does a lot of physical damage on hits, and can stun. A much harder, dicier fight and doesn't give any equipment rewards.
~*~FINALE~*~
Time to fight Neville! Since you arrived as a virgin, you will have a relatively easy timed fight against him first. Just stay alive for the needed number of turns, he counts up to four, though it takes like 8 turns.
Next up is The Insatiable, which has 150000HP, but you don't need to get rid of it all. He does attacks from across the elemental spectrum, so any pendant works, using the Shapeless Pendant then keeping up Blessing for the DEF and MDEF buff is probably best. Holy Thunder and Fleur de Finale are your friends, as they are effective, while Seraphy itself is strangely not. There seems to be two break points in his HP where he transforms to get buffs, and then transforms again only to get ganked by Raina's Plot Sword. If you lose you are teleported back to Rhone, no bad end, so you can basically keep trying as many times as you'd like far as I can tell. His Sword Rain skill can oneshot under the wrong circumstances, so it's good there isn't a random bad end for getting ganked by an overtuned skill.
And that's a wrap. All scenes are unlocked by default in the recollection room, which only unlocks on a virgin clear.
~*~LEWD ROUTE NOTES~*~
Doing a lewd route has a lot of ways to spiral out. Raina losing in battle is the only way to really get started on accumulating lewdness. Losing to Samson the first time, or cutting rations and using Forced Labour to crater Security can work without interfering with mission progress, but only produces a limited number of events. Losing on missions will mean money dries up as you are not completing the missions, which slows progress. Failing missions also increases Demon Strength, causing the walls to fall faster and require more frequent repair. Unrest starts to accumulate when failing missions as well. Being seen walking around town at night (when you can't repair your armour) or leaving your house while pregnant also causes unrest. Raina losing can also result in her being captured, requiring rescue. Failing rescue missions is particularly damaging, though they are fairly easy to complete. Raina is automatically defeated if she is raped in combat while a virgin. After losing her virginity she can be creampied once and still fight. If she is creampied a second time it counts as a defeat.
There are a few lewd story chains, one is to let Unrest rise to 100 causing Security drops, at which point the citizens will start raping the knights, then Raina, then the twins, with a few events and unique dialogues around Rhone. Allowing Security to drop from 1 to 0 will cause a Game Over. Begging from Odilon has a story chain. Begging three times causes a game over. Losing to the Orcs also produces a story branch, which has some mechanics.
When losing to orcs you are trapped in prison. To escape, answer the crystal ball's question correctly. The Orc Crystal Ball in the prison first asks a perverted cipher. The answer is Raina's bust size, so pick "E" and you'll move to a room with two chests. One chest will have a bunch of semen around it, this is a trap that sends you back to prison, the other has all the things you need to leave. Pick wrong and you'll be sent to either an unwinnable maze or an unwinnable fight and raped again. Second question is a pun in Japanese I can't translate into English, pick 1月. The third question is a special variable that isn't visible anywhere to the player, and if you were captured as a virgin the numbers will be the same and you would have a 50/50 chance if I didn't hand you a cheat and capitalise "Times" in the correct answer.
The final boss fight is an automatic loss if you are not a virgin.
~*~GAME FILE NOTES~*~
There is a story chain where Lily is hording milk in an attempt to grow her breasts. I can't figure out how to trigger this event chain though. It results in you getting a Golden Ration Ticket, which can be exchanged at the Nursery for a Handmade Tiara (which is a useful enough thing to put in the Earring slot).
This is MuninKai's Dernier Saint Chevalier Walkthrough. I don't know if this is the best way to complete the game, but is a recording of my virgin clear as I play-tested.
~*~*~SPOILERS AHEAD~*~*~
~*~GENERAL TIPS~*~
DSC doesn't have shops or item management like other JRPGs. Unlocking new weapons, armour, and magic is done at the Knight HQ through the research system. Talk to the secretary on the right hand side. Don't neglect it. Combat items are collected from a chest in your forward operating base before you start a mission, and you get a better selection with research. The game won't let you leave until you collect them. These items DO NOT ACCUMULATE, so use them liberally whenever you're on a mission.
Research is extremely powerful. Defense lvl.2 will make Raina basically invulnerable to physical attacks in the first two chapters. Production lvl.2 will relieve grinding pressure by making your income more positive. If you are planning on remaining a virgin, Weapons research is mostly useless, the White Lily Holy Sword will be your strongest option and gains stats independent of weapon level. If you aren't planning a virgin run, Weapons tech will be absolutely necessary as it is the only way to acquire stronger weapons. Training the knights is useful to get a little extra income on expeditions, but also unlocks new abilities for Raina.
At any time on a mission you can walk back to the forward operating base to rest and repair your armour, however, all enemies will respawn so it is of limited utility. You can also use the Return Gem to return to Rhone. This won't fail the mission but you won't get the rewards until it is complete, and all enemies will respawn when you return the next day.
