Shimobashira Workshop - Kagura Games - Ambrosia Version 1.07 + Walkthrough (uncen-eng)
Year of issue: 2019
Release date: 2019/01/30
Updated date: 2021/01/31
Genre: jRPG, Fantasy, Female Protagonist, Slave, Humiliation, Sexual Harassment, Corruption, Exhibitionism, Prostitution, Rape, Blowjob, Oral Sex, Vaginal Sex, Anal Sex, Multiple Penetration, Group Sex, Virgin, Creampie, Pregnant, Clothes Changing, Monster girl
Censorship: None
Developer / Publisher: Shimobashira Workshop (し も ば し ら 工房) / Kagura Games
Platform: PC / Windows
Publication type: Original (licensed)
Version: 1.07
Game language (plot): English
Interface language: English
Voice Language: Unknown / Other
System requirements (minimum):
OS: Windows® 7/8 / 8.1 / 10
CPU: Intel Core2 Duo or better
RAM: 4 GB
VRAM: DirectX 9 / OpenGL 4.1 capable GPU
DirectX: 9.0
HDD: 1.4 GB
In order to rescue her captured friend, the apprentice priestess, Flode, heads to the isle of Cerbes.
But now that she's there, she must work and fight to earn enough money to get by on the isolated island.
Luckily for her, she has a deity lending its power to protect her from the evil she'll encounter.
Features:
Classic RPG Experience
Explore an Open-ended Fantasy World
Traditional Turn-based Combat
Quest System
Walkthrough
1.1 TERMINOLOGY
In this guide, I will differentiate the lewd content as lewd scenes and lewd events. Scenes are larger pieces that
typically contain an elaborate custom art piece and extensive dialogue. They are generally not fully repeatable, in the
sense that triggering the conditions for a scene will usually display a new scene or abbreviated version of the one
already played. Scenes can be replayed in a special room after obtaining a certain item from the fortune teller in Myra-
if it's replayable in this room, I will refer to it as a scene.
Lewd content that isn't available for replay in the special scene replay room are referred to as lewd events. These are
typically smaller pieces with generic animation or sketches, and limited dialogue. Events are typically fully repeatable
by meeting their trigger conditions again.
1.2 GENERAL COMBAT TIPS
* Turn on always dash at the start and never turn it off.
* Approaching an enemy undetected from behind allows you to make a free attack before combat starts.
* Magique is generally superior to physical attacks. Use normal attacks only if you want to conserve mana.
* Due to the above, magique attack is the most important statistic in the game.
* When a boss spends a round preparing, expect a strong attack next turn. Heal or defend as appropriate.
* Don't be afraid to use your consumables. They will appear in abundance during the game.
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2.0 CHARACTER CREATION
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Welcome to Ambrosia! You have the option to customize the starting character traits of the main character, Flode.
2.1 STARTING TECHNIQUE
You get a choice of six techniques. Haste is the most generally useful in my opinon- having high agility ensures you
will always act first in a combat round. Art of the Staff gives you a bit more stats, which sounds good on paper but
I've had some trouble finding the actual results in-game. The others are situational. Defense buff and poison immunity
is useful against some bosses, the other two will probably just conserve you some supplies.
You can acquire all these skills in New Game+ by buying tomes from the fortune teller in Myra.
2.2 STARTING SEX INTEREST
Desire for Corruption is objectively the best choice. Any of the other options can be picked for roleplaying reasons if
you want to.
Lewdness is purely a benefit unless you're doing some serious purity roleplaying. Even if you rack up a lot of lewdness
points, you're never forced to increase your lewdness level so you won't be locked out of any endings this way. I
recommend taking the lewd route for a first playthrough and this is what this guide will assume you're doing.
Restricting yourself to low lewdness means missing a lot of content both in terms of scenes, story and combat bonuses.
Note that when starting a New Game+ you're able to reset Flode's sexual stats and/or virginity if you want.
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3.0 PROLOGUE
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Most of this part is skippable. You won't lose anything important in the process, just a bit of experience, some
exposition and explanation of game concepts. If you choose to skip, you begin at the prologue part two.
3.1 PROLOGUE PART ONE
You'll get treated to the story of how Flode ends up on Cerbes Island. After some exposition, you'll end up in the
shrine, where you have to fight some monsters. They're vulnerable to holy damage, so you can use the holy bolt spell if
you want. If Flode gets hurt, you can heal her outside of combat through the skills menu. Proceed to the back of the
shrine and fight a new enemy, she's vulnerable to fire.
Follow the current objective prompts to Inark Village. You can also access quest info from the quest menu. Make a habit
of checking the quest menu if you're stuck and don't know where to go. Also be on the lookout for people with an
exclamation mark or speech bubble above their heads, these will give quest info and open up new areas.
After some shrine repair and proselytizing, you get a new quest to save Reet from the local forest. This unlocks a new
area on the world map. The Strange-Smelling Forest is covered in more detail later in the guide- for now, just rush east
and then north through the forest blasting everything you come across with fire. You'll rescue Reet with the aid of
Lafleur.
3.2 PROLOGUE PART TWO
One morning Lafleur is missing. Follow the objective prompts first to Inark Village (you get an unavoidable [SCENE])
then to Port Town Myra. Talk to the man with the speech bubble close to the gate and proceed north to Volze's mansion.
You'll get a new [SCENE] and get transported back to the shrine. Follow objective prompts to a new part of the shrine.
After a conversation, you get transported back to your room and the game proper begins. You now have your main quest:
Acquire the treasure and free Lafleur.
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4.0 SHRINE
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You now have access to most of the shrine's core features and locations. Look around, read all the books and loot all
chests and glittering objects. Make a habit of reading all books and looting glitter and chests everywhere. Reading a
certain number of books gives you a special technique that increases your max MP.
In the shed to the left of the map, you can find a maiden necklace, a useful accessory that prevents your clothes from
getting torn up. It can be upgraded later on to also protect Flode from getting aroused, a very useful ability when
fighting certain lewd enemies. You will also find a trial scroll that allows you to change the game difficulty. This
guide will assume you're playing on very hard for a challenge, but beyond some token symbolic rewards this shouldn't
affect the story, so feel free to play on a lower difficulty if you want.
4.1 FLODE'S ROOM
Flode's room contains various useful utilities.
The bed restores your HP/MP and serves as the main method to advance days. Progressing to a new day has the following
effects:
* Harvesting spots reset (chests and glitter are only lootable once per playthrough, though).
* Fishing spots reset.
* Sermon spots in the shrine and villages reset.
* Area bosses reset and can be challenged again.
* The drug dealer in Altoce will only sell his performance-enhancing drugs once per day.
* Working in various lewd establishments can only be done once per day.
* Servicing Dex for a discount can only be done once per day (see Inark Village section 5.1).
* Certain story points and quests will only trigger after sleeping while meeting their conditions.
* Depending on the number of shrine visitors and Flode's lewdness, gifts will be left by the room entrance.
* You may get an event during sleep if you have obtained the advanced skills for gangbangs or blowjobs.
* Another event will play if you consumed mystery milk from the souvenir shop.
* Lafleur's next training session obviously moves a day closer.
Sleep regularly. I recommend allowing Lafleur to get fully trained on your first playthrough- this doesn't cause a bad
ending and contains several scenes that can't be obtained otherwise. It takes 10 training days to unlock all her scenes,
so you'll have a lot of days to spend.
Inside Flode's room you will also find a bath to clean off fluids and a wardrobe that allows you to change outfits and
repair any outfit damage.
[SCENE] At night, you can interact with the table for 3x scenes at Lewdness 1-3.
4.2 ENTRANCE HALL
The main area of the shrine contains a sermon spot that can be used after getting 20 daily visitors and a statue that
allows you to upgrade the priestess rank and train new magical skills.
The shrine has two main stats:
Devotion Level: Needed to increase priestess rank. Devotion is gained from completing quests, working in the villages
and preaching at sermon spots. A higher priestess rank gives you an increase to your blessing stat (improves combat
performance), allows you to buy new spells and abilities, and gives access to new shrine upgrades and the sermon spots
they cointain.
Visitor Number: The number of daily visitors to the shrine. Visitors will leave gifts and having a lot of visitors seems
to make certain sermons more impactful (further testing required). All shrine sermon spots have a minimum visitor count
that you'll need to reach in order to use them.
The number of visitors will increase as Flode's notoriety increases. Some shrine upgrades and furnishings also draw more
daily visitors- see section 5.2 and 6.2 respectively. Daily visitors are capped by your shrine recognition stat, so even
with very high lewdness and/or lots of furnishings you will not get more visitors than the level of shrine recognition.
The only method to improve shrine recognition is by advertising at sermon spots in the villages. After preaching a
number of times at sermon spots, a quest will be triggered the next time you enter the shrine which leads to the ability
to commission pamphlets that can be used for this purpose. Note that commissioning pamphlets increases lewdness, so if
you're determined to not raise lewdness you will be stuck with a low amount of visitors and struggle to unlock the
higher priestess ranks.
After reaching the lewdness cap at 75 and 200, you will get a quest during sleep to increase your lewdness level to 2 or
3 respectively. Pray at the statue to finish the quest and raise your lewdness level.
After purchasing the relevant upgrade in Inark Village, a prayer box is installed next to the statue. This is a gacha
machine that award random prizes in exchange for battle points (normally used to purchase spells and abilities at the
statue). The rewards include powerful consumables, rare crafting materials and stat droplets, so it's well worth
spinning if you have spare points.
[SCENE] A scene can be viewed in the entrance hall after completing Noir's story arc by feeding Nox to satisfaction,
showing a conclusion to this storyline.
4.3 SHRINE UPGRADES
The upgrades purchased from Inark Village (see section 5.2) unlock three new areas in the shrine.
4.3.1 CONFESSION BOOTH
The confession booth is located on the right side of a corridor reached through a doorway in the front part of the
entrance hall. It allows Flode to listen to confessions for devotion points.
[SCENE] After listening to confessions 3 times, Flode can interact with a small hole in the confessional wall. The next
time you use the sermon spot, a different option is available with 3x scenes for lewdness 1-3. Virginity is lost in the
lewdness 3 scene.
4.3.2 SOUVENIR SHOP
The souvenir shop is located on the left side of the corridor that lead to the confession booth. It must be staffed by a
villager from Inark before it starts functioning- you get a quest to find someone to staff it the first time you enter
the shop. The souvenir shop opens access to several new one-use crafting recipes that add goods to the souvenir shop.
Each item added adds some daily gold income and attracts shrine visitors.
You may also receive a bottle of mysterious milk each day from the shopkeeper. Drinking it will lead to a small event
while sleeping.
4.3.3 HALL
The hall is located between the souvenir shop and confession booth. It contains a sermon spot that can be used when you
have attracted at least 50 daily visitors.
[SCENE] The sermon spot receives new options at lewdness 3 for two separate scenes. One of them causes loss of virginity.
4.4 CAVE BEHIND SHRINE
This cave contains Noir's monument which serves to advance the story at key points. You first interact with it during
the prologue, when Noir awards Flode a blessing and gives the quest for the forest treasure. From here on you can talk
to Noir by interacting with the monument. This is required at various points to progress the story.
If you obtain five blessings from the five sanctuaries (forest, cave, mine, temple, pilgrimage) you will obtain a new
stat called Priestess Aptitude, which increases based on Flode's sexual experience (it increases when you obtain new
skills in the "Constitution" section). With Priestess Aptitude at 100 and lewdness level 3, sleeping will trigger a
quest to become Noir's Shrine Maiden. Interact with the monument to do so. You get some stat bonuses and unlock a scene
in the entrance to the pilgrimage area (see section 16).
Talk to Noir about the role of the Maiden, and you will receive a new quest. You now have to obtain 999 cum points for
Noir's Conception Value (all kinds of sexual activity will increase this) in order to birth Noir's child. Talking to Nox
will get you a special item that can change between night- and daytime. Talking to Nox some more will unlock a new quest
to get her some food, and once this quest is completed you receive a Nox's Protection special item and will be able to
access a new scene in the shrine (see section 4.2).
Note that it's possible to finish the entire quest chain to become shrine maiden and birth Noir's child while remaining
a virgin- even the birth itself doesn't affect virginity status. There are no particular rewards for doing so, but it's
possible if you want to give it a shot.
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5.0 INARK VILLAGE
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Inark Village is the first town you unlock. It contains a few fishing spots, a basic shop, a work opportunity and
several scenes. It is considered an upstanding village, so walking around in a tattered or lewd outfit will draw
reactions and increase Flode's Exposure stat.
5.1 DEX'S SHOP
Dex plays a supporting role in the storyline. After finishing the prologue, obtaining the treasure in the forest and
presenting it to Volze, Dex will offer Flode a divine treasure for 100k gold. Buying this treasure is a requirement for
finishing the main plot, and after purchasing it Flode will be able to open purple chests located around the world. Dex
will allow Flode to render sexual favours to reduce the price of his treasure if you come to his house after dark:
[SCENE] Dex will offer Flode 3 options that reduce the price by 5k, 10k and 20k respectively. Only the first one is
available initially. The first two options contain 3x scenes at lewdness 1-3, while the third option contains 2x scenes
at lewdness 2-3. The third option causes loss of virginity.
Dex also sells a basic assortment of goods. The first time you visit, you may find it useful to pick up the traveler's
boots and hat that he sells to provide a bit of protection.
5.2 CARPENTER STRAIN
The carpenter can be found outside his house. Starting at priestess rank 2, he will offer to build upgrades to the Shrine:
Rank 2 unlocks:
*Donation Box (Cost 1000g. Earns gold every night based on visitor numbers.)
Rank 3 unlocks:
*Confession Booth (Cost 5000g. Allows access to the confessional area in the Shrine.)
Rank 4 unlocks:
*Souvenir Shop (Cost 7000g. allows access to the souvenir shop area in the Shrine. Earns gold every night based on
visitor numbers and shop stock.)
Rank 5 unlocks:
*Large Donation Box (Cost 3000g. Earns more gold than the normal box.)
*Fountain (Cost 4000g. Attracts visitors to the shrine.)
*Banquet Hall (Cost 12000g. Allows access to the banquet hall area of the shrine.)
Rank 7 unlocks:
*Prayer Box (Cost 10000g. Can be used to exchange battle points for items.)
[SCENE] After Flode has intercourse with Dex, Strain will ask Flode to have sex with him as well the next time they
talk. This leads to 2x scenes at lewdness 2-3. After the first one, Strain will give Flode a discount on all future
construction.
5.3 PEDDLER ROY
Roy can be found next to his stall. He offers Flode a work opportunity.
[SCENE] Working for Roy triggers 3x scenes at lewdness 1-3.
Flode will refuse to work for Roy more than once at lewdness 1. Completing the first scene awards a new outfit.
5.4 OTHER INARK VILLAGE CONTENT
The village contains a bench you can use to advance to night time.
The Mayor's home has a purple chest with the "How to Judge" book inside. This book teaches you a technique that
increases Food Points gained from selling ingredients (see section 6.9).
An adventurer next to the well has a quest to find his backpack. You can find it in the same forest area you rescued
Reet in the Prologue. Return it for a small reward.
