This is only a sneak peek at what I'm working, but I wanted to get some early feedback on the direction of the game.
The story follows the main character moving to Japan as he always dreamed, but things don't go exactly as he has thought they would.
I've enjoyed many games over the years, the one that started my interest being the Japanese Crowd X-Change series, so there is some inspiration from that one. I believe that story is more important than sex scenes, there will be such scenes with graphic images, but I probably won't spend too many lines describing what is going on in them.
The main focus of the game will be the character development and how everyone interacts. I've always been disappointed when a game has so many individual stories of good quality, but almost no link between them. I plan to have the stories interwine based on the character's choices. All choices will have an impact on the game.
I also dislike when changes progress too fast, so the mostly mental transformations will be gradual. You'll notice that the game has a day system and quite a few days are missing. That is partially