Virginity is not just a story-stat, it has a massive impact on the difficulty of the game. While a virgin you can use Holy magic that is supereffective against almost all enemies (with a few notable exceptions) and use the White Lily Holy Sword which is the strongest weapon in the game for a long time. Protect your virginity at all costs. Use your Armor Repair Materials (out-of-combat or in-combat, there are two kinds) before your armour is completely destroyed, as they cannot be used when you are naked. Hardening solution also provides about 6 turns of more or less complete damage protection. It can be dispelled, but makes your Emergency Repairs last a lot longer. Enemies can use restraint attacks when Raina's tits are out (Armour Durability <50, visible in the Status screen out of combat), so don't let things get that far, the restraint escape chances are not good and a lot of status effects make escape impossible. While the first few missions in a zone might be dicey because of enemy strength, later the limiting factor will be Armour Durability and repair items, so keep a close eye and try to clear trash quickly.
In addition to combat, there are a few other ways to lose Raina's virginity. If you don't have enough funds at the end of the day to pay for rations (200, or 400 depending on chapter) and are forced to beg from Count Loire he will rape Raina. If Unrest goes above a certain level, the locals will rape Raina. You can check rations amount by talking to Cecilia in the Temple. You can also manage Unrest using the Alms action, though as long as you aren't losing fights or using the Forced Labour option from Cecilia this shouldn't be an issue.
There are a few lose conditions. One is to beg from Count Loire too many times. Another is for wall strength to go below a certain level. Most enemies will simply rape Raina and let her go, only a few bosses trigger game overs.
Combat proceeds mostly like a normal H-RPG with an in-combat harassment system. One important difference is that Raina's Spirit (TP) starts at 100 every fight, so using her Sword Arts is basically a freebie. Especially good to clear trash mobs. I am still not sure what the trigger conditions are for the Secret Arts to show up, but it's worth noting that they also use 20MP, though this is not visible.
Grinding levels is done through missions. Taking missions with completion conditions that don't limit the number of combats is an option, but for the most part completing a mission will be more rewarding than trying to slog through combats to get enough XP. As long as your income is positive and you are keeping an eye on wall strength, you should mostly be able to grind in peace.
When you do a NewGame+ you keep all your tech and level. Tech above lvl.2 requires you to get the Magic Ores from Chapter Two though, so there will be some lost time.
~*~CHAPTER ONE~*~
This chapter is pretty straightforward. Follow Cecilia's instructions, clear the bandits, repair the warding, defeat the boss. The only non-world setting things in town are talking to the three vendors on the south side of the city. The woman on the left gives you the Hand Mirror. The man on the right will allow you to start talking to the Shady Vendor north of the fountain. He sells stat boost items that also make Raina more lewd.
Train the Knights to Lvl.2, by the time they're ready you should have the warding repaired and they can be used to add a bit more income by clearing bandits. Research is up to you. Production allows you to grind in peace for a while after clearing Ch.1 and gives lots of items for clearing missions and grinding more XP. Defense allows you to basically ignore enemies except for clothing damage.
In the Bandit Hideout there is a teleportation circle you can activate to skip the low level trash mobs outside. In the Bandit Hideout 1F there is a chest with Balance Earrings to resist stun on the right side, which is useful against Borge. Another chest has Holy Earrings to reduce armour damage from humiliation attacks to the left through 4 trap tiles. Generally, avoid the traps on the floor, but especially with Armour Lvl2, the -20DEF malus from the Holy Earrings and the Repair Materials needed to get to it is probably worthwhile as armour damage and rape are the biggest threats to Raina.
When fighting Borge on 2F defeat his Aides first, he will mostly heal anyways. Once they're down it will be a damage race. His 'Violation Dance' will completely break your armour beyond repair, so burst him down before he can pin you. Easier to beat at lvl 10, winnable at lvl 8.
~*~CHAPTER TWO~*~
This chapter starts with Raina suggesting you look around the city. At first, this seems like a generic mission to talk to NPCs, but it's actually a devilish trick on the part of the devs. Do not go to the East District! Once you enter the East District you will immediately get into a fight with Samson. Avoid this fight for now, there is nothing in the East District that helps the player. In the meantime, focus on missions, getting Defense Lvl.2, and grinding up in levels.
Zombies, Mummies, and Ghouls are weak to Fire and Holy. Zombie Mages only to Holy. Knights to Thunder and Holy. Purify obliterates them but costs MP.
When Completing the Survey you can press on and Mary will be raped by zombies and counts as a defeat for raising unrest. If you pull back she won't. Rescuing Mary is also a very hard fight. Don't hurt her.
1F in the center has a MATK+ Ring. North side of 2F has a teleport circle. North-east corner has a rope down to a chest containing anti-Arousal Earrings. Enemies respawn when leaving a map. The other ladders down are to enter or exit 3F. At the start of the map is what looks like a bridge. Walking under it will cause Raina to fall to 3F and be surprised by a mob of Zombies and Ghouls.