The woman in the small house at the rightmost edge of the village offers a quest to find some rubian fruit. You can pick
some at certain harvesting spots in the forest, but the amount you get from a single trip will vary. She offers a minor
reward. This quest is repeatable and can be completed once per day, but I wouldn't recommend it. You'll need a fair bit
of rubian fruit later for crafting purposes, so selling what you have to this lady for a pittance is not worth the extra
harvesting trips through the woods.
[SCENE] Reet will offer 2x scenes at lewdness 2-3. The second scene requires Flode to have lost her virginity first.
[SCENE] After completing all scenes with Dex, Strain, Roy and Reet, a man will appear in the Shrine's entrance hall and
give Flode the key to the locked house in the upper left of the village for a scene. This leads to another scene in the
Mayor's home showing an ending to this storyline.
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6.0 PORT TOWN MYRA
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Myra is a much larger village than Inark. It is split into three zones. The northern zone contains Volze's Private
Residence, while the two other zones contain various shops, workplaces, houses, fishing spots and sermon spots. It is
considered an upstanding village, so walking about in tattered or lewd clothing will cause Flode to gain Exposure
experience.
6.1 GENERAL STORE
Run by Matia in a stall next to the entrance, it's a good place to sell spare loot and stock up on basic consumables.
Drinkable water for 10g each is a cheap and easy way to replenish your MP outside of combat, so stock up. The general
store is also the first place you can obtain a fishing rod and bait, which is covered in more detail in segment 6.9.
6.2 FURNITURE DEALER
Located in a stall in Myra's middle zone, she sells various furniture that attracts visitors to the shrine. I would
generally suggest not sinking a lot of cash into furniture early on, as it is more important to buy good gear and save
for Dex's treasure. Increasing notoriety during normal gameplay is sufficient to attract most of the visitors you need.
6.3 BOUTIQUE OWNER
Located in a stall next to the furniture dealer, she sells various accessories. The status prevention ones and magique
ring are upgradeable. I suggest getting a couple magique rings early on for general use.
6.4 HERMAN'S FORGE
Located just north of the furniture dealer, they sell good weapons and armour. Be sure to pick up a staff upgrade the
first time you visit, even the cheapest staff is considerably better than your starting one.
The apprentice in the back will buy Iron Ore at a better price than you'll get selling it at the general store. Note
that iron ore is required for many crafting recipes, but you'll probably find far more during your travels than you'll
ever need for crafting.
At some point Herman will offer a quest to find some Gaiaborn ore (can be obtained in the mine, among other places)
which when completed will expand his selection to include the best purchaseable boots and weapons in the game. The quest
seems to become available after a week or so has passed, but the exact trigger conditions are unknown.
6.5 GUARD STATION
Located in the middle zone. The guard station contains the town jail and a few soldiers. One of them will sell you a
rape whistle that can be equipped to escape perverts at night (or day, depending on circumstances). It's not a very good
use of your gold. You can turn in a dangerous bandit at the station later in the game for a large reward and visit him
in jail.
[SCENE] If Flode talks to the guard outside the station in lewd clothing, she will eventually get arrested and treated
to 2x scenes at lewdness 2-3.
6.6 CAT LOVER'S PAVILION INN
Located in the middle zone. You can pay the owner to stay the night at the inn. It has no particular purpose compared to
sleeping in your room.
At some point, a notice will be posted outside the inn looking for someone to adopt a cat. You can take in a kitty for a
small devotion bonus. The cat will give a random fish each day.
On the upper floor of the inn, an elf woman will offer a quest to rescue her sister from the mine. The quest becomes
available around the same time as the cat adoption. Note that the mine is unavailable until the forest treasure has been
obtained. This quest rewards you with a very good accessory for the point in time you obtain it.
6.7 PAINTER'S HOUSE
Located in the middle zone. The painter will offer to make pamphlets during the quest to have pamphlets printed. His
condition is being allowed to paint Flode for an illustration, and you need to bring him some magique ink (crafted at
the alchemist, see 6.8).
[SCENE] Commissioning pamphlets triggers 3x scene at lewdness 1-3 where the painter depicts Flode in increasingly racy
outfits. The sexier the illustration, the more effective the pamphlets.
6.8 ALCHEMY SHOP
Located in the southern zone. The first time you visit, you will receive a reference guide which lists the available
crafting ingredients in areas you have visited. The alchemist will craft useful consumables and equipment from
ingredients, as well as some quest items and furniture. Check in regularly after harvesting ingredients from new areas
to see if you're able to upgrade your gear.
It's easy to get overwhelmed by the available options, many of which will be unobtainable until much later in the game,
but a nice goal when starting out is the Spirit King Ring. Its component rings offer good situational damage reduction
and can be crafted from ingredients that can be obtained early on. If you visit new areas in the sequence suggested in
this guide, you should have access to all the required ingredients by the time you finish Leid Mountain (section 12).
Other useful crafting recipes you should aim for early on are the Purification Ring, Holy Woman's Necklace and perhaps
the Fairy Flower Crown (if you're not using the Chef's Hat- see below).
6.9 PULPEN PAVILION RESTAURANT
Located in the southern zone. This restaurant is run by eccentrics that experiment with whatever weird monster food you
can bring in. They will purchase various monster parts and fish, rewarding you with food points (FP) that can be
exchanged for gold or items.
Very early in the game, it's tempting to exchange FP for gold, as it offers a very good exchange rate early on compared
to your other available methods of making money. Later in the game you get access to areas with better monster loot and
other sources of income, so this option becomes both less necessary and less competitive. Note that it's always more
profitable to turn your ingredients into food points and then exchanging it for gold, than simply selling them at a
general store.
One notable item available in the exchange is the Chef's Hat, an extremely useful piece of headgear that improves the
chance of getting loot when killing monsters. This effect is so helpful that I'd advise saving 800 points for it as soon
as you can and then never taking it off unless dealing with a difficult boss. The chef's hat saves time farming for rare
drops and will make a lot of money over time from valuable loot. Other notable options from the item exchange are the
various droplets (Soul is the most useful one IMO). You can also get a special bait that improves your fishing luck,
though I wouldn't recommend it personally. Since rewards from this restaurant is the main benefit of the fishing
minigame, let's take a moment to talk about fishing in general:
6.9.1 FISHING MINIGAME
Fishing is a simple game of timing. If you have a fishing rod and bait, you can go to a fishing spot and, if you time
your button press right, you get a fish and sometimes an item. The types of fish (and items) that can be obtained depend
on your location. Myra, Cerbes Beach, Coastal Cave and Altoce each have their own special types of fish (and associated
items) available to be caught. Fishing spots in other locations all share a common freshwater pool with the same fish
available.
Being a diligent fisherwoman is very useful when starting out. FP gives you an early source of gold, the chef's hat, and
droplets later on. In addition, the items and ingredients obtained while fishing are often otherwise unavailable until
much further into the game. These advantages drop off over time, however, as you start earning easy money from monster
loot, pick up the good stuff from the item exchange (chef's hat) and gain access to more locations for acquiring
ingredients. FP are still useful for droplets, but it takes 10-100 fish to earn enough FP for a droplet and that's just
too much of a grind for my taste to obtain items that are far from necessary to beat the game. Another reason you may
grow to dislike fishing for FP is the horrible interface for turning in ingredients at the restaurant.
My advice, therefore, is to fish diligently early on, then take it easy as you progress further into the game. Once you
have better ways to earn money and acquire ingredients, it's simply not worth spending a lot of time fishing unless you
really enjoy the minigame, in which case you should by all means go buy the special bait and enjoy leisurely days on the
pier.
6.10 CREAMY WHEAT DREAMS TAVERN
Located in the southern zone. The bar has a lot of funny dialogue to be had from the patrons and working bunnies. You
can buy some basic food from the proprietor, and respond to a recruitment poster to work here yourself.
The chef in the back has a quest to bring her some transparent tentacles from the Coastal Cave for a minor reward. This
quest can be repeated once per day.
After obtaining the forest treasure, a man in the tavern will put the Road to Southern Cerbes on your map. This leads to
Altoce Underground Village, the last of the settlements on the island.
If you begin working at the tavern, you will receive a new outfit. To do your job you'll have to serve at the indicated
spots. Higher lewdness unlocks more extreme options that give higher customer satisfaction and higher chance of getting
sexually harassed. Your payout at the end of the shift depends on customer satisfaction and the amount of times Flode is
harassed.
[SCENE] If you get harassed at least 3 times (3 hearts) during a shift, you can head to the table in the top left for 3x
scenes at lewdness 1-3. Virginity is lost at the lewdness 3 scene.
After working seven shifts at the tavern, you receive a technique that increases Flode's defense. Work even more shifts
to earn an upgraded techique.
6.11 PRIVATE RESIDENCE
The wizard inhabiting this house in the southern zone has a quest to bring him Daydream Powder. Starting this quest
unlocks Fear Plains, where the crafting materials for this powder can be harvested. After completing his quest, he is
able to hypnotize Flode which makes her able to enter the men's side of the bath house (see below).
6.12 BATH
Located in the southern zone. You can pay 50 gold here to use the bath. Flode won't enter the men's side voluntarily
unless she is hypnotized by the wizard. Bathing in the women's side has the same effect as bathing at the shrine
(removes special status of being covered in fluids).
[SCENE] After being hypnotized by the wizard, walk into the men's side and enter the men's bath. You can gain lewdness
from interacting with the men on the side, and 3x scenes at lewdness 1-3 in the pool. Virginity is lost in the lewdness
3 scene.
6.13 SLIPPERY MASSAGE
Located in the southern zone. The massage parlor offers 3 different massage packages. All three give stat benefits and
an xp bonus when fighting monsters- the first option gives minor bonuses, the other two gives larger (identical) ones.
The bonuses do not stack. The difference between the second and third option is that the third gives lewdness points and
scenes. The bonus to xp is quite large, so always make sure to get the second or third massage option before going out
to fight monsters.
[SCENE] Choose the third massage option for 3x scenes at lewdness 1-3. Virginity is lost in the lewdness 3 scene.
6.14 FORTUNE TELLER
Located in a stall in the southern zone. She gives you a Guardian Card (delays Lafleur's training by one day) the first
time you talk to her. You can buy more of these cards at her stall, as well as a book that grants the Desire to be
Corrupted skill (if you didn't acquire it in character creation) as well as two items that allows you to access a
basement level from your room in the shrine where you're able to replay scenes you have unlocked and see hints on how to
unlock them.
On New Game+ she has an expanded inventory with techniques from character creation and a special item that will make all
scenes available for replaying.
6.15 VOLZE'S PRIVATE RESIDENCE
An important part of the plot, this is where Volze can be found on the upper floor and Lafleur is kept in the dungeon.
The dungeon also contains a purple chest with a book that teaches the Cum Squeezer technique, which enhances the amount
of cum obtained from using the Cum Drinker skill (obtained from sexual experience).
[SCENE] When visiting the dungeon on training days, you will get successive scenes of Lafleur getting trained sexually.
There are a total of four scenes including the first unavoidable one, but the second and third are displayed two times
each which means the final training scene is only shown on the sixth training day. If you allow her to be trained to
completion, another scene will be played at night after she is freed.
6.16 OTHER CONTENT IN MYRA PORT TOWN
The fisherman at the pier in the middle zone will give Flode a quest to exterminate fish in the Coastal Cave. Bring him
10 fish scales for some gold and a droplet of soul.
The southern zone contains a bench you can use to wait for nightfall.
After dark, dangerous men will be located around the village, doing lewd things to Flode if they catch her. Most shops
will be closed, but the Shady Man in the southern zone will be selling sex-related items including the useful Jellian
Fluid. The tavern is open, and the minstrel will be playing a special song on request.
After finding the forest treasure, a man in the main square will place Leid Mountain on your map when you talk to him.
When fishing from the pier in the southern zone, a frotteur will run up to Flode, perform quick outercourse and spray
her with cum. This doesn't increase indecency, but gives bukkake and cum preference experience.
[SCENE] After the ending, with lewdness 3, you can trigger a scene by walking in the town square.
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7.0 STRANGE-SMELLING FOREST
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The Strange-Smelling Forest is the first monster area you get access to, and you have to make a visit to the initial
stages of the area during the prologue.
Most enemies in the forest are vulnerable to fire, so keep that fire magique ready.
A little north from where you rescued Reet during the prologue, you will find a lumberjack's tent. The lumberjack wants
you to gather Skaria Flowers from the area and bring them to him. The flowers are recognizable by having little hearts
over their sprites. If you return to his tent area after picking at least 3 flowers, Flode will get the Aroused status
affliction which can be easily cured inside the tent...
[SCENE] When approaching the lumberjack with at least 3 Skaria Flowers, Flode triggers 3x scenes at lewdness 1-3. The
second scene will cause Flode to lose her virginity.
You get some money for each flower delivered, and the quest remains active indefinitely- as of patch 1.05 it's not
possible to complete it so it disappears from your quest log.
[SCENE] Getting defeated by the forest creatures (not the boss) triggers 3x defeat scenes at lewdness 1-3. Flode loses
her virginity in the lewdness 2 scene.
The boss is located far to the north and also vulnerable to fire. You should have a couple levels under your belt and
preferably at least the first improved staff you can buy from the blacksmith in Myre for a few hundred gold. It often
wastes its time on trying to destroy your clothes instead of doing damage. If you see it charging for an attack, you
should prepare by healing yourself or defending.
After defeating the boss, search the area behind for a chest with some loot and a hidden path (dark gray color among the
black) leading to another chest containing the Ocarina of Madness. This item can be used to inflict status ailments on
enemies. In my opinion you're better off selling it for 10k gold instead. After looting this area, proceed through the
portal for even more loot including a very useful treasure of Noir that allows you to heal to full health and mana once
per day. Take this treasure to Volze to progress the story.
The sanctuary also contains a monolith that can be interacted with for more blessing points and quicker lewdness
advancement, as well as a purple chest that can be opened after getting Dex's treasure, so remember to return here
later. These features are found in all the sanctuaries you visit later on as well.
When returning to the forest after showing Volze the forest treasure, there will be a few thugs roaming around. These
drop bags of gold and occasionally mystery meat.
[SCENE] Lose to a thug in the forest for a different defeat scene x3 at lewdness 1-3.
After dark, you can find a special boss in the area with the hornets. It inflicts poison and doesn't have any elemental
weaknesses, but fire seems to work well. Defeat it to receive a wasp emblem. Note that this enemy is far more difficult
than anything else in the forest, comparable to enemies encountered much further into the game. This applies to all
seven night bosses encountered around the map, so challenge them at your peril.
*******************************
8.0 CERBES BEACH & COASTAL CAVE
*******************************
8.1 CERBES BEACH
To get to the Coastal Cave, you need to pass through Cerbes Beach first. The beach has a few fishing spot, a man that
will restore your HP/MP for 30 gold, and a girl that gives you a quest to find her swimsuit (located in the cave). After
entering the cave from the beach for the first time, you can now proceed directly into it from the world map.
After defeating the Coastal Cave boss, the house at the beach opens up. A basic shop selling fishing supplies is located
inside.
[SCENE] When walking on the beach wearing the normal swimsuit, you can trigger scene x3 at lewdness 1-3 by talking with
the man behind the beach house. The second scene causes virginity to be lost.
[SCENE] When walking on the beach wearing the see-through swimsuit (obtained in the Altoce tool shop), scene x2 can be
triggered at lewdness 2-3. Causes loss of virginity.