Night Stalkers (Red) can be hurt by Holy attacks but it takes a long time. A better way to complete this quest is to take a ladder to the 3F and destroy the caskets on the ground. Once you do they will become extremely vulnerable to Holy attacks and change colour to all black. Run from any you encounter with them until their casket is destroyed to make your life easier. There are two on 2F and one on 3F. Their caskets are in the NE corner of 3F, the center of 3F (where you fall), and the N room of 3F. This encounter is bugged, the Night Stalkers should be able to summon zombies into the fight. Still annoying to fight without destroying their casket first though.
Once you grind out a few missions in the Placenta of Fools, you should be able to get to Lvl.20+. You can take on Samson easily now. Him and his goons are weak to Lightning, which you have in your Sword Arts. Kill the goons first, then focus down Samson with Lightning Slash. You can even keep the White Lily Holy Sword equipped for the extra stats, you won't be using your default attack though, as Samson and his goons have 100% Resistance to Holy. This fight is risky at low levels even with Lightning Slash if you can't oneshot the goons (<800HP), they will damage your armour leaving you vulnerable to Samson's knockdown which has no chance to escape before Raina is raped; Samson also has a powerful armour shred ability which he uses after a certain number of turns so rushing him down is important.
Next up is Farman, the Life Tamperer. Farman is lying about his resistance to the "Purify" spell, you just need to hit him with it 5 times. He is supposed to summon zombies into the fight, but they don't seem to appear and I can't figure out how to fix the bug, so just take it as a freebie. Level doesn't matter a huge amount. I did it at 23, but using healing potions you could go lower.
~*~CHAPTER THREE~*~
The Rotting Sea introduces miasma, which is a timer on the global map, where if you stay on the map too long Raina passes out and is raped. Five minutes is pretty forgiving especially since it doesn't tick down in combat, but there is no rush to march to the next level. Follow Nina's advice and Repair the Warding first.
There are wards on the bottom right, bottom left, top left, center, and top right in that order.
Everything is weak to lightning, but everything also does lots of armour damage. Watchers can debuff attack while the tentacle bukkake silences Raina, making for annoying fights. When fighting Mages with their Atk dwn debuff, don't forget your magic spells.
When you return from repairing the wards, you will be back in Rhone with the option to have a fight against the Blue Whale guys again. Unlike last time, you will get supplies for this fight, and like last time, it's better to not do it right away. The final fight against Samson is a damage race that results in a Game Over if you lose. While it is not necessary to do this quest immediately, you only have three days to complete it. If you time out the event, it's a game over. Keep track of your days. If you care about rescuing Elsa and the random knight, go on the first day or they get raped. This has no impact on the fight or gameplay as far as I can tell.
Go secure the path. There is a switch on the bottom right and in the center to open the gate at the top of the map. Slimes are weak to Ice attacks. Be careful with their armour melting attacks, they can get you to 0 durability very easily which is annoying. They can also, rarely, stun. Defense Earrings are also useful against watchers and Sahaguin to prevent whip marks (poison effect).
Next up is jelly harvesting. Don't be afraid to just run from goons who aren't slimes, but the XP is useful if you can hack it. Slimes attack in groups of 3, so you need 5 encounters to clear the mission. One useful thing to note for jelly harvesting is that it raises wall strength by 10, so save your materials on wall repair by doing this mission two times. Two items are in the Contaminated Cave. Hawkeye Earrings (No surprise attacks) in the top right, and Augite Earrings (better armour damage reduction) in the bottom left, a very good grab.
Returning from the second Jelly Harvesting, it's time to clear our the Blue Whale. DO NOT GO TO BED or you will lose. Note, you cannot open the menu during this mission, so set your equipment before you go. It also means that much of the utility of items is lost, as you can only use them in combat. You will have an invisibility spell that is absolutely essential. If you touch a soldier, you will get into a fight that is probably unwinnable. Then there will be a Samson fight again. This fight is timed by an aphrodisiac poison you start the fight with, don't waste any turns trying to cure it with a Sedative it won't work, and the Unfeeling Earrings also do not block it. Wearing the Balance Earrings instead helps, as Samson has a low chance to stun on his attack. The Augite Earrings aren't super useful, as Samson is the only one with armour damage, and doesn't seem to use it aggressively, plus you want all the DEF you can get. Also unlike the other fight, the small fry are really quite helpless this time around, with the Holy Pendant and Steel Ring they do basically no damage and have no specials. Focus down Samson with Lightning Slash and the mobs flee, worked at lvl 29, could probably work lower.
After the fight your income is likely to go negative again as ration costs to the Order increase. At only -80 a day it isn't much, but don't go spending all your cash at once. Next up is a few days of grinding Jelly Harvesting. The cash reward isn't great, but it does free wall repairs and burns time effectively. Once you hit lvl 32 you learn Judgement, which can one-shot all the Watchers, so grinding up a few more levels gets a lot easier. Once you can one-shot all the mobs (Sahaguin with Sword Dance, Watcher and Slime with Judgement) try to avoid fighting slimes and clear other mobs for more XP per day, you have tons of MP potions so just spam Judgement. You need Armour lvl.3 to continue. Reaching lvl 35 and getting Production lvl.3 is also recommended.
The above is necessary to prepare for Dagon, the fucker has 100000HP. Samson, who we just fought, has only 7000HP. Best I can tell there are no gimmicks to fight him either, it's just a straight, obscene slug fest. Each of his tentacles has 2000HP. At level 35 and with defensive items, neither tentacle can damage you, so you can just entirely ignore them. At lower levels or different kit, TentacleB attacks while TentacleA appears to only ever heal. You will definitely need Armour Lvl.3 for the Ice Pendant as most of Dagon's damage comes from his water spells, so resisting those is basically mandatory. Dagon does, very rarely, use an armour damage spell, but all the tentacles whip all the time, so wear the Defence Earrings so you don't lose health every turn to Whip Marks, this is a very long fight and the attrition will kill you. Steel Ring combined with Ice Pendant should be able to neutralise most of Dagon's damage as well. The fight will go faster if you have Production lvl.3 so you have more Large Potions and spend fewer turns just healing up. If you really want to grind for a while, Magic Lvl.3 will also help for better heals.
~*~CHAPTER 4~*~
No more Blue Whale bullshit.
The first mission is to reach the Ruins. Easy enough, just a little warp trap gimmick. Enemies all get dumpstered by Flame Slash, and you should have lots of items with Prod3 to get through it all, so take your time, it's good XP. Once all the torches are extinguished the warping ends and you can navigate normally. There's nothing valuable aside from the XP in the forest. Same as in the Mine, don't send Lily in alone unless you want her to get raped.
Second mission is also straightforward. The Hexenbiest encounter counts as three each, so it goes by quickly. The Holy Gem Earrings are in the top right corner and give 75% resistance to armour break attacks and doesn't have the DEF/MDEF malus of the Augite Earrings. Grab them. There are stairs down on the left side, with the Wind God Ring, and the Key of Reunion needed to advance the missions. Clearing Hexenbiest is the better quest to explore with than boss quest just because it's easy to complete, run from them so you don't clear too many. The Trainer mobs can with 4 hits with the Training Whip skill force Raina to climax which drains MP to zero and leaves her incapacitated for a few turns. Easy to not let them do that.
Before moving on, make sure to get Urban Lvl.3 and train the Knights to lvl.4, it will help with a future encounter and is better to do in advance of moving the story forward. If you can tolerate the grind, getting all your technology up to lvl4 before taking this fight is not a bad idea, the Chapter 5 boss fight is no joke. The Chapter 4 boss fight itself is pretty straightforward, even at lvl 47 with 3s across the board. Equip the Holy Gem Earrings and Holy Pendant, with whatever ring fits your fancy. The demons use a variety of debuffs (Whip Marks, Arousal, and Armour damage), but don't do a lot of damage. Clear your debuffs as needed, use your items. Flame Slash your way to victory.
~*~CHAPTER 5~*~
Time to hunt Greenskins for the glory of the Emperah! Er, wrong game, sorry. Leaving to fight the Orcs closes you out of other missions, but the 7 day timer starts immediately so you are time limited no matter what you choose.
Nina Route is funnier but a lot harder. You'll face six waves of Orc groups without a break. Judgement spam them into the ground, make sure you have Holy Gem Earrings and Holy Pendant as there's a lot of armour break to deal with plus physical damage. With Urban 3+ it's not a race as you'll have powerful supporting fire, so just don't die or get raped. Next will be a fight with three trash mobs with no support then two waves of three High Orcs again without support. The three High Orcs have a low chance to stun, so don't let your HP or armour get too low. Use Earth Slash on normal turns or Ground Zero Secret Art when it's available.
Now you'll be inside the fort. Yes, Raina, it is a trap. The chest on the left in particular is a Mimic. The Beryl Earrings it gives are more or less essential to a later fight, so fight the mimic. Make sure you have the Holy Earrings on, and be prepared for a very strong armour attack. Repair it in combat, then burst the Mimic down with a few Triple Strikes. The other chest has the Immoral Toy, which gives a big boost to all stats at the cost of making it very easy for arousing attacks to trigger climax. None of the Orcs have those, so it's free real estate. Next trap is that if you walk forward to fight the boss, you will get ambushed twice by fairly strong orcs. You can negate this by going to either of the glowing stars on each side of the throne room and deactivating the summoning circles they conceal. You'll fight a cyclops, Judgement until the goons are dead then focus him down with Earth Slash. You'll full heal at the end of the fight, but not get a chance to change your equipment.