8.2 COASTAL CAVE UPPER LEVEL
All enemies in the cave are vulnerable to lightning, so make sure you have levelled your priestess rank and learned the
Lightning Bolt magique. Lightning Shock is also useful for fighting multiple enemies but not as essential. You should
also have the best staff available from the Myra blacksmith, easily affordable if you sell off some loot from the boss
room in the forest.
After continuing down the main corridor for a bit, a junction to the north leads into a cave filled with tentacles.
Dodge tentacles or pay 5MP to shake them off (failing to escape triggers an event and virginity loss). The empty room in
this junction serves no purpose except during the defeat scene inside the cave. At the end of the junction, a room can
be found inhabited by the Aqua Drake, a unique normal monster that is the only source for the Water Snake Core
ingredient, so be sure to kill it a few times by entering and exiting. The room also contains a golden chest with a
swimsuit. Return it to the girl at the beach, and she will allow you to keep it as a reward.
[SCENE] Lose a battle to a monster in the Coastal Cave for a defeat scene x3 at lewdness 1-3. Virginity is lost in the
second scene.
8.3 COASTAL CAVE LOWER LEVEL
When the corridor branches, the southern junctions tend to contain treasure while the eastern path leads towards the
boss. You can loot a hat and some droplets, among other things.
One of the southern junctions contains the portal to the night boss which can be challenged after dark. It inflicts
poison and is weak to lightning. Defeat it to obtain the Sea Monster Emblem.
The boss is vulnerable to lightning damage and can inflict blindness. The blindness doesn't matter if you're using
magique to attack, which you should. A water spirit ring and purification ring (craftable with alchemy) is useful here.
After defeating the boss, proceed through the portal and loot the sanctuary for the Dreamy Conch Shell, which allows you
to gain a bonus to devotion, experience or lewdness each night. The conch can be interacted with by the bed in your
room, and you only need to use it when you want to change its setting.
***************************
9.0 ROAD TO SOUTHERN CERBES
***************************
This area can be accessed any time after finding the forest treasure. It appears on the map after talking to a man in
Myra's tavern.
The area itself isn't very notable. It contains some fishing spots and harvesting locations, but nothing you can't find
elsewhere. The main function of the area is to connect you to Altoce Underground Village, so follow the road until you
reach a bandit toll gate. You can pay their toll of 5000g or fight them. Be warned that this is a tough fight at lower
levels, and losing to bandits in this area will move you to the dungeon in Old Fortress Nemeos where that location's
slave story arc begins- for details, look at section 15.2. Neither option will lock you out of any content, so if you
want to access Altoce before you're strong enough to fight the battle, paying your way is a perfectly viable option.
If you pay the toll you're allowed to pass after a little sexual harassment. If you fight and defeat the bandits, you
can search their camp for some minor loot, but hostile bandits will be present throughout this area henceforth. Either
way, proceed to the map exit on the left to unlock Altoce Underground Village.
*******************************
10.0 ALTOCE UNDERGROUND VILLAGE
*******************************
The seediest and most debauched of the three villages on the island.
There are sermon spots scattered around the village. These spots tend to have worse public order than the ones in Myra,
which means a higher chance of harassment. You can sometimes be accosted by several perverts after preaching, which
leads to the option of a spitroast event at lewdness 3.
10.1 MARKET SQUARE
The first section by the entrance contains five shops. Two of them sell consumables, mostly the same stuff as in Myra
but notably you get access to Crystal Mana Water which can be refined to Pure Mana Water and is used in certain crafting
recipes.
The arms shop sells the best available staff in the game up to this point, so you should buy it if you have the 20k gold.
The old lady sells accessories and armour. Her selection is better than the accessory stall in Myra, notably she sells
the magique boots that are the only boots that will boost your magique attack until the endgame. Be careful about
upgrading them, as the upgraded version doesn't give a magique attack bonus at all.
The last shop has a rotating selection. You can get just about anything here depending on the draw of the day, but
expect to pay a lot of gold for anything uncommon or rare.
10.2 MOLE'S NEST INN
Located just west of the market. The innkeeper will allow you to sleep in an overpriced 200g single room or a cheap 10g
shared room.
[SCENE] Sleeping in the shared room will trigger scene x2 at lewdness 2-3. Flode will refuse to use the shared room at
lewdness 1. The first scene causes virginity to be lost.
10.3 BACCHANALIA TAVERN
Located next to the inn. The tavern sells basic consumables. A well-dressed gentleman will give you a request to
retrieve his Magique Wine, this quest is resolved in Old Fortress Nemeos. This location is added to your map when
speaking to a man at the bar.
If you proceed to the back room, you can talk to the Dancing Beast Woman to become a dancer at the tavern. You will
receive a new outfit- wear it and talk to the dancer to start the dancing minigame. Wearing the outfit requires 30
Exhibition, so you will need to raise your exposure experience to 30 before you're able to dance. If you're looking for
a quick way to raise exhibition, melt Flode's clothes with Jellian Fluid while inside Myra or Inark. While walking about
either of those locations showing off her goods, Flode's exposure stat will rise automatically over time.
10.3.1 DANCING MINIGAME
During dancing, you have a stamina meter that depletes for each action you take. The meter depletes slower when wearing
a special item that can be bought from the tool shop. When it reaches 0, the event finishes and you're paid depending on
the number of customers (random) and the customer satisfaction. You get access to a number of options depending on
lewdness and exhbition score:
Dance: Basic ability. Increases customer satisfaction and excitement a little.
Emphasize boobs: Increases customer satisfaction and excitement more than basic dancing.
Seduce: A special ability that doesn't increase satisfaction but increases excitement by a lot.
Take top/panties off: Unlocked at 50 and 100 exhibition respectively, depending on other stats you may need to dance for
a bit to unlock these in the action menu. Doesn't take stamina, and increases Flode's suggestiveness, which leads to
faster growth of customer satisfaction and excitement.
After customer excitement reaches 100, naked patrons will storm the stage and surround Flode. They will occasionally
harass her after performing an action, and unlocks access to two new actions:
Service: Requires lewdness level 2. Increases customer satisfaction by a lot.
Group Sex: Requires lewdness level 3. Causes virginity loss, increases customer satisfaction the most.
You can earn two special techniques that increases your agility by working enough shows in the tavern.
10.4 CHEESE ADDICT'S HOUSE
This house is located west of the tavern. The cheese addict inhabiting it will give you a quest to obtain ancient
cheese, which can be found in the underground temple (covered in section 14).
10.5 MAGIQUE FILM STUDIO
Located in a side area north of the cheese addict's house. Inside you can find Irvin, who offers Flode the chance to
become a magique movie star. Acting in his films gives gold, devotion, lewdness and exposure experience. Flode can
perform on camera once per day.
[SCENE] Choosing to help Irvin will lead to scene x3 at lewdness 1-3. Virginity is lost in the third scene.
10.6 NORTH SIDE
The area to the north past the barricades is rather lawless and filled with thug enemies that are quite strong at this
point in the game. They drop quite valuable loot including very explicit literature which can be used to rapidly
increase lewdness if so desired. The area also contains some loot, a sermon spot and multiple fishing spots. Continuing
further to the north leads to Altoce Underground Temple, covered in section 14.
[SCENE] Lose to the thugs for defeat scene x3 at lewdness 1-3. Virginity is lost in the first scene.
10.7 BELLADONNA BROTHEL
A prostitute outside the brothel will offer Flode the option of working inside. At lewdness 2, Flode may accept and
perform an interview with the owner to become an employee. At this point, customers start appearing in the lobby that
can be serviced for money and experience.
[SCENE] Talking to the clients and agreeing to take their jobs will show 2x scene at lewdness 2-3 for each of the
Service, Sex and Anal Sex options. At lewdness 3, an Orgy scene also becomes available.
If you don't want the particular sex act requested by a customer, simply decline and talk to them again to refresh the
option offered.
The different types of customers give varying bonuses. A rich customer may pay extra, a collector may give you an item,
and a technician will increase the sexual experience (development) Flode receives from the encounter.
Flode may also choose to take on a client from the receptionist. This leads to a text-only event, as well as some money
and sexual experience.
You can service up to four clients a day, depending on how many show up in the lobby, plus one from the receptionist's
dialogue. After servicing seven clients, Flode obtains a technique that increases payouts from brothel work and provides
some bonus HP. You can obtain a stronger version of the technique by taking on even more clients.
10.8 TOOL SHOP
The tool shop sells various sex-related consumables, as well as an outfit required for certain beach scenes, a special
item that allows you to dance for longer in the tavern, and a special item that drops your defensive stats dramatically-
useful if you want to lose fights in order to experience defeat scenes, though a few knock-out potions can accomplish
the same thing cheaper and faster. If you keep getting defeated you will also eventually learn a magique technique with
the same effect as the potion.
Talk to the employee to be offered the option of working for the shop. Working for the shop entails walking around town
in nothing but body paint until a willpower meter depletes. You get the body paint as an outfit the first time you work
there.
[SCENE] While walking around town advertising for the tool shop, interact with five different spots for 3x scenes at
lewdness 1-3 for each spot. The third scene with the alley thugs will cause virginity loss. Each scene you trigger while
advertising increases your payment at the conclusion of the job.
Like with the peddler in Inark, Flode will only work for the tool shop once at lewdness 1. Starting at lewdness 2, she
is able to work there once per day.
10.9 ARENA
The arena is locked until the main storyline is completed. Once it opens, you can proceed inside and fight various lewd
enemies. There are no special rewards for defeating them, and you inflict less damage than usual while fighting here.
The main point is to showcase battle sex events, as you can find all lewd enemies represented here.
[SCENE] Losing in the arena triggers scene x3 at lewdness 1-3. Virginity is lost in the first scene.
10.10 OTHER CONTENT IN ALTOCE UNDERGROUND VILLAGE
A man near the market will offer a quest to bring him ten fire spirit rocks. These can be found in Leid Mountain.
After turning in the remnant dealer for Xenic (see section 14) you will encounter a drug dealer in the lower right
alley. His drugs cost 1000g and can be bought once a day; they give random permanent bonuses to stats eg lewdness,
attack and hp.
You can wait for nightfall at a bench in the market. Unlike the other villages, Altoce remains open for business after
dark. A few perverts will appear in alleys and chase Flode if she comes near.
*******************
11.0 ABANDONED MINE
*******************
The mine is opened by talking to Noir after finding the forest treasure. It contains demi-human enemies and jellians.
Jellians are vulnerable to fire, while the demi-humans have no elemental weaknesses (ice seems to work a little better
than fire or lightning, however), making them more resilient than their level would otherwise indicate. They almost
always appear in groups, and you may find yourself quickly exhausting your mana fighting them with AoE spells. Bring
consumables.
The first time you arrive, you will have to fight the kobold guards outside the mine. After defeating them, they will be
sitting outside the entrance and will replenish HP/MP for 50 gold.
The mine is the most reliable source for White Igneous Rock, which can drop randomly from any of the harvesting points.
This ingredient is used for many important crafting recipes.
A southern junction early on leads to a merchant that sells some consumables. Potentially handy if you need to restock
on drinkable water.
A southern junction towards the end of the map leads to a ledge above the entrance room. You can interact with the rope
to lower it and create a shortcut for future use.
One of the northern junctions leads to a stairway to the dungeon. If you have started the quest to free the elf woman's
sister from captivity, she will be found here. If you choose to return her to her sister, you will be transported back
to Myra, so finish whatever business you have in the mine first.
One of the eastern junctions contains the portal for the area's night boss after dark. It's a straightforward enemy that
doesn't have elemental vulnerabilities, but frost magique seems to work well. Defeat him to obtain the Warrior Emblem.
A stairwell at the end of the mine leads to the depths, that contains the boss. Just south of the top of the stairwell,
a hidden passage leads to some treasure, so go over and grab that first. The boss is accompanied by some flunkies, so
take them out with AoE ice magique and then spam single-target ice magique on the boss until he dies. He likes to
inflict poison, so equip a purification ring for immunity. Loot the sanctuary for the rock of corruption, which allows
you to refine cum into useful items including droplets. You probably don't have much cum by the time you find this, but
if you keep working on Flode's lewd side it will eventually start trickling in at a steady rate, and some activities (eg
servicing several audience members during the dancing minigame) can award quite a lot in one go.
[SCENE] Losing to enemies here leads to scene x3 at lewdness 1-3. You get transported into the dungeon and may have to
spend several days there before getting a chance to escape. Each day you spend forces you to go through the defeat scene
again.
******************
12.0 LEID MOUNTAIN
******************
You can make this area appear on the world map by talking to a man in the Myra town square after finding the forest
treasure.
The area is divided into two distinct parts, the mountainside and a cave. The mountainside contains various monsters,
harpies are weak to fire and the rest are weak to ice. On the top of the mountain you can trigger a small event for some
bonus HP.
The cave contains fire-based monsters who are all weak to ice as well as two purple chests. Its depths room is empty
during the day, but contains a night boss after dark. This boss resists all elemental damage and inflicts a lot of
damage, particularly with its charge-up attack. Holy magique works well in this fight, and the dragon drops a Demon
Dragon Emblem on death, as well as a symbolic token if you defeat it on Very Hard. This is one of the hardest fights in
the game, and a good place to use Dragon Blood if you're having trouble.
If you've been visiting new areas in the order suggested by this guide, you should have access to all the ingredients
for the Spirit King Ring in areas you have been through up to this point. I recommend crafting one, taking return visits
to acquire missing ingredients as needed.
****************
13.0 FEAR PLAINS
****************
This area opens up after getting the quest from the wizard in Myra to obtain ingredients for a magique experiment. It
contains only a single zone with some fishing spots, harvesting locations and monsters. The horned monster (Beryl Horn)
is considerably tougher than the others in the area and has no elemental vulnerabilities, so be careful around them.
A man near the entrance offers a quest to turn in some jellian cores for a minor reward. This quest can be repeated each
day.
A girl near the entrance offers a quest to protect her sheep. Kill five barghests and talk to her again for a minor
reward. Barghests are weak to ice magique.
There's a purple chest on the northern shore.
After dark, a night boss can be found on the northern shore. This battle is a bit of a slog, make sure to pack some
healing items because you may have to replenish your mana mid-fight. The boss has a lot of hit points, heals every turn
and will occasionally stun Flode and cause you to lose a turn, so prepare by equipping stun resistance gear. Defeating
it awards the Giant Beast Emblem and Nuxy Meat. This is one of the hardest fights in the game, and a good place to use
Dragon Blood if you're having trouble. (It's also possible to level up, improve your gear and return later.)
******************************
14.0 ALTOCE UNDERGROUND TEMPLE
******************************
Proceed through Altoce's north side to enter the temple. The way will be blocked, talk to the man to proceed. Inside the
temple, talk to the Boss Xenic, who will refuse to let you in until you solve a problem with a Remnant dealer for him.
The dealer is located in an alley in the bottom right of Altoce. Attempt to arrest him and you will have to fight off
his guards. After they're defeated, bring him to Xenic and he will open the way for you to explore the temple.
[SCENE] Losing to the remnant dealer's guards leads to a game over-style scene. Note that you can't come back here to
unlock the scene later after defeating the guards, as the dealer will be gone. The scene will still be unlockable from
the Remnant Dealers' Hideout later on in the game.