Marie route is a hell of a lot easier. The upfront fight is just 3 waves of goons then you're in the fort. There are more enemies to fight here than in the Nina route, but you can fight them individually, with breaks in between. To advance you need to hit one of two levers. The left side, red lever is safe and some gossiping Orcs in the bottom right corner will tell you this. The blue lever on the right is a trap that results in your capture by Orcs. The red lever will open the doors, allowing you to get the Ogre Key from the front room, and fight the Mimic for the Beryl Earrings in the backroom. Then go upstairs and fight Graton.
Graton is a hell of a fight. Everyone does a large amount of damage, there are lots of stuns and armour break. Worse, this is a fight where your AOE spells are a liability. When an Elite Orc reaches 0HP Graton eats them. Every time he eats one he gets a permanent stat boost on top of any stat boosts he gets from his Frenzy skill. His multi-attack in particular can almost one-shot Raina (lvl 51, Armour 3). If he eats all 4, he transforms into an unbeatable monster that instant kills after 3 turns and has 100000HP. Graton himself only has 18000HP. Bursting down Graton is the only way to win this fight. Secret Arts are quite valuable here, notably Shining Thrust has the highest single target damage in Raina's kit. Ground Zero is also valuable once or twice, though if it crits the Elites will die. Feint is good when Graton has buffed himself as it has DEF Pierce. Frenzied Strike is a cheap single-target attack, but Flash Thrust is better. Choosing equipment for this fight is tough. The Holy Pendant is undoubtably the best in that slot, Graton has some earth magic attacks, but mostly it's devastating physical attacks that matter. For a Ring, take the Immoral Toy for the multi-stat boost or the Sword Maiden Ring for the double action. Use some of your extra actions for Blessing to compensate for lower def. For Earrings, I recommend Balance, as every goon has a chance to stun on their basic attack. Holy Gem can be useful as the goons also all have Armour Break, and Graton annoyingly has a buff cleanse on his Armour Break, so Hardening is less reliable. In the end I ran out of Emergency Repairs and used a combo of luck and Rampage to escape being raped. I think it was less luck dependent than going in with armour resistance and hoping Raina wouldn't get stun locked. If you want no RNG, get better armour before you go into the fight, or preferably, before leaving Ch.4. Armour lvl 4 has 25% resistance to damage, Armour lvl5 has 50%. Increasing your level to output more damage also works.
~*~CHAPTER 6~*~
Grinding time. Go clear out Orcs from the Ruins. Either unequip the Immoral Toy or snipe trainers first, as the training whips will basically make Raina climax immediately and that can go south quick. Otherwise, pretty easy if a little sloggy fights. Getting Armour Lvl.5 is going to be key for the Tower of Distortion, as well as getting some levels. If you want to max stuff out, you will have enough money to get all your tech to lvl.5 at this point. Get Urban and Production, clear Orcs a few times, and you should be self-sustaining. I hit lvl.65 and figured that was good enough then slept through all the other days to tech up. Cecilia's wards are expensive, but you're swimming in money and they simplify keeping the walls up.
When you're satisfied with your progress, time to go to the Distortion Tower. 1F top left has Zombie Borge. He's a big old zombie, so Exorcism spells are devastating, holy works too, probably fire as well. Not too hard, has a stun, and with lvl 5 armour you can switch pendants around a bit more because you will have a base armour damage resist that is about 50%, so consider taking stun resist instead. Sword Maiden Ring is a very good pick for this stage instead of the Immoral Toy. Fanatics resist all elemental damage, but are weak to physical/holy, so just hit them. Servants are weak to ice. They don't have any specials besides armour damage, so consider that pendant. Orcs we know how to deal with. The top left also has stairs down to the Prison of Lust level.
Guarding it is the Jet-Black Minotaur. He's not too hard, but has a buff that also causes Arousal, and this can be tricky over a long enough fight. Wear the Beryl Earrings to negate it. He's weak to Electricity, so just zap him a bunch and he goes down fairly easily. You need the key from him, and there's also a vibrator, which Raina can use if she's lewd I guess (the shadowy guy in Rhone sells stat boosts that also raise sensitivity, so it's possible but not really advisable due to lewdness making climax attacks more likely to succeed, more or less requiring Beryl Earrings be used).
Going around the right of the 1F are stairs up to the Room of Greed. Standard slippy floors. If you fall into the holes you get dumped into the Prison of Lust, so it's a good thing you already beat Porgy. The Liches do eventually go down to Purify, and also have their animate skill bugged. It's a slog but not hard, not terribly worth it, honestly. Just avoid or escape them. There are two Mimic chests on this floor, the one on the left is totally useless. The one on top has the Shapeless Pendant, which will be very useful against Mylene. Take the stairs up to the Room of Rage. Follow the path to another set of stairs, which is to a timed poison stage. Take the bottom route, there is a Key you need, nothing else interesting on this entrance, so just head back down to 1F. You can fight enemies here and the timer pauses, but it's not really worth it.
Top right of 1F has the other stairs to the Room of Erosion. Take the bottom left path, then the left side path, then the first path down and follow it all the way to get to the stairs to the island in the center of the Room of Rage where you need to go. Activate the transfer circle, then head over to the door that takes the Warped Key. There's a big fight coming, so if you're underleveled now is a good time to turn back.
Next up is the Mylene and Porgy fight. Wear the Beryl Earrings and Shapeless Pendant to mostly neutralise Mylene. Mylene has 16kHP, Porgy has 20kHP, and this fight has two branching paths. The best route is to focus down Porgy, when he dies Mylene will absorb him, respawn with 30kHP and fight you solo. The Mylene fight is much, much easier. Most of her spells are completely nerfed by your equipment, with only one bad one. She has some obnoxious debuffs, but those are easy to clear with Daylight. Mylene also drops the Thunder Lion Ring, which is an upgrade of the Sword Maiden Ring with no stat debuffs and some great perks. There's only one fight left in the game, and it's a relatively easy one, but it'll make any NewGame+ you do much more manageable.
For masochists, just spam Judgement and you will knock down Mylene first while keeping them both blinded, causing Porgy to absorb her and respawn with 40kHP. His special is an attack that shatters armour at about -50 with Armour lvl 5, and drains Spirit and MP to 0, which is very dangerous. He can attack multiple times per turn, and can do this attack twice to completely shatter armour from even full, though it seems he has a low chance to use his restraint attack as I was able to go quite a few round fully naked without a problem. He does a lot of physical damage on hits, and can stun. A much harder, dicier fight and doesn't give any equipment rewards.
~*~FINALE~*~
Time to fight Neville! Since you arrived as a virgin, you will have a relatively easy timed fight against him first. Just stay alive for the needed number of turns, he counts up to four, though it takes like 8 turns.
Next up is The Insatiable, which has 150000HP, but you don't need to get rid of it all. He does attacks from across the elemental spectrum, so any pendant works, using the Shapeless Pendant then keeping up Blessing for the DEF and MDEF buff is probably best. Holy Thunder and Fleur de Finale are your friends, as they are effective, while Seraphy itself is strangely not. There seems to be two break points in his HP where he transforms to get buffs, and then transforms again only to get ganked by Raina's Plot Sword. If you lose you are teleported back to Rhone, no bad end, so you can basically keep trying as many times as you'd like far as I can tell. His Sword Rain skill can oneshot under the wrong circumstances, so it's good there isn't a random bad end for getting ganked by an overtuned skill.
And that's a wrap. All scenes are unlocked by default in the recollection room, which only unlocks on a virgin clear.
~*~LEWD ROUTE NOTES~*~
Doing a lewd route has a lot of ways to spiral out. Raina losing in battle is the only way to really get started on accumulating lewdness. Losing to Samson the first time, or cutting rations and using Forced Labour to crater Security can work without interfering with mission progress, but only produces a limited number of events. Losing on missions will mean money dries up as you are not completing the missions, which slows progress. Failing missions also increases Demon Strength, causing the walls to fall faster and require more frequent repair. Unrest starts to accumulate when failing missions as well. Being seen walking around town at night (when you can't repair your armour) or leaving your house while pregnant also causes unrest. Raina losing can also result in her being captured, requiring rescue. Failing rescue missions is particularly damaging, though they are fairly easy to complete. Raina is automatically defeated if she is raped in combat while a virgin. After losing her virginity she can be creampied once and still fight. If she is creampied a second time it counts as a defeat.
There are a few lewd story chains, one is to let Unrest rise to 100 causing Security drops, at which point the citizens will start raping the knights, then Raina, then the twins, with a few events and unique dialogues around Rhone. Allowing Security to drop from 1 to 0 will cause a Game Over. Begging from Odilon has a story chain. Begging three times causes a game over. Losing to the Orcs also produces a story branch, which has some mechanics.
When losing to orcs you are trapped in prison. To escape, answer the crystal ball's question correctly. The Orc Crystal Ball in the prison first asks a perverted cipher. The answer is Raina's bust size, so pick "E" and you'll move to a room with two chests. One chest will have a bunch of semen around it, this is a trap that sends you back to prison, the other has all the things you need to leave. Pick wrong and you'll be sent to either an unwinnable maze or an unwinnable fight and raped again. Second question is a pun in Japanese I can't translate into English, pick 1月. The third question is a special variable that isn't visible anywhere to the player, and if you were captured as a virgin the numbers will be the same and you would have a 50/50 chance if I didn't hand you a cheat and capitalise "Times" in the correct answer.