Most enemies in the temple are vulnerable to divine damage, so upgrade your holy spells if you can. Jellians are weak to
fire and the cursed coins have no particular weaknesses. Many of the enemies drop quite valuable loot.
In the prison area, you will come across a chest seemingly inaccessible behind iron bars. A secret tunnel from the room
on the right will allow access into the cell so the chest can be looted.
A night boss can be found after dark near the pews in the church. This boss is a pushover compared to the last two areas
covered, he is weak to holy damage and doesn't have strong attacks or a lot of hp. Defeat him for a Harvest Emblem.
The boss is vulnerable to divine damage, so just keep attacking with holy magique. Loot the treasure room for the New
Moon's Cloak, a magic item that allows you to avoid battling monsters in return for a small mana expenditure each time
you avoid combat. Useful if you need to return to a previously visited area to harvest ingredients or access the purple
chests.
[SCENE] Losing to monsters in the underground temple leads to scene x3 for lewdness 1-3. The second scene causes
virginity loss.
************************
15.0 OLD FORTRESS NEMEOS
************************
The base of the bandits harassing the island's roads. This is very much an optional area, it's not part of the main plot
and it contains no special ingredients or critical loot.
The area is notable for its traps. The floor spikes do substantial damage based on your current hp. The red circles do
minor damage and the yellow circles rip your clothes.
Most of the enemies here have no particular vulnerabilities. The ones who do are typically weak to lightning, and since
nobody resists lightning here you can feel free to rely on your lightning magique to carry you through the fortress.
The boss is located on the top floor. Weak to lightning and at this point should be a bit of a pushover. Loot the room
below for some nice treasure and turn him in at the guard station in Myra for a respectable 20k reward.
The basement level contains magique wine for a quest in Altoce, it is also the dungeon where you'll end up if you're
captured. A secret exit leads outside from the basement, but it doesn't seem to possible to enter that way unless it was
just used to exit the fortress.
[SCENE] If you lose to bandits here or in the road to southern Cerbes, Flode is dragged to the dungeon. The first time
you arrive you get a unique scene where you receive a new outfit and a special item. In addition, scene x3 is triggered
for lewdness 1-3 on capture. Virginity is lost in the first scene. You then end up in a cell, where you are forced to
pass several days before given the chance to escape. Each day you have to choose a training option, the first two gives
scene x3 at lewdness 1-3, the last option 2x scene at lewdness 2-3. (Option 3 has some other requirements, perhaps
related to submission stat.) Each scene adds to Flode's submission stat, once it reaches 100 you receive a new skill
that makes Flode weaker vs bandit enemies (they still die very easily against strong magique attacks, so it doesn't
really matter that much).
[SCENE] With 100 submission, and after sleeping one night since your last escape, you can return to Flode's cell during
normal exploration for another scene.
*******************************
16.0 SHRINE MAIDEN'S PILGRIMAGE
*******************************
The first time you arrive here you'll be treated to a cutscene of how Flode won't be able to cross to the other side.
Return to the monument at the cave in the shrine and talk with Noir to receive the recipe for Jet Black Holy Water.
After crafting it, return to the monument and speak with Noir again. A day will pass and the rock of teleportation will
be upgraded with new functionality. You can now use it to warp straight to any previously visited map, with several
available starting spots in some cases. Once that is done, you can proceed to the hidden sanctuary by using the warp
point at the monument in the pilgrimage area.
Proceed into the building and talk with the Noir followers. To be allowed to enter the pilgrimage proper, you must
obtain the treasure from each of the four other sanctuaries. Use the warp point, head to the library and talk to the
librarian. Read all the yellow books and talk to the librarian again to open the passage to proceed further.
Most enemies in the area are weak to holy damage, like in the underground temple. The Evil Eye is weak to ice, and the
Living Loom is weak to fire.
After a short while, you will arrive in an area with some strange meaty lumps and small geysers of steam. The steam will
destroy clothing, while walking next to the meat lumps makes Flode aroused. It's possible to avoid either of the two by
choosing your route carefully, but not both. The upgraded maiden's necklace grants immunity to arousal and is quite
useful here.
There will be tentacles roaming around like in the special junction in the Coastal Cave. One tentacle offers a special
item for sale that will help Flode avoid getting sexually harassed by tentacles; it can be handy but isn't really
necessary since the tentacles can be neutralized by expending 5MP whenever you get caught.
At some point you will have to pass a "rope bridge" which affects the sexual satisfaction meter and shows some events.
Having an orgasm or two on the way over doesn't seem to have any ill effects, so don't worry too much about it. Moving
further, you will arrive in a section with blue magique circles on the floor. Moving onto one of them will teleport
Flode into a pool of semen; there is nothing in the pool except tentacles that trigger an unavoidable rape event if she
is caught. Stepping into the pool sets your state to being covered by the maximum amount of fluids available, equivalent
to taking a load all over Flode's body 99 times.
The next area contains a night boss in the upper right section. It has no particular weaknesses, but holy damage works
well. It drops a Spiritual Emblem on defeat.
At the end of the dungeon waits a special boss, she's weak to holy damage. She can arouse Flode during battle. Defeat
her to receive the last treasure, a fairly decent staff that may prove useful if you haven't completed the quest to
upgrade the blacksmith's selection with gaia ore.
[SCENE] Lose to monsters in the pilgrimage for a defeat scene x3. This takes place at the punishment chamber, which can
be seen while exploring but is inaccessible except during these scenes.
***************************
17.0 ROAD TO WESTERN CERBES
***************************
To progress the story, you need to free Lafleur from captivity by showing Volze the seven treasures of Noir. Note that
any training scenes that haven't been triggered yet will become unavailable at this point. Freeing Lafleur triggers a
small cutscene next time you arrive at the Shrine. Sleep to see another cutscene and fight a battle against a golem-
they're weak against lightning. Win the battle and obtain a new quest. Talk to Boss Xenic in the underground temple,
then a man in Altoce's tavern to unlock Road to Western Cerbes.
There are some new monsters here, but nothing particularly interesting, nor any harvesting ingredients that can't be
found elsewhere. Proceed through the area to get to the entrance to the underground lab.
[SCENE] Losing to bandits here triggers a defeat scene x3 at lewdness 1-3. The first one causes virginity loss.
*********************************
18.0 UNDERGROUND ALCHEMY FACILITY
*********************************
The facility is full of golems, but they're all vulnerable to lightning magique. You will also encounter metal Jellians,
who have incredibly high defense. Use a buffing spell like Holy Pledge and strike with normal attacks. Minibosses called
prototype golems don't have particular weaknesses, but shouldn't pose too much of a problem. The enemies in this area
drop a lot of excellent consumables, so just blast away with your best magique and use potions to replenish MP as needed.
The facility contains a lot of traps. Blue vortexes drain mana, red ones drain health. The blue buttons on the floor
open shortcuts that allow you to backtrack quickly.
Proceed to the lower level, you will need to fully explore the eastern, western and southern paths to find three keys
that will open up the northern path leading to the final boss. The eastern section contains a night boss close to the
spot you loot the silver key, north of the inaccessible pit. It is weak to lightning, and although it likes to do
multiple attacks each round it's a fairly straightforward battle. Defeat it to obtain the Demon Beast Emblem.
The final boss itself is beefy, and doesn't have any particular weaknesses, but upgraded holy or elemental single-attack
spells will be sufficient to wear it down eventually. It drops one of the best accessories in the game, so be sure to
equip it for the endgame content.
[SCENE] Beating the final boss gives you one of three ending scenes depending on your lewdness level and virginity
state. If Flode is a virgin, you will receive the first ending if your lewdness level is 1-2, and the third ending if
your lewdness level is 3. If Flode is not a virgin, you receive the second ending. Your lewdness score and notoriety
doesn't matter- you can have 200 lewdness score and the notoriety of a cum dump while still receiving the "pure" ending.
At this point, most of the endgame content is unlocked. You can access four new areas: The arena in Altoce (see section
10.9), the Drug Dealer's Hideout, the Forgotten Treasure House, and Skilla Archipelago.
**************************
19.0 DRUG DEALER'S HIDEOUT
**************************
To unlock this area you need to talk to a thug standing by the fortune teller's stall in Myra. The thug won't show up
until you put the leader of the bandits in Old Fortress Nemeos in jail, so if you haven't finished that quest you'll
need to complete it first. The thug will then put the hideout on your map.
The hideout is full of drug dealer guards that shouldn't present any threat at this stage of the game. Losing to the
guards will allow you another opportunity to get the missable defeat scene when losing to the Remnant dealer's guards
during the quest to open the underground temple. There's also a new event that can be triggered by walking into one of
the traps and failing to escape the restraints in time (this will cause virginity loss).
Defeating the boss (a real pushover) rewards you with some gold and a chest containing one of the better staffs in the
game.
*****************************
20.0 FORGOTTEN TREASURE HOUSE
*****************************
The Forgotten Treasure House can be accessed from the entrance area of the Shrine Maiden's Pilgrimage. In the room on
the right, a new portal is available, use it and you'll be transported into the treasure house. This place is filled
with tough monsters- the first you'll be encountering are revenants and mimics, a special monster type that looks like
treasure chests. These monsters are both weak to fire. You'll also find Gold Jellians, who are really tough and resist
elemental damage- hitting them might be your best option. Later you will also get assaulted by Trap Jars and Living
Armor who are weak to lightning.
The second area you arrive in has two treasure rooms and a stairwell down. One of the treasure rooms contains a special
item that allows you to change clothes anywhere, the other contains an interesting accessory that gives you a massive
attack boost in return for losing control of Flode's actions in battle. It's a convenient way to get through endless
trash mobs, but somewhat speculative in boss battles.
After you progress down the stairs, you'll end up in a room with hidden walkways that you can easily fall down from. The
room below where you then end up is packed with Revenants. The white tiles are connected by hidden corridors that can be
distinguished against their black surroundings- if you have trouble seeing them, either alter your monitor's settings or
experiment with the paths to get across.
The next section contains a lot of machinery firing globes of pain. Try to avoid the globes as you work your way
through. At the first fork in the road, take the right hand path for some treasure before heading left.
The next room is a long, straight hallway packed with Living Armor. Fighting your way through is a real slog, but you
can sprint down the middle without combat. It's also possible to use the New Moon's Cloak to avoid combat, though it can
easily take a fair bit of mana to do it this way. There's a secret path at the end of the upper left "arm" extending out
from the main passageway, this leads to a night boss which is resistant to almost all kinds of damage. Lightning works
best, but it may be necessary to use buffs and debuffs in order to do meaningful damage. The boss guards a purple chest
containing the Ancient Scroll, an ingredient required to craft the best accessory in the game. Two of the other arms
contain good treasure as well.
At the end of the passageway is the main treasure room. Loot the outer chamber and challenge the mimic sentry boss. Its
main gimmick is an attack with random effects, this can do anything from drain mana to afflicting status effects. The
boss is weak to fire, like other mimics. One it's dead, loot the chests to the left and right first- the chest in the
rear will automatically cause you to leave the treasure house! Loot it for a new outfit, which will also unlock a new
location on the map.
[SCENE] After arriving at the Demon Warding Spring with the new outfit, you will be forced to go through several scenes
before the outfit can be removed.
***********************
21.0 SKILLA ARCHIPELAGO
***********************
Talk with the captain at the pier in Myra to start a quest to get to the archipelago. You'll have to craft a Wind Spirit
Sail, the ingredients can be found on Leid Mountain if you're missing any. Talk to the captain again for a cutscene
where you're transported to the Skilla Archipelago, which then becomes available for fast travel with the Rock of
Teleportation for any subsequent visits.
The archipelago is swamped with sharknado monsters of varying types, they fly around very fast so you need to be quick
if you want to dodge them. Storm and topaz sharks are weak to lightning, fire sharks are weak to ice, ice sharks are
weak to fire.
This area's harvesting spots contain important materials needed for crafting some of the most powerful items in the game.
On the last map you will encounter a dragon boss that is weak to lightning and strikes with very powerful attacks. Be
careful to keep up with your healing when it buffs its own speed, as it can potentially catch you off guard with its
charge-up attack and strike before you have time to defend or heal the next turn. It has a lot of hit points but will go
down eventually, dropping the Storm Dragon Scale and a small trophy if you defeat it on very hard difficulty.
The map with the dragon will also occasionally spawn a larger, slower shark- this is the Gigalodon mini-boss. It is weak
to lightning and quite beefy. Killing one awards you with a pet shark for the shrine bath. It also drops crafting
materials needed for the shark staff- a good staff, but in my opinion not as good as the alchemic staffs, so skip it if
you don't want to grind a lot of sharks.
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22.0 PARACRESS' DIVINE LAND
**************************
After finishing the main story, an hourglass will appear in Flode's room in the shrine. Interact with it to skip time
and unlock a new quest. Be warned, doing so will make the shrine maiden questline impossible to complete if it hasn't
been finished already.
Follow the quest prompts and you should come across a new type of enemy wandering about. It is weak to fire but quite
tough. The Paracress will wander about all areas with monsters, but acts like a mini-boss in the sense that it doesn't
respawn until the next day once killed. Acquire seven of its roots, and talk to Noir to unlock Paracress' Divine Land on
the rock of teleportation.
22.1 ENTRANCE
The first area contains larva that are weak to holy damage as well as some familiar enemies. The gathering points here
yield chaos clay, a valuable crafting material. Move through the portal to the next area.
22.2 ETHEREAL FOREST
The second area superficially resembles the strange-smelling forest, and many of its monsters appear here in stronger
form. You will also encounter Alraunes who are weak to fire and drop some interesting loot. A friendly Alraune near the
entrance sells consumables and allows you to rest if needed. You can find the necessary ingredients here to craft Eden's
Flower Crown, one of the best pieces of headgear in the game. At the end is a boss, Diva, without elemental
vulnerabilities who likes to summon fresh allies. Defeat it and proceed to the next area.
22.3 HOLY SPRING CAVE
The third area resembles the coastal cave, with enemy variants that are typically weak to lightning. The orichalcon
crabs drop divine ore, if you should need it for crafting. The boss is also weak to lightning, it regenerates health at
a pretty quick rate but the fight is straightforward as long as your damage output is strong.
22.4 GODLY MINE ROADWAY
The new enemy here is the Adamas Horn which is weak to ice and yields white igneous rock and sometimes droplets. The
gathering points here can yield harmony clay. The boss is a strong physical fighter without elemental weaknesses that
can deal a ton of damage. Keep your health up and keep whittling down his health with spells, and he will fall eventually.
22.5 VACANT TEMPLE
This area is full of golems and alchemical sharks, so get your lightning magique ready. Be sure to pick up the Astral
Boots, the best footwear in the game, on your way through. The boss is weak to holy damage.
22.6 VACANT TEMPLE - TOP FLOOR
Note: This is the only map in the Divine Land that can't be warped to directly with the teleportation rock. The top
floor contains enemies you should be familiar with by now. A hidden passage in the top right leads to an optional boss,
it is weak to the Reverse Nemesis spell. The boss guards an alchemic staff with a special spell that is quite effective,
but overall it's about on par with the Aurora.