The final boss fight is an automatic loss if you are not a virgin.
~*~GAME FILE NOTES~*~
There is a story chain where Lily is hording milk in an attempt to grow her breasts. I can't figure out how to trigger this event chain though. It results in you getting a Golden Ration Ticket, which can be exchanged at the Nursery for a Handmade Tiara (which is a useful enough thing to put in the Earring slot).
Content
[Synopsis]
An evil wizard called Neville threatens the world with extinction.
The monsters he creates turn the men they defeat into more monsters,
while captured women are turned into brood mothers, increasing their numbers.
This is the tale of the girls of the Order of the Shirayuri Knights, who protect
the temple city of Reine, the last bastion against the monster onslaught.
[Battle System]
-Aside from some events, loss in battle means game over
(enjoy seeing the girls stand against the monsters with spirit even as they are violated)
-Stripping system - attacks that erode your armor's resistance will leave the girls stripped,
and monsters will start to use restraining attacks. Do nothing and you'll switch to violation
mode...
-A range of dirty status effects - no poison, silence, paralysis etc. Instead you have sexual
status effects like rape scars, whip marks, creampies and impregnation
-Multiple lose conditions - in addition to running out of HP, you can fail by losing virginity,
or from being violated multiple times during battle
[Contents]
-One true ending and 10 bad endings. Basically not possible to get the true ending on
a first playthrough. Enjoy the bad endings, carry your skills over to the next playthrough,
and aim for the true ending.
-The aim of the game is to protect the town. You must keep an eye on the town's levels of
defense, peace, and resources. These will all affect the ending.
25 base CG images (800 total with variations)
Over 45 sex scenes.
This game was made using RPG Maker VXACE.
Requires the RPG Maker VXAce RTP, available here:
http://www.rpgmakerweb.com/download/additional/run-time-packages
Please test compatibility with the demo version before purchase.
An evil wizard called Neville threatens the world with extinction.
The monsters he creates turn the men they defeat into more monsters,
while captured women are turned into brood mothers, increasing their numbers.
This is the tale of the girls of the Order of the Shirayuri Knights, who protect
the temple city of Reine, the last bastion against the monster onslaught.
[Battle System]
-Aside from some events, loss in battle means game over
(enjoy seeing the girls stand against the monsters with spirit even as they are violated)
-Stripping system - attacks that erode your armor's resistance will leave the girls stripped,
and monsters will start to use restraining attacks. Do nothing and you'll switch to violation
mode...
-A range of dirty status effects - no poison, silence, paralysis etc. Instead you have sexual
status effects like rape scars, whip marks, creampies and impregnation
-Multiple lose conditions - in addition to running out of HP, you can fail by losing virginity,
or from being violated multiple times during battle
[Contents]
-One true ending and 10 bad endings. Basically not possible to get the true ending on
a first playthrough. Enjoy the bad endings, carry your skills over to the next playthrough,
and aim for the true ending.
-The aim of the game is to protect the town. You must keep an eye on the town's levels of
defense, peace, and resources. These will all affect the ending.
25 base CG images (800 total with variations)
Over 45 sex scenes.
This game was made using RPG Maker VXACE.
Requires the RPG Maker VXAce RTP, available here:
http://www.rpgmakerweb.com/download/additional/run-time-packages
Please test compatibility with the demo version before purchase.
Translation Notes
Hi Perverts,
MuninKai here from F95. Thanks for downloading my translation of Dernier Saint Chevalier.
~*~DISCLAIMERS~*~
This is edited MTL. My knowledge of Japanese is at best rudimentary, so I cannot guarantee the accuracy of the translation. My intention is to create a readable, coherent, and functional translation, not a perfect one. To that end, I do also sometimes change lines to add little Easter eggs, or make a joke in English that is not a direct translation of the Japanese. I will also take the occasional liberty with leaving Japanese terms in the game, nothing you shouldn't know from memes or general weebery.
I do not own RPGMaker, and do all of my translation and modding work directly with the base Ruby files.
Particular to this game is that I am also a French speaker, which I didn't expect to use in a Japanese H-RPG, but it pops up now and then. Nothing story relevant, but don't be surprised if a French word or phrase pops up where appropriate.
Fullsave included in Slot 32. You can also use it for a NewGame+ if you want a really, really easy time.
~*~MODIFICATIONS~*~
In addition to translating the game, I made the following changes to the base DSC experience:
1) Added Armour Durability to the stats displayed in combat
2) Accelerated Raina's base movement speed to 2x, slowed enemies. Dash will accelerate to 4x speed.
~*~KNOWN ISSUES~*~
1) In both the Tutorial and when skipping it there is some kind of speed modifier causing Raina to move very fast for the first two or three map transitions. This issue does resolve itself.
2) Quests and research dialogues can overflow, causing weird interactions while selecting an option. To my knowledge they are all fixed, but I could be wrong. Hold down Ctrl when selecting an option to bypass if it is behaving strangely.