This area has many gathering points that yield the best chance of harmony and chaos clay. If you spend a few days
farming, you should be able to amass enough to craft the best accessory in the game, the Omnipotent Brand. This will
also require an Eternal Coin (crafted from coins that are rare drops from each of the five sancturay bosses), a Chaos
Emblem (crafted with emblems that drop from each of the eight night bosses) and an Ancient Scroll (looted from the
dragon boss in the hidden section of the Secret Treasure House).
22.7 SACRED SHRINE
This is where you fight the final enemy, Paracress. No need to hold back here, put your Dragon Blood to good use and
deploy your most powerful magique available. If you have the Reverse Nemesis spell, Paracress is weak to it so this will
make the fight substantially easier. When it dies, you get a new house plant and a small token if you defeated the boss
on very hard. And that's it! You can roam around the maps and collect scenes and events if you want, but the game is
officially over at this point. Thanks for reading this guide, and congratulations on beating Ambrosia!
In this guide, I will differentiate the lewd content as lewd scenes and lewd events. Scenes are larger pieces that
typically contain an elaborate custom art piece and extensive dialogue. They are generally not fully repeatable, in the
sense that triggering the conditions for a scene will usually display a new scene or abbreviated version of the one
already played. Scenes can be replayed in a special room after obtaining a certain item from the fortune teller in Myra-
if it's replayable in this room, I will refer to it as a scene.
Lewd content that isn't available for replay in the special scene replay room are referred to as lewd events. These are
typically smaller pieces with generic animation or sketches, and limited dialogue. Events are typically fully repeatable
by meeting their trigger conditions again.
1.2 GENERAL COMBAT TIPS
* Turn on always dash at the start and never turn it off.
* Approaching an enemy undetected from behind allows you to make a free attack before combat starts.
* Magique is generally superior to physical attacks. Use normal attacks only if you want to conserve mana.
* Due to the above, magique attack is the most important statistic in the game.
* When a boss spends a round preparing, expect a strong attack next turn. Heal or defend as appropriate.
* Don't be afraid to use your consumables. They will appear in abundance during the game.
**********************
2.0 CHARACTER CREATION
**********************
Welcome to Ambrosia! You have the option to customize the starting character traits of the main character, Flode.
2.1 STARTING TECHNIQUE
You get a choice of six techniques. Haste is the most generally useful in my opinon- having high agility ensures you
will always act first in a combat round. Art of the Staff gives you a bit more stats, which sounds good on paper but
I've had some trouble finding the actual results in-game. The others are situational. Defense buff and poison immunity
is useful against some bosses, the other two will probably just conserve you some supplies.
You can acquire all these skills in New Game+ by buying tomes from the fortune teller in Myra.
2.2 STARTING SEX INTEREST
Desire for Corruption is objectively the best choice. Any of the other options can be picked for roleplaying reasons if
you want to.
Lewdness is purely a benefit unless you're doing some serious purity roleplaying. Even if you rack up a lot of lewdness
points, you're never forced to increase your lewdness level so you won't be locked out of any endings this way. I
recommend taking the lewd route for a first playthrough and this is what this guide will assume you're doing.
Restricting yourself to low lewdness means missing a lot of content both in terms of scenes, story and combat bonuses.
Note that when starting a New Game+ you're able to reset Flode's sexual stats and/or virginity if you want.
************
3.0 PROLOGUE
************
Most of this part is skippable. You won't lose anything important in the process, just a bit of experience, some
exposition and explanation of game concepts. If you choose to skip, you begin at the prologue part two.
3.1 PROLOGUE PART ONE
You'll get treated to the story of how Flode ends up on Cerbes Island. After some exposition, you'll end up in the
shrine, where you have to fight some monsters. They're vulnerable to holy damage, so you can use the holy bolt spell if
you want. If Flode gets hurt, you can heal her outside of combat through the skills menu. Proceed to the back of the
shrine and fight a new enemy, she's vulnerable to fire.
Follow the current objective prompts to Inark Village. You can also access quest info from the quest menu. Make a habit
of checking the quest menu if you're stuck and don't know where to go. Also be on the lookout for people with an
exclamation mark or speech bubble above their heads, these will give quest info and open up new areas.
After some shrine repair and proselytizing, you get a new quest to save Reet from the local forest. This unlocks a new
area on the world map. The Strange-Smelling Forest is covered in more detail later in the guide- for now, just rush east
and then north through the forest blasting everything you come across with fire. You'll rescue Reet with the aid of
Lafleur.
3.2 PROLOGUE PART TWO
One morning Lafleur is missing. Follow the objective prompts first to Inark Village (you get an unavoidable [SCENE])
then to Port Town Myra. Talk to the man with the speech bubble close to the gate and proceed north to Volze's mansion.
You'll get a new [SCENE] and get transported back to the shrine. Follow objective prompts to a new part of the shrine.
After a conversation, you get transported back to your room and the game proper begins. You now have your main quest:
Acquire the treasure and free Lafleur.
**********
4.0 SHRINE
**********
You now have access to most of the shrine's core features and locations. Look around, read all the books and loot all
chests and glittering objects. Make a habit of reading all books and looting glitter and chests everywhere. Reading a
certain number of books gives you a special technique that increases your max MP.
In the shed to the left of the map, you can find a maiden necklace, a useful accessory that prevents your clothes from
getting torn up. It can be upgraded later on to also protect Flode from getting aroused, a very useful ability when
fighting certain lewd enemies. You will also find a trial scroll that allows you to change the game difficulty. This
guide will assume you're playing on very hard for a challenge, but beyond some token symbolic rewards this shouldn't
affect the story, so feel free to play on a lower difficulty if you want.
4.1 FLODE'S ROOM
Flode's room contains various useful utilities.
The bed restores your HP/MP and serves as the main method to advance days. Progressing to a new day has the following
effects:
* Harvesting spots reset (chests and glitter are only lootable once per playthrough, though).
* Fishing spots reset.
* Sermon spots in the shrine and villages reset.
* Area bosses reset and can be challenged again.
* The drug dealer in Altoce will only sell his performance-enhancing drugs once per day.
* Working in various lewd establishments can only be done once per day.
* Servicing Dex for a discount can only be done once per day (see Inark Village section 5.1).
* Certain story points and quests will only trigger after sleeping while meeting their conditions.
* Depending on the number of shrine visitors and Flode's lewdness, gifts will be left by the room entrance.
* You may get an event during sleep if you have obtained the advanced skills for gangbangs or blowjobs.
* Another event will play if you consumed mystery milk from the souvenir shop.
* Lafleur's next training session obviously moves a day closer.
Sleep regularly. I recommend allowing Lafleur to get fully trained on your first playthrough- this doesn't cause a bad
ending and contains several scenes that can't be obtained otherwise. It takes 10 training days to unlock all her scenes,
so you'll have a lot of days to spend.
Inside Flode's room you will also find a bath to clean off fluids and a wardrobe that allows you to change outfits and
repair any outfit damage.
[SCENE] At night, you can interact with the table for 3x scenes at Lewdness 1-3.
4.2 ENTRANCE HALL
The main area of the shrine contains a sermon spot that can be used after getting 20 daily visitors and a statue that
allows you to upgrade the priestess rank and train new magical skills.
The shrine has two main stats:
Devotion Level: Needed to increase priestess rank. Devotion is gained from completing quests, working in the villages
and preaching at sermon spots. A higher priestess rank gives you an increase to your blessing stat (improves combat
performance), allows you to buy new spells and abilities, and gives access to new shrine upgrades and the sermon spots
they cointain.
Visitor Number: The number of daily visitors to the shrine. Visitors will leave gifts and having a lot of visitors seems
to make certain sermons more impactful (further testing required). All shrine sermon spots have a minimum visitor count
that you'll need to reach in order to use them.
The number of visitors will increase as Flode's notoriety increases. Some shrine upgrades and furnishings also draw more
daily visitors- see section 5.2 and 6.2 respectively. Daily visitors are capped by your shrine recognition stat, so even
with very high lewdness and/or lots of furnishings you will not get more visitors than the level of shrine recognition.
The only method to improve shrine recognition is by advertising at sermon spots in the villages. After preaching a
number of times at sermon spots, a quest will be triggered the next time you enter the shrine which leads to the ability
to commission pamphlets that can be used for this purpose. Note that commissioning pamphlets increases lewdness, so if
you're determined to not raise lewdness you will be stuck with a low amount of visitors and struggle to unlock the
higher priestess ranks.
After reaching the lewdness cap at 75 and 200, you will get a quest during sleep to increase your lewdness level to 2 or
3 respectively. Pray at the statue to finish the quest and raise your lewdness level.
After purchasing the relevant upgrade in Inark Village, a prayer box is installed next to the statue. This is a gacha
machine that award random prizes in exchange for battle points (normally used to purchase spells and abilities at the
statue). The rewards include powerful consumables, rare crafting materials and stat droplets, so it's well worth
spinning if you have spare points.
[SCENE] A scene can be viewed in the entrance hall after completing Noir's story arc by feeding Nox to satisfaction,
showing a conclusion to this storyline.
4.3 SHRINE UPGRADES
The upgrades purchased from Inark Village (see section 5.2) unlock three new areas in the shrine.
4.3.1 CONFESSION BOOTH
The confession booth is located on the right side of a corridor reached through a doorway in the front part of the
entrance hall. It allows Flode to listen to confessions for devotion points.
[SCENE] After listening to confessions 3 times, Flode can interact with a small hole in the confessional wall. The next
time you use the sermon spot, a different option is available with 3x scenes for lewdness 1-3. Virginity is lost in the
lewdness 3 scene.
4.3.2 SOUVENIR SHOP
The souvenir shop is located on the left side of the corridor that lead to the confession booth. It must be staffed by a
villager from Inark before it starts functioning- you get a quest to find someone to staff it the first time you enter
the shop. The souvenir shop opens access to several new one-use crafting recipes that add goods to the souvenir shop.
Each item added adds some daily gold income and attracts shrine visitors.
You may also receive a bottle of mysterious milk each day from the shopkeeper. Drinking it will lead to a small event
while sleeping.
4.3.3 HALL
The hall is located between the souvenir shop and confession booth. It contains a sermon spot that can be used when you
have attracted at least 50 daily visitors.
[SCENE] The sermon spot receives new options at lewdness 3 for two separate scenes. One of them causes loss of virginity.
4.4 CAVE BEHIND SHRINE
This cave contains Noir's monument which serves to advance the story at key points. You first interact with it during
the prologue, when Noir awards Flode a blessing and gives the quest for the forest treasure. From here on you can talk
to Noir by interacting with the monument. This is required at various points to progress the story.
If you obtain five blessings from the five sanctuaries (forest, cave, mine, temple, pilgrimage) you will obtain a new
stat called Priestess Aptitude, which increases based on Flode's sexual experience (it increases when you obtain new
skills in the "Constitution" section). With Priestess Aptitude at 100 and lewdness level 3, sleeping will trigger a
quest to become Noir's Shrine Maiden. Interact with the monument to do so. You get some stat bonuses and unlock a scene
in the entrance to the pilgrimage area (see section 16).
Talk to Noir about the role of the Maiden, and you will receive a new quest. You now have to obtain 999 cum points for
Noir's Conception Value (all kinds of sexual activity will increase this) in order to birth Noir's child. Talking to Nox
will get you a special item that can change between night- and daytime. Talking to Nox some more will unlock a new quest
to get her some food, and once this quest is completed you receive a Nox's Protection special item and will be able to
access a new scene in the shrine (see section 4.2).
Note that it's possible to finish the entire quest chain to become shrine maiden and birth Noir's child while remaining
a virgin- even the birth itself doesn't affect virginity status. There are no particular rewards for doing so, but it's
possible if you want to give it a shot.
*****************
5.0 INARK VILLAGE
*****************
Inark Village is the first town you unlock. It contains a few fishing spots, a basic shop, a work opportunity and
several scenes. It is considered an upstanding village, so walking around in a tattered or lewd outfit will draw
reactions and increase Flode's Exposure stat.
5.1 DEX'S SHOP
Dex plays a supporting role in the storyline. After finishing the prologue, obtaining the treasure in the forest and
presenting it to Volze, Dex will offer Flode a divine treasure for 100k gold. Buying this treasure is a requirement for
finishing the main plot, and after purchasing it Flode will be able to open purple chests located around the world. Dex
will allow Flode to render sexual favours to reduce the price of his treasure if you come to his house after dark:
[SCENE] Dex will offer Flode 3 options that reduce the price by 5k, 10k and 20k respectively. Only the first one is
available initially. The first two options contain 3x scenes at lewdness 1-3, while the third option contains 2x scenes
at lewdness 2-3. The third option causes loss of virginity.
Dex also sells a basic assortment of goods. The first time you visit, you may find it useful to pick up the traveler's
boots and hat that he sells to provide a bit of protection.
5.2 CARPENTER STRAIN
The carpenter can be found outside his house. Starting at priestess rank 2, he will offer to build upgrades to the Shrine:
Rank 2 unlocks:
*Donation Box (Cost 1000g. Earns gold every night based on visitor numbers.)
Rank 3 unlocks:
*Confession Booth (Cost 5000g. Allows access to the confessional area in the Shrine.)
Rank 4 unlocks:
*Souvenir Shop (Cost 7000g. allows access to the souvenir shop area in the Shrine. Earns gold every night based on
visitor numbers and shop stock.)
Rank 5 unlocks:
*Large Donation Box (Cost 3000g. Earns more gold than the normal box.)
*Fountain (Cost 4000g. Attracts visitors to the shrine.)
*Banquet Hall (Cost 12000g. Allows access to the banquet hall area of the shrine.)
Rank 7 unlocks:
*Prayer Box (Cost 10000g. Can be used to exchange battle points for items.)
[SCENE] After Flode has intercourse with Dex, Strain will ask Flode to have sex with him as well the next time they
talk. This leads to 2x scenes at lewdness 2-3. After the first one, Strain will give Flode a discount on all future
construction.
5.3 PEDDLER ROY
Roy can be found next to his stall. He offers Flode a work opportunity.
[SCENE] Working for Roy triggers 3x scenes at lewdness 1-3.
Flode will refuse to work for Roy more than once at lewdness 1. Completing the first scene awards a new outfit.
5.4 OTHER INARK VILLAGE CONTENT
The village contains a bench you can use to advance to night time.
The Mayor's home has a purple chest with the "How to Judge" book inside. This book teaches you a technique that
increases Food Points gained from selling ingredients (see section 6.9).
An adventurer next to the well has a quest to find his backpack. You can find it in the same forest area you rescued
Reet in the Prologue. Return it for a small reward.
The woman in the small house at the rightmost edge of the village offers a quest to find some rubian fruit. You can pick
some at certain harvesting spots in the forest, but the amount you get from a single trip will vary. She offers a minor
reward. This quest is repeatable and can be completed once per day, but I wouldn't recommend it. You'll need a fair bit
of rubian fruit later for crafting purposes, so selling what you have to this lady for a pittance is not worth the extra
harvesting trips through the woods.
[SCENE] Reet will offer 2x scenes at lewdness 2-3. The second scene requires Flode to have lost her virginity first.
[SCENE] After completing all scenes with Dex, Strain, Roy and Reet, a man will appear in the Shrine's entrance hall and
give Flode the key to the locked house in the upper left of the village for a scene. This leads to another scene in the
Mayor's home showing an ending to this storyline.
******************
6.0 PORT TOWN MYRA
******************
Myra is a much larger village than Inark. It is split into three zones. The northern zone contains Volze's Private
Residence, while the two other zones contain various shops, workplaces, houses, fishing spots and sermon spots. It is
considered an upstanding village, so walking about in tattered or lewd clothing will cause Flode to gain Exposure
experience.
6.1 GENERAL STORE
Run by Matia in a stall next to the entrance, it's a good place to sell spare loot and stock up on basic consumables.
Drinkable water for 10g each is a cheap and easy way to replenish your MP outside of combat, so stock up. The general
store is also the first place you can obtain a fishing rod and bait, which is covered in more detail in segment 6.9.
6.2 FURNITURE DEALER
Located in a stall in Myra's middle zone, she sells various furniture that attracts visitors to the shrine. I would
generally suggest not sinking a lot of cash into furniture early on, as it is more important to buy good gear and save
for Dex's treasure. Increasing notoriety during normal gameplay is sufficient to attract most of the visitors you need.
6.3 BOUTIQUE OWNER
Located in a stall next to the furniture dealer, she sells various accessories. The status prevention ones and magique
ring are upgradeable. I suggest getting a couple magique rings early on for general use.
6.4 HERMAN'S FORGE
Located just north of the furniture dealer, they sell good weapons and armour. Be sure to pick up a staff upgrade the
first time you visit, even the cheapest staff is considerably better than your starting one.
The apprentice in the back will buy Iron Ore at a better price than you'll get selling it at the general store. Note
that iron ore is required for many crafting recipes, but you'll probably find far more during your travels than you'll
ever need for crafting.
At some point Herman will offer a quest to find some Gaiaborn ore (can be obtained in the mine, among other places)
which when completed will expand his selection to include the best purchaseable boots and weapons in the game. The quest
seems to become available after a week or so has passed, but the exact trigger conditions are unknown.
6.5 GUARD STATION
Located in the middle zone. The guard station contains the town jail and a few soldiers. One of them will sell you a
rape whistle that can be equipped to escape perverts at night (or day, depending on circumstances). It's not a very good
use of your gold. You can turn in a dangerous bandit at the station later in the game for a large reward and visit him
in jail.
[SCENE] If Flode talks to the guard outside the station in lewd clothing, she will eventually get arrested and treated
to 2x scenes at lewdness 2-3.
6.6 CAT LOVER'S PAVILION INN
Located in the middle zone. You can pay the owner to stay the night at the inn. It has no particular purpose compared to
sleeping in your room.
At some point, a notice will be posted outside the inn looking for someone to adopt a cat. You can take in a kitty for a
small devotion bonus. The cat will give a random fish each day.
On the upper floor of the inn, an elf woman will offer a quest to rescue her sister from the mine. The quest becomes
available around the same time as the cat adoption. Note that the mine is unavailable until the forest treasure has been
obtained. This quest rewards you with a very good accessory for the point in time you obtain it.
6.7 PAINTER'S HOUSE
Located in the middle zone. The painter will offer to make pamphlets during the quest to have pamphlets printed. His
condition is being allowed to paint Flode for an illustration, and you need to bring him some magique ink (crafted at
the alchemist, see 6.8).
[SCENE] Commissioning pamphlets triggers 3x scene at lewdness 1-3 where the painter depicts Flode in increasingly racy
outfits. The sexier the illustration, the more effective the pamphlets.
6.8 ALCHEMY SHOP
Located in the southern zone. The first time you visit, you will receive a reference guide which lists the available
crafting ingredients in areas you have visited. The alchemist will craft useful consumables and equipment from
ingredients, as well as some quest items and furniture. Check in regularly after harvesting ingredients from new areas
to see if you're able to upgrade your gear.
It's easy to get overwhelmed by the available options, many of which will be unobtainable until much later in the game,
but a nice goal when starting out is the Spirit King Ring. Its component rings offer good situational damage reduction
and can be crafted from ingredients that can be obtained early on. If you visit new areas in the sequence suggested in
this guide, you should have access to all the required ingredients by the time you finish Leid Mountain (section 12).
Other useful crafting recipes you should aim for early on are the Purification Ring, Holy Woman's Necklace and perhaps
the Fairy Flower Crown (if you're not using the Chef's Hat- see below).
6.9 PULPEN PAVILION RESTAURANT
Located in the southern zone. This restaurant is run by eccentrics that experiment with whatever weird monster food you
can bring in. They will purchase various monster parts and fish, rewarding you with food points (FP) that can be
exchanged for gold or items.
Very early in the game, it's tempting to exchange FP for gold, as it offers a very good exchange rate early on compared
to your other available methods of making money. Later in the game you get access to areas with better monster loot and
other sources of income, so this option becomes both less necessary and less competitive. Note that it's always more
profitable to turn your ingredients into food points and then exchanging it for gold, than simply selling them at a
general store.
One notable item available in the exchange is the Chef's Hat, an extremely useful piece of headgear that improves the
chance of getting loot when killing monsters. This effect is so helpful that I'd advise saving 800 points for it as soon
as you can and then never taking it off unless dealing with a difficult boss. The chef's hat saves time farming for rare
drops and will make a lot of money over time from valuable loot. Other notable options from the item exchange are the
various droplets (Soul is the most useful one IMO). You can also get a special bait that improves your fishing luck,
though I wouldn't recommend it personally. Since rewards from this restaurant is the main benefit of the fishing
minigame, let's take a moment to talk about fishing in general:
6.9.1 FISHING MINIGAME
Fishing is a simple game of timing. If you have a fishing rod and bait, you can go to a fishing spot and, if you time
your button press right, you get a fish and sometimes an item. The types of fish (and items) that can be obtained depend
on your location. Myra, Cerbes Beach, Coastal Cave and Altoce each have their own special types of fish (and associated
items) available to be caught. Fishing spots in other locations all share a common freshwater pool with the same fish
available.
Being a diligent fisherwoman is very useful when starting out. FP gives you an early source of gold, the chef's hat, and
droplets later on. In addition, the items and ingredients obtained while fishing are often otherwise unavailable until
much further into the game. These advantages drop off over time, however, as you start earning easy money from monster
loot, pick up the good stuff from the item exchange (chef's hat) and gain access to more locations for acquiring
ingredients. FP are still useful for droplets, but it takes 10-100 fish to earn enough FP for a droplet and that's just
too much of a grind for my taste to obtain items that are far from necessary to beat the game. Another reason you may
grow to dislike fishing for FP is the horrible interface for turning in ingredients at the restaurant.
My advice, therefore, is to fish diligently early on, then take it easy as you progress further into the game. Once you
have better ways to earn money and acquire ingredients, it's simply not worth spending a lot of time fishing unless you
really enjoy the minigame, in which case you should by all means go buy the special bait and enjoy leisurely days on the
pier.
6.10 CREAMY WHEAT DREAMS TAVERN
Located in the southern zone. The bar has a lot of funny dialogue to be had from the patrons and working bunnies. You
can buy some basic food from the proprietor, and respond to a recruitment poster to work here yourself.
The chef in the back has a quest to bring her some transparent tentacles from the Coastal Cave for a minor reward. This
quest can be repeated once per day.
After obtaining the forest treasure, a man in the tavern will put the Road to Southern Cerbes on your map. This leads to
Altoce Underground Village, the last of the settlements on the island.
If you begin working at the tavern, you will receive a new outfit. To do your job you'll have to serve at the indicated
spots. Higher lewdness unlocks more extreme options that give higher customer satisfaction and higher chance of getting
sexually harassed. Your payout at the end of the shift depends on customer satisfaction and the amount of times Flode is
harassed.
[SCENE] If you get harassed at least 3 times (3 hearts) during a shift, you can head to the table in the top left for 3x
scenes at lewdness 1-3. Virginity is lost at the lewdness 3 scene.
After working seven shifts at the tavern, you receive a technique that increases Flode's defense. Work even more shifts
to earn an upgraded techique.
6.11 PRIVATE RESIDENCE
The wizard inhabiting this house in the southern zone has a quest to bring him Daydream Powder. Starting this quest
unlocks Fear Plains, where the crafting materials for this powder can be harvested. After completing his quest, he is
able to hypnotize Flode which makes her able to enter the men's side of the bath house (see below).
6.12 BATH
Located in the southern zone. You can pay 50 gold here to use the bath. Flode won't enter the men's side voluntarily
unless she is hypnotized by the wizard. Bathing in the women's side has the same effect as bathing at the shrine
(removes special status of being covered in fluids).
[SCENE] After being hypnotized by the wizard, walk into the men's side and enter the men's bath. You can gain lewdness
from interacting with the men on the side, and 3x scenes at lewdness 1-3 in the pool. Virginity is lost in the lewdness
3 scene.
6.13 SLIPPERY MASSAGE
Located in the southern zone. The massage parlor offers 3 different massage packages. All three give stat benefits and
an xp bonus when fighting monsters- the first option gives minor bonuses, the other two gives larger (identical) ones.
The bonuses do not stack. The difference between the second and third option is that the third gives lewdness points and
scenes. The bonus to xp is quite large, so always make sure to get the second or third massage option before going out
to fight monsters.
[SCENE] Choose the third massage option for 3x scenes at lewdness 1-3. Virginity is lost in the lewdness 3 scene.
6.14 FORTUNE TELLER
Located in a stall in the southern zone. She gives you a Guardian Card (delays Lafleur's training by one day) the first
time you talk to her. You can buy more of these cards at her stall, as well as a book that grants the Desire to be
Corrupted skill (if you didn't acquire it in character creation) as well as two items that allows you to access a
basement level from your room in the shrine where you're able to replay scenes you have unlocked and see hints on how to
unlock them.
On New Game+ she has an expanded inventory with techniques from character creation and a special item that will make all
scenes available for replaying.
6.15 VOLZE'S PRIVATE RESIDENCE
An important part of the plot, this is where Volze can be found on the upper floor and Lafleur is kept in the dungeon.
The dungeon also contains a purple chest with a book that teaches the Cum Squeezer technique, which enhances the amount
of cum obtained from using the Cum Drinker skill (obtained from sexual experience).
[SCENE] When visiting the dungeon on training days, you will get successive scenes of Lafleur getting trained sexually.
There are a total of four scenes including the first unavoidable one, but the second and third are displayed two times
each which means the final training scene is only shown on the sixth training day. If you allow her to be trained to
completion, another scene will be played at night after she is freed.
6.16 OTHER CONTENT IN MYRA PORT TOWN
The fisherman at the pier in the middle zone will give Flode a quest to exterminate fish in the Coastal Cave. Bring him
10 fish scales for some gold and a droplet of soul.
The southern zone contains a bench you can use to wait for nightfall.
After dark, dangerous men will be located around the village, doing lewd things to Flode if they catch her. Most shops
will be closed, but the Shady Man in the southern zone will be selling sex-related items including the useful Jellian
Fluid. The tavern is open, and the minstrel will be playing a special song on request.
After finding the forest treasure, a man in the main square will place Leid Mountain on your map when you talk to him.
When fishing from the pier in the southern zone, a frotteur will run up to Flode, perform quick outercourse and spray
her with cum. This doesn't increase indecency, but gives bukkake and cum preference experience.
[SCENE] After the ending, with lewdness 3, you can trigger a scene by walking in the town square.
***************************
7.0 STRANGE-SMELLING FOREST
***************************
The Strange-Smelling Forest is the first monster area you get access to, and you have to make a visit to the initial
stages of the area during the prologue.
Most enemies in the forest are vulnerable to fire, so keep that fire magique ready.
A little north from where you rescued Reet during the prologue, you will find a lumberjack's tent. The lumberjack wants
you to gather Skaria Flowers from the area and bring them to him. The flowers are recognizable by having little hearts
over their sprites. If you return to his tent area after picking at least 3 flowers, Flode will get the Aroused status
affliction which can be easily cured inside the tent...
[SCENE] When approaching the lumberjack with at least 3 Skaria Flowers, Flode triggers 3x scenes at lewdness 1-3. The
second scene will cause Flode to lose her virginity.
You get some money for each flower delivered, and the quest remains active indefinitely- as of patch 1.05 it's not
possible to complete it so it disappears from your quest log.
[SCENE] Getting defeated by the forest creatures (not the boss) triggers 3x defeat scenes at lewdness 1-3. Flode loses
her virginity in the lewdness 2 scene.
The boss is located far to the north and also vulnerable to fire. You should have a couple levels under your belt and
preferably at least the first improved staff you can buy from the blacksmith in Myre for a few hundred gold. It often
wastes its time on trying to destroy your clothes instead of doing damage. If you see it charging for an attack, you
should prepare by healing yourself or defending.
After defeating the boss, search the area behind for a chest with some loot and a hidden path (dark gray color among the
black) leading to another chest containing the Ocarina of Madness. This item can be used to inflict status ailments on
enemies. In my opinion you're better off selling it for 10k gold instead. After looting this area, proceed through the
portal for even more loot including a very useful treasure of Noir that allows you to heal to full health and mana once
per day. Take this treasure to Volze to progress the story.
The sanctuary also contains a monolith that can be interacted with for more blessing points and quicker lewdness
advancement, as well as a purple chest that can be opened after getting Dex's treasure, so remember to return here
later. These features are found in all the sanctuaries you visit later on as well.
When returning to the forest after showing Volze the forest treasure, there will be a few thugs roaming around. These
drop bags of gold and occasionally mystery meat.
[SCENE] Lose to a thug in the forest for a different defeat scene x3 at lewdness 1-3.
After dark, you can find a special boss in the area with the hornets. It inflicts poison and doesn't have any elemental
weaknesses, but fire seems to work well. Defeat it to receive a wasp emblem. Note that this enemy is far more difficult
than anything else in the forest, comparable to enemies encountered much further into the game. This applies to all
seven night bosses encountered around the map, so challenge them at your peril.
*******************************
8.0 CERBES BEACH & COASTAL CAVE
*******************************
8.1 CERBES BEACH
To get to the Coastal Cave, you need to pass through Cerbes Beach first. The beach has a few fishing spot, a man that
will restore your HP/MP for 30 gold, and a girl that gives you a quest to find her swimsuit (located in the cave). After
entering the cave from the beach for the first time, you can now proceed directly into it from the world map.
After defeating the Coastal Cave boss, the house at the beach opens up. A basic shop selling fishing supplies is located
inside.
[SCENE] When walking on the beach wearing the normal swimsuit, you can trigger scene x3 at lewdness 1-3 by talking with
the man behind the beach house. The second scene causes virginity to be lost.
[SCENE] When walking on the beach wearing the see-through swimsuit (obtained in the Altoce tool shop), scene x2 can be
triggered at lewdness 2-3. Causes loss of virginity.
8.2 COASTAL CAVE UPPER LEVEL
All enemies in the cave are vulnerable to lightning, so make sure you have levelled your priestess rank and learned the
Lightning Bolt magique. Lightning Shock is also useful for fighting multiple enemies but not as essential. You should
also have the best staff available from the Myra blacksmith, easily affordable if you sell off some loot from the boss
room in the forest.
After continuing down the main corridor for a bit, a junction to the north leads into a cave filled with tentacles.
Dodge tentacles or pay 5MP to shake them off (failing to escape triggers an event and virginity loss). The empty room in
this junction serves no purpose except during the defeat scene inside the cave. At the end of the junction, a room can
be found inhabited by the Aqua Drake, a unique normal monster that is the only source for the Water Snake Core
ingredient, so be sure to kill it a few times by entering and exiting. The room also contains a golden chest with a
swimsuit. Return it to the girl at the beach, and she will allow you to keep it as a reward.