3) The Giant Demon enemy speaks in some kind of slang/slurs their speech and I can't figure out what the fuck he's trying to say. If you are fluent in Japanese and want to translate about 30 lines of probably very simple dialogue, shoot me a DM on F95. In the meantime, his line are just made up whole cloth based on him being an idiot.
~*~VERSION HISTORY~*~
Game Version are JPNvx.x. Translation releases are ENGrx.x
ENGr1.0 - Release
- Updates to Walkthrough
- Minor tweaks
ENGr0.4 - Pre-Release
- Changed apostrophe characters in text to have less excessive spacing
- Tweaks to all text
- Fixed error with summonable enemies
ENGr0.3 - Beta Release
- Updates and tweaks to CommonEvents
- Updates and tweaks to States, Troops, and Maps
- Updates to yugifan3 translation of Weapons, Armours, Items, Skills, and Enemies to bring in line with my translation
- Accelerated Raina's movement speed and slowed enemies
- Translated the Quest log
- Completed Walkthrough for Virgin Run
- Included fullsave
- Translated the Prologue, which I had not even realised was untranslated after 14h of playtesting
ENGr0.2 - Second Release
- Second draft of CommonEvents
- First draft EMTL of States and Troops
- First draft EMTL of Maps 1 - 29
- Added Armour Durability to the stats displayed in combat
ENGr0.1 - Initial Release
- Updated to from JPNv1.0 to JPNv1.2
- Integrated yugifan03's translation work on the Items, Enemies, Skills, and System files
- Combined first draft EMTL of CommonEvents with MTL of States, Troops, and all Map files
MuninKai here from F95. Thanks for downloading my translation of Dernier Saint Chevalier.
~*~DISCLAIMERS~*~
This is edited MTL. My knowledge of Japanese is at best rudimentary, so I cannot guarantee the accuracy of the translation. My intention is to create a readable, coherent, and functional translation, not a perfect one. To that end, I do also sometimes change lines to add little Easter eggs, or make a joke in English that is not a direct translation of the Japanese. I will also take the occasional liberty with leaving Japanese terms in the game, nothing you shouldn't know from memes or general weebery.
I do not own RPGMaker, and do all of my translation and modding work directly with the base Ruby files.
Particular to this game is that I am also a French speaker, which I didn't expect to use in a Japanese H-RPG, but it pops up now and then. Nothing story relevant, but don't be surprised if a French word or phrase pops up where appropriate.
Fullsave included in Slot 32. You can also use it for a NewGame+ if you want a really, really easy time.
~*~MODIFICATIONS~*~
In addition to translating the game, I made the following changes to the base DSC experience:
1) Added Armour Durability to the stats displayed in combat
2) Accelerated Raina's base movement speed to 2x, slowed enemies. Dash will accelerate to 4x speed.
~*~KNOWN ISSUES~*~
1) In both the Tutorial and when skipping it there is some kind of speed modifier causing Raina to move very fast for the first two or three map transitions. This issue does resolve itself.
2) Quests and research dialogues can overflow, causing weird interactions while selecting an option. To my knowledge they are all fixed, but I could be wrong. Hold down Ctrl when selecting an option to bypass if it is behaving strangely.
3) The Giant Demon enemy speaks in some kind of slang/slurs their speech and I can't figure out what the fuck he's trying to say. If you are fluent in Japanese and want to translate about 30 lines of probably very simple dialogue, shoot me a DM on F95. In the meantime, his line are just made up whole cloth based on him being an idiot.
~*~VERSION HISTORY~*~
Game Version are JPNvx.x. Translation releases are ENGrx.x
ENGr1.0 - Release
- Updates to Walkthrough
- Minor tweaks
ENGr0.4 - Pre-Release
- Changed apostrophe characters in text to have less excessive spacing
- Tweaks to all text
- Fixed error with summonable enemies
ENGr0.3 - Beta Release
- Updates and tweaks to CommonEvents
- Updates and tweaks to States, Troops, and Maps
- Updates to yugifan3 translation of Weapons, Armours, Items, Skills, and Enemies to bring in line with my translation
- Accelerated Raina's movement speed and slowed enemies
- Translated the Quest log
- Completed Walkthrough for Virgin Run
- Included fullsave
- Translated the Prologue, which I had not even realised was untranslated after 14h of playtesting
ENGr0.2 - Second Release
- Second draft of CommonEvents
- First draft EMTL of States and Troops
- First draft EMTL of Maps 1 - 29
- Added Armour Durability to the stats displayed in combat
ENGr0.1 - Initial Release
- Updated to from JPNv1.0 to JPNv1.2
- Integrated yugifan03's translation work on the Items, Enemies, Skills, and System files
- Combined first draft EMTL of CommonEvents with MTL of States, Troops, and all Map files
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