[SCENE] Lose a battle to a monster in the Coastal Cave for a defeat scene x3 at lewdness 1-3. Virginity is lost in the
second scene.
8.3 COASTAL CAVE LOWER LEVEL
When the corridor branches, the southern junctions tend to contain treasure while the eastern path leads towards the
boss. You can loot a hat and some droplets, among other things.
One of the southern junctions contains the portal to the night boss which can be challenged after dark. It inflicts
poison and is weak to lightning. Defeat it to obtain the Sea Monster Emblem.
The boss is vulnerable to lightning damage and can inflict blindness. The blindness doesn't matter if you're using
magique to attack, which you should. A water spirit ring and purification ring (craftable with alchemy) is useful here.
After defeating the boss, proceed through the portal and loot the sanctuary for the Dreamy Conch Shell, which allows you
to gain a bonus to devotion, experience or lewdness each night. The conch can be interacted with by the bed in your
room, and you only need to use it when you want to change its setting.
***************************
9.0 ROAD TO SOUTHERN CERBES
***************************
This area can be accessed any time after finding the forest treasure. It appears on the map after talking to a man in
Myra's tavern.
The area itself isn't very notable. It contains some fishing spots and harvesting locations, but nothing you can't find
elsewhere. The main function of the area is to connect you to Altoce Underground Village, so follow the road until you
reach a bandit toll gate. You can pay their toll of 5000g or fight them. Be warned that this is a tough fight at lower
levels, and losing to bandits in this area will move you to the dungeon in Old Fortress Nemeos where that location's
slave story arc begins- for details, look at section 15.2. Neither option will lock you out of any content, so if you
want to access Altoce before you're strong enough to fight the battle, paying your way is a perfectly viable option.
If you pay the toll you're allowed to pass after a little sexual harassment. If you fight and defeat the bandits, you
can search their camp for some minor loot, but hostile bandits will be present throughout this area henceforth. Either
way, proceed to the map exit on the left to unlock Altoce Underground Village.
*******************************
10.0 ALTOCE UNDERGROUND VILLAGE
*******************************
The seediest and most debauched of the three villages on the island.
There are sermon spots scattered around the village. These spots tend to have worse public order than the ones in Myra,
which means a higher chance of harassment. You can sometimes be accosted by several perverts after preaching, which
leads to the option of a spitroast event at lewdness 3.
10.1 MARKET SQUARE
The first section by the entrance contains five shops. Two of them sell consumables, mostly the same stuff as in Myra
but notably you get access to Crystal Mana Water which can be refined to Pure Mana Water and is used in certain crafting
recipes.
The arms shop sells the best available staff in the game up to this point, so you should buy it if you have the 20k gold.
The old lady sells accessories and armour. Her selection is better than the accessory stall in Myra, notably she sells
the magique boots that are the only boots that will boost your magique attack until the endgame. Be careful about
upgrading them, as the upgraded version doesn't give a magique attack bonus at all.
The last shop has a rotating selection. You can get just about anything here depending on the draw of the day, but
expect to pay a lot of gold for anything uncommon or rare.
10.2 MOLE'S NEST INN
Located just west of the market. The innkeeper will allow you to sleep in an overpriced 200g single room or a cheap 10g
shared room.
[SCENE] Sleeping in the shared room will trigger scene x2 at lewdness 2-3. Flode will refuse to use the shared room at
lewdness 1. The first scene causes virginity to be lost.
10.3 BACCHANALIA TAVERN
Located next to the inn. The tavern sells basic consumables. A well-dressed gentleman will give you a request to
retrieve his Magique Wine, this quest is resolved in Old Fortress Nemeos. This location is added to your map when
speaking to a man at the bar.
If you proceed to the back room, you can talk to the Dancing Beast Woman to become a dancer at the tavern. You will
receive a new outfit- wear it and talk to the dancer to start the dancing minigame. Wearing the outfit requires 30
Exhibition, so you will need to raise your exposure experience to 30 before you're able to dance. If you're looking for
a quick way to raise exhibition, melt Flode's clothes with Jellian Fluid while inside Myra or Inark. While walking about
either of those locations showing off her goods, Flode's exposure stat will rise automatically over time.
10.3.1 DANCING MINIGAME
During dancing, you have a stamina meter that depletes for each action you take. The meter depletes slower when wearing
a special item that can be bought from the tool shop. When it reaches 0, the event finishes and you're paid depending on
the number of customers (random) and the customer satisfaction. You get access to a number of options depending on
lewdness and exhbition score:
Dance: Basic ability. Increases customer satisfaction and excitement a little.
Emphasize boobs: Increases customer satisfaction and excitement more than basic dancing.
Seduce: A special ability that doesn't increase satisfaction but increases excitement by a lot.
Take top/panties off: Unlocked at 50 and 100 exhibition respectively, depending on other stats you may need to dance for
a bit to unlock these in the action menu. Doesn't take stamina, and increases Flode's suggestiveness, which leads to
faster growth of customer satisfaction and excitement.
After customer excitement reaches 100, naked patrons will storm the stage and surround Flode. They will occasionally
harass her after performing an action, and unlocks access to two new actions:
Service: Requires lewdness level 2. Increases customer satisfaction by a lot.
Group Sex: Requires lewdness level 3. Causes virginity loss, increases customer satisfaction the most.
You can earn two special techniques that increases your agility by working enough shows in the tavern.
10.4 CHEESE ADDICT'S HOUSE
This house is located west of the tavern. The cheese addict inhabiting it will give you a quest to obtain ancient
cheese, which can be found in the underground temple (covered in section 14).
10.5 MAGIQUE FILM STUDIO
Located in a side area north of the cheese addict's house. Inside you can find Irvin, who offers Flode the chance to
become a magique movie star. Acting in his films gives gold, devotion, lewdness and exposure experience. Flode can
perform on camera once per day.
[SCENE] Choosing to help Irvin will lead to scene x3 at lewdness 1-3. Virginity is lost in the third scene.
10.6 NORTH SIDE
The area to the north past the barricades is rather lawless and filled with thug enemies that are quite strong at this
point in the game. They drop quite valuable loot including very explicit literature which can be used to rapidly
increase lewdness if so desired. The area also contains some loot, a sermon spot and multiple fishing spots. Continuing
further to the north leads to Altoce Underground Temple, covered in section 14.
[SCENE] Lose to the thugs for defeat scene x3 at lewdness 1-3. Virginity is lost in the first scene.
10.7 BELLADONNA BROTHEL
A prostitute outside the brothel will offer Flode the option of working inside. At lewdness 2, Flode may accept and
perform an interview with the owner to become an employee. At this point, customers start appearing in the lobby that
can be serviced for money and experience.
[SCENE] Talking to the clients and agreeing to take their jobs will show 2x scene at lewdness 2-3 for each of the
Service, Sex and Anal Sex options. At lewdness 3, an Orgy scene also becomes available.
If you don't want the particular sex act requested by a customer, simply decline and talk to them again to refresh the
option offered.
The different types of customers give varying bonuses. A rich customer may pay extra, a collector may give you an item,
and a technician will increase the sexual experience (development) Flode receives from the encounter.
Flode may also choose to take on a client from the receptionist. This leads to a text-only event, as well as some money
and sexual experience.
You can service up to four clients a day, depending on how many show up in the lobby, plus one from the receptionist's
dialogue. After servicing seven clients, Flode obtains a technique that increases payouts from brothel work and provides
some bonus HP. You can obtain a stronger version of the technique by taking on even more clients.
10.8 TOOL SHOP
The tool shop sells various sex-related consumables, as well as an outfit required for certain beach scenes, a special
item that allows you to dance for longer in the tavern, and a special item that drops your defensive stats dramatically-
useful if you want to lose fights in order to experience defeat scenes, though a few knock-out potions can accomplish
the same thing cheaper and faster. If you keep getting defeated you will also eventually learn a magique technique with
the same effect as the potion.
Talk to the employee to be offered the option of working for the shop. Working for the shop entails walking around town
in nothing but body paint until a willpower meter depletes. You get the body paint as an outfit the first time you work
there.
[SCENE] While walking around town advertising for the tool shop, interact with five different spots for 3x scenes at
lewdness 1-3 for each spot. The third scene with the alley thugs will cause virginity loss. Each scene you trigger while
advertising increases your payment at the conclusion of the job.
Like with the peddler in Inark, Flode will only work for the tool shop once at lewdness 1. Starting at lewdness 2, she
is able to work there once per day.
10.9 ARENA
The arena is locked until the main storyline is completed. Once it opens, you can proceed inside and fight various lewd
enemies. There are no special rewards for defeating them, and you inflict less damage than usual while fighting here.
The main point is to showcase battle sex events, as you can find all lewd enemies represented here.
[SCENE] Losing in the arena triggers scene x3 at lewdness 1-3. Virginity is lost in the first scene.
10.10 OTHER CONTENT IN ALTOCE UNDERGROUND VILLAGE
A man near the market will offer a quest to bring him ten fire spirit rocks. These can be found in Leid Mountain.
After turning in the remnant dealer for Xenic (see section 14) you will encounter a drug dealer in the lower right
alley. His drugs cost 1000g and can be bought once a day; they give random permanent bonuses to stats eg lewdness,
attack and hp.
You can wait for nightfall at a bench in the market. Unlike the other villages, Altoce remains open for business after
dark. A few perverts will appear in alleys and chase Flode if she comes near.
*******************
11.0 ABANDONED MINE
*******************
The mine is opened by talking to Noir after finding the forest treasure. It contains demi-human enemies and jellians.
Jellians are vulnerable to fire, while the demi-humans have no elemental weaknesses (ice seems to work a little better
than fire or lightning, however), making them more resilient than their level would otherwise indicate. They almost
always appear in groups, and you may find yourself quickly exhausting your mana fighting them with AoE spells. Bring
consumables.
The first time you arrive, you will have to fight the kobold guards outside the mine. After defeating them, they will be
sitting outside the entrance and will replenish HP/MP for 50 gold.
The mine is the most reliable source for White Igneous Rock, which can drop randomly from any of the harvesting points.
This ingredient is used for many important crafting recipes.
A southern junction early on leads to a merchant that sells some consumables. Potentially handy if you need to restock
on drinkable water.
A southern junction towards the end of the map leads to a ledge above the entrance room. You can interact with the rope
to lower it and create a shortcut for future use.
One of the northern junctions leads to a stairway to the dungeon. If you have started the quest to free the elf woman's
sister from captivity, she will be found here. If you choose to return her to her sister, you will be transported back
to Myra, so finish whatever business you have in the mine first.
One of the eastern junctions contains the portal for the area's night boss after dark. It's a straightforward enemy that
doesn't have elemental vulnerabilities, but frost magique seems to work well. Defeat him to obtain the Warrior Emblem.
A stairwell at the end of the mine leads to the depths, that contains the boss. Just south of the top of the stairwell,
a hidden passage leads to some treasure, so go over and grab that first. The boss is accompanied by some flunkies, so
take them out with AoE ice magique and then spam single-target ice magique on the boss until he dies. He likes to
inflict poison, so equip a purification ring for immunity. Loot the sanctuary for the rock of corruption, which allows
you to refine cum into useful items including droplets. You probably don't have much cum by the time you find this, but
if you keep working on Flode's lewd side it will eventually start trickling in at a steady rate, and some activities (eg
servicing several audience members during the dancing minigame) can award quite a lot in one go.
[SCENE] Losing to enemies here leads to scene x3 at lewdness 1-3. You get transported into the dungeon and may have to
spend several days there before getting a chance to escape. Each day you spend forces you to go through the defeat scene
again.
******************
12.0 LEID MOUNTAIN
******************
You can make this area appear on the world map by talking to a man in the Myra town square after finding the forest
treasure.
The area is divided into two distinct parts, the mountainside and a cave. The mountainside contains various monsters,
harpies are weak to fire and the rest are weak to ice. On the top of the mountain you can trigger a small event for some
bonus HP.
The cave contains fire-based monsters who are all weak to ice as well as two purple chests. Its depths room is empty
during the day, but contains a night boss after dark. This boss resists all elemental damage and inflicts a lot of
damage, particularly with its charge-up attack. Holy magique works well in this fight, and the dragon drops a Demon
Dragon Emblem on death, as well as a symbolic token if you defeat it on Very Hard. This is one of the hardest fights in
the game, and a good place to use Dragon Blood if you're having trouble.
If you've been visiting new areas in the order suggested by this guide, you should have access to all the ingredients
for the Spirit King Ring in areas you have been through up to this point. I recommend crafting one, taking return visits
to acquire missing ingredients as needed.
****************
13.0 FEAR PLAINS
****************
This area opens up after getting the quest from the wizard in Myra to obtain ingredients for a magique experiment. It
contains only a single zone with some fishing spots, harvesting locations and monsters. The horned monster (Beryl Horn)
is considerably tougher than the others in the area and has no elemental vulnerabilities, so be careful around them.
A man near the entrance offers a quest to turn in some jellian cores for a minor reward. This quest can be repeated each
day.
A girl near the entrance offers a quest to protect her sheep. Kill five barghests and talk to her again for a minor
reward. Barghests are weak to ice magique.
There's a purple chest on the northern shore.
After dark, a night boss can be found on the northern shore. This battle is a bit of a slog, make sure to pack some
healing items because you may have to replenish your mana mid-fight. The boss has a lot of hit points, heals every turn
and will occasionally stun Flode and cause you to lose a turn, so prepare by equipping stun resistance gear. Defeating
it awards the Giant Beast Emblem and Nuxy Meat. This is one of the hardest fights in the game, and a good place to use
Dragon Blood if you're having trouble. (It's also possible to level up, improve your gear and return later.)
******************************
14.0 ALTOCE UNDERGROUND TEMPLE
******************************
Proceed through Altoce's north side to enter the temple. The way will be blocked, talk to the man to proceed. Inside the
temple, talk to the Boss Xenic, who will refuse to let you in until you solve a problem with a Remnant dealer for him.
The dealer is located in an alley in the bottom right of Altoce. Attempt to arrest him and you will have to fight off
his guards. After they're defeated, bring him to Xenic and he will open the way for you to explore the temple.
[SCENE] Losing to the remnant dealer's guards leads to a game over-style scene. Note that you can't come back here to
unlock the scene later after defeating the guards, as the dealer will be gone. The scene will still be unlockable from
the Remnant Dealers' Hideout later on in the game.
Most enemies in the temple are vulnerable to divine damage, so upgrade your holy spells if you can. Jellians are weak to
fire and the cursed coins have no particular weaknesses. Many of the enemies drop quite valuable loot.
In the prison area, you will come across a chest seemingly inaccessible behind iron bars. A secret tunnel from the room
on the right will allow access into the cell so the chest can be looted.
A night boss can be found after dark near the pews in the church. This boss is a pushover compared to the last two areas
covered, he is weak to holy damage and doesn't have strong attacks or a lot of hp. Defeat him for a Harvest Emblem.
The boss is vulnerable to divine damage, so just keep attacking with holy magique. Loot the treasure room for the New
Moon's Cloak, a magic item that allows you to avoid battling monsters in return for a small mana expenditure each time
you avoid combat. Useful if you need to return to a previously visited area to harvest ingredients or access the purple
chests.
[SCENE] Losing to monsters in the underground temple leads to scene x3 for lewdness 1-3. The second scene causes
virginity loss.
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15.0 OLD FORTRESS NEMEOS
************************
The base of the bandits harassing the island's roads. This is very much an optional area, it's not part of the main plot
and it contains no special ingredients or critical loot.
The area is notable for its traps. The floor spikes do substantial damage based on your current hp. The red circles do
minor damage and the yellow circles rip your clothes.
Most of the enemies here have no particular vulnerabilities. The ones who do are typically weak to lightning, and since
nobody resists lightning here you can feel free to rely on your lightning magique to carry you through the fortress.
The boss is located on the top floor. Weak to lightning and at this point should be a bit of a pushover. Loot the room
below for some nice treasure and turn him in at the guard station in Myra for a respectable 20k reward.
The basement level contains magique wine for a quest in Altoce, it is also the dungeon where you'll end up if you're
captured. A secret exit leads outside from the basement, but it doesn't seem to possible to enter that way unless it was
just used to exit the fortress.
[SCENE] If you lose to bandits here or in the road to southern Cerbes, Flode is dragged to the dungeon. The first time
you arrive you get a unique scene where you receive a new outfit and a special item. In addition, scene x3 is triggered
for lewdness 1-3 on capture. Virginity is lost in the first scene. You then end up in a cell, where you are forced to
pass several days before given the chance to escape. Each day you have to choose a training option, the first two gives
scene x3 at lewdness 1-3, the last option 2x scene at lewdness 2-3. (Option 3 has some other requirements, perhaps
related to submission stat.) Each scene adds to Flode's submission stat, once it reaches 100 you receive a new skill
that makes Flode weaker vs bandit enemies (they still die very easily against strong magique attacks, so it doesn't
really matter that much).
[SCENE] With 100 submission, and after sleeping one night since your last escape, you can return to Flode's cell during
normal exploration for another scene.
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16.0 SHRINE MAIDEN'S PILGRIMAGE
*******************************
The first time you arrive here you'll be treated to a cutscene of how Flode won't be able to cross to the other side.
Return to the monument at the cave in the shrine and talk with Noir to receive the recipe for Jet Black Holy Water.
After crafting it, return to the monument and speak with Noir again. A day will pass and the rock of teleportation will
be upgraded with new functionality. You can now use it to warp straight to any previously visited map, with several
available starting spots in some cases. Once that is done, you can proceed to the hidden sanctuary by using the warp
point at the monument in the pilgrimage area.
Proceed into the building and talk with the Noir followers. To be allowed to enter the pilgrimage proper, you must
obtain the treasure from each of the four other sanctuaries. Use the warp point, head to the library and talk to the
librarian. Read all the yellow books and talk to the librarian again to open the passage to proceed further.
Most enemies in the area are weak to holy damage, like in the underground temple. The Evil Eye is weak to ice, and the
Living Loom is weak to fire.
After a short while, you will arrive in an area with some strange meaty lumps and small geysers of steam. The steam will
destroy clothing, while walking next to the meat lumps makes Flode aroused. It's possible to avoid either of the two by
choosing your route carefully, but not both. The upgraded maiden's necklace grants immunity to arousal and is quite
useful here.
There will be tentacles roaming around like in the special junction in the Coastal Cave. One tentacle offers a special
item for sale that will help Flode avoid getting sexually harassed by tentacles; it can be handy but isn't really
necessary since the tentacles can be neutralized by expending 5MP whenever you get caught.
At some point you will have to pass a "rope bridge" which affects the sexual satisfaction meter and shows some events.
Having an orgasm or two on the way over doesn't seem to have any ill effects, so don't worry too much about it. Moving
further, you will arrive in a section with blue magique circles on the floor. Moving onto one of them will teleport
Flode into a pool of semen; there is nothing in the pool except tentacles that trigger an unavoidable rape event if she
is caught. Stepping into the pool sets your state to being covered by the maximum amount of fluids available, equivalent
to taking a load all over Flode's body 99 times.
The next area contains a night boss in the upper right section. It has no particular weaknesses, but holy damage works
well. It drops a Spiritual Emblem on defeat.
At the end of the dungeon waits a special boss, she's weak to holy damage. She can arouse Flode during battle. Defeat
her to receive the last treasure, a fairly decent staff that may prove useful if you haven't completed the quest to
upgrade the blacksmith's selection with gaia ore.
[SCENE] Lose to monsters in the pilgrimage for a defeat scene x3. This takes place at the punishment chamber, which can
be seen while exploring but is inaccessible except during these scenes.
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17.0 ROAD TO WESTERN CERBES
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To progress the story, you need to free Lafleur from captivity by showing Volze the seven treasures of Noir. Note that
any training scenes that haven't been triggered yet will become unavailable at this point. Freeing Lafleur triggers a
small cutscene next time you arrive at the Shrine. Sleep to see another cutscene and fight a battle against a golem-
they're weak against lightning. Win the battle and obtain a new quest. Talk to Boss Xenic in the underground temple,
then a man in Altoce's tavern to unlock Road to Western Cerbes.
There are some new monsters here, but nothing particularly interesting, nor any harvesting ingredients that can't be
found elsewhere. Proceed through the area to get to the entrance to the underground lab.
[SCENE] Losing to bandits here triggers a defeat scene x3 at lewdness 1-3. The first one causes virginity loss.
*********************************
18.0 UNDERGROUND ALCHEMY FACILITY
*********************************
The facility is full of golems, but they're all vulnerable to lightning magique. You will also encounter metal Jellians,
who have incredibly high defense. Use a buffing spell like Holy Pledge and strike with normal attacks. Minibosses called
prototype golems don't have particular weaknesses, but shouldn't pose too much of a problem. The enemies in this area
drop a lot of excellent consumables, so just blast away with your best magique and use potions to replenish MP as needed.
The facility contains a lot of traps. Blue vortexes drain mana, red ones drain health. The blue buttons on the floor
open shortcuts that allow you to backtrack quickly.
Proceed to the lower level, you will need to fully explore the eastern, western and southern paths to find three keys
that will open up the northern path leading to the final boss. The eastern section contains a night boss close to the
spot you loot the silver key, north of the inaccessible pit. It is weak to lightning, and although it likes to do
multiple attacks each round it's a fairly straightforward battle. Defeat it to obtain the Demon Beast Emblem.
The final boss itself is beefy, and doesn't have any particular weaknesses, but upgraded holy or elemental single-attack
spells will be sufficient to wear it down eventually. It drops one of the best accessories in the game, so be sure to
equip it for the endgame content.
[SCENE] Beating the final boss gives you one of three ending scenes depending on your lewdness level and virginity
state. If Flode is a virgin, you will receive the first ending if your lewdness level is 1-2, and the third ending if
your lewdness level is 3. If Flode is not a virgin, you receive the second ending. Your lewdness score and notoriety
doesn't matter- you can have 200 lewdness score and the notoriety of a cum dump while still receiving the "pure" ending.
At this point, most of the endgame content is unlocked. You can access four new areas: The arena in Altoce (see section
10.9), the Drug Dealer's Hideout, the Forgotten Treasure House, and Skilla Archipelago.
**************************
19.0 DRUG DEALER'S HIDEOUT
**************************
To unlock this area you need to talk to a thug standing by the fortune teller's stall in Myra. The thug won't show up
until you put the leader of the bandits in Old Fortress Nemeos in jail, so if you haven't finished that quest you'll
need to complete it first. The thug will then put the hideout on your map.
The hideout is full of drug dealer guards that shouldn't present any threat at this stage of the game. Losing to the
guards will allow you another opportunity to get the missable defeat scene when losing to the Remnant dealer's guards
during the quest to open the underground temple. There's also a new event that can be triggered by walking into one of
the traps and failing to escape the restraints in time (this will cause virginity loss).
Defeating the boss (a real pushover) rewards you with some gold and a chest containing one of the better staffs in the
game.
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20.0 FORGOTTEN TREASURE HOUSE
*****************************
The Forgotten Treasure House can be accessed from the entrance area of the Shrine Maiden's Pilgrimage. In the room on
the right, a new portal is available, use it and you'll be transported into the treasure house. This place is filled
with tough monsters- the first you'll be encountering are revenants and mimics, a special monster type that looks like
treasure chests. These monsters are both weak to fire. You'll also find Gold Jellians, who are really tough and resist
elemental damage- hitting them might be your best option. Later you will also get assaulted by Trap Jars and Living
Armor who are weak to lightning.
The second area you arrive in has two treasure rooms and a stairwell down. One of the treasure rooms contains a special
item that allows you to change clothes anywhere, the other contains an interesting accessory that gives you a massive
attack boost in return for losing control of Flode's actions in battle. It's a convenient way to get through endless
trash mobs, but somewhat speculative in boss battles.
After you progress down the stairs, you'll end up in a room with hidden walkways that you can easily fall down from. The
room below where you then end up is packed with Revenants. The white tiles are connected by hidden corridors that can be
distinguished against their black surroundings- if you have trouble seeing them, either alter your monitor's settings or
experiment with the paths to get across.
The next section contains a lot of machinery firing globes of pain. Try to avoid the globes as you work your way
through. At the first fork in the road, take the right hand path for some treasure before heading left.
The next room is a long, straight hallway packed with Living Armor. Fighting your way through is a real slog, but you
can sprint down the middle without combat. It's also possible to use the New Moon's Cloak to avoid combat, though it can
easily take a fair bit of mana to do it this way. There's a secret path at the end of the upper left "arm" extending out
from the main passageway, this leads to a night boss which is resistant to almost all kinds of damage. Lightning works
best, but it may be necessary to use buffs and debuffs in order to do meaningful damage. The boss guards a purple chest
containing the Ancient Scroll, an ingredient required to craft the best accessory in the game. Two of the other arms
contain good treasure as well.
At the end of the passageway is the main treasure room. Loot the outer chamber and challenge the mimic sentry boss. Its
main gimmick is an attack with random effects, this can do anything from drain mana to afflicting status effects. The
boss is weak to fire, like other mimics. One it's dead, loot the chests to the left and right first- the chest in the
rear will automatically cause you to leave the treasure house! Loot it for a new outfit, which will also unlock a new
location on the map.
[SCENE] After arriving at the Demon Warding Spring with the new outfit, you will be forced to go through several scenes
before the outfit can be removed.
***********************
21.0 SKILLA ARCHIPELAGO
***********************
Talk with the captain at the pier in Myra to start a quest to get to the archipelago. You'll have to craft a Wind Spirit
Sail, the ingredients can be found on Leid Mountain if you're missing any. Talk to the captain again for a cutscene
where you're transported to the Skilla Archipelago, which then becomes available for fast travel with the Rock of
Teleportation for any subsequent visits.
The archipelago is swamped with sharknado monsters of varying types, they fly around very fast so you need to be quick
if you want to dodge them. Storm and topaz sharks are weak to lightning, fire sharks are weak to ice, ice sharks are
weak to fire.
This area's harvesting spots contain important materials needed for crafting some of the most powerful items in the game.
On the last map you will encounter a dragon boss that is weak to lightning and strikes with very powerful attacks. Be
careful to keep up with your healing when it buffs its own speed, as it can potentially catch you off guard with its
charge-up attack and strike before you have time to defend or heal the next turn. It has a lot of hit points but will go
down eventually, dropping the Storm Dragon Scale and a small trophy if you defeat it on very hard difficulty.
The map with the dragon will also occasionally spawn a larger, slower shark- this is the Gigalodon mini-boss. It is weak
to lightning and quite beefy. Killing one awards you with a pet shark for the shrine bath. It also drops crafting
materials needed for the shark staff- a good staff, but in my opinion not as good as the alchemic staffs, so skip it if
you don't want to grind a lot of sharks.
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22.0 PARACRESS' DIVINE LAND
**************************
After finishing the main story, an hourglass will appear in Flode's room in the shrine. Interact with it to skip time
and unlock a new quest. Be warned, doing so will make the shrine maiden questline impossible to complete if it hasn't
been finished already.
Follow the quest prompts and you should come across a new type of enemy wandering about. It is weak to fire but quite
tough. The Paracress will wander about all areas with monsters, but acts like a mini-boss in the sense that it doesn't
respawn until the next day once killed. Acquire seven of its roots, and talk to Noir to unlock Paracress' Divine Land on
the rock of teleportation.
22.1 ENTRANCE
The first area contains larva that are weak to holy damage as well as some familiar enemies. The gathering points here
yield chaos clay, a valuable crafting material. Move through the portal to the next area.
22.2 ETHEREAL FOREST
The second area superficially resembles the strange-smelling forest, and many of its monsters appear here in stronger
form. You will also encounter Alraunes who are weak to fire and drop some interesting loot. A friendly Alraune near the
entrance sells consumables and allows you to rest if needed. You can find the necessary ingredients here to craft Eden's
Flower Crown, one of the best pieces of headgear in the game. At the end is a boss, Diva, without elemental
vulnerabilities who likes to summon fresh allies. Defeat it and proceed to the next area.
22.3 HOLY SPRING CAVE
The third area resembles the coastal cave, with enemy variants that are typically weak to lightning. The orichalcon
crabs drop divine ore, if you should need it for crafting. The boss is also weak to lightning, it regenerates health at
a pretty quick rate but the fight is straightforward as long as your damage output is strong.
22.4 GODLY MINE ROADWAY
The new enemy here is the Adamas Horn which is weak to ice and yields white igneous rock and sometimes droplets. The
gathering points here can yield harmony clay. The boss is a strong physical fighter without elemental weaknesses that
can deal a ton of damage. Keep your health up and keep whittling down his health with spells, and he will fall eventually.
22.5 VACANT TEMPLE
This area is full of golems and alchemical sharks, so get your lightning magique ready. Be sure to pick up the Astral
Boots, the best footwear in the game, on your way through. The boss is weak to holy damage.
22.6 VACANT TEMPLE - TOP FLOOR
Note: This is the only map in the Divine Land that can't be warped to directly with the teleportation rock. The top
floor contains enemies you should be familiar with by now. A hidden passage in the top right leads to an optional boss,
it is weak to the Reverse Nemesis spell. The boss guards an alchemic staff with a special spell that is quite effective,
but overall it's about on par with the Aurora.
This area has many gathering points that yield the best chance of harmony and chaos clay. If you spend a few days
farming, you should be able to amass enough to craft the best accessory in the game, the Omnipotent Brand. This will
also require an Eternal Coin (crafted from coins that are rare drops from each of the five sancturay bosses), a Chaos
Emblem (crafted with emblems that drop from each of the eight night bosses) and an Ancient Scroll (looted from the
dragon boss in the hidden section of the Secret Treasure House).
22.7 SACRED SHRINE
This is where you fight the final enemy, Paracress. No need to hold back here, put your Dragon Blood to good use and
deploy your most powerful magique available. If you have the Reverse Nemesis spell, Paracress is weak to it so this will
make the fight substantially easier. When it dies, you get a new house plant and a small token if you defeated the boss
on very hard. And that's it! You can roam around the maps and collect scenes and events if you want, but the game is
officially over at this point. Thanks for reading this guide, and congratulations on beating Ambrosia!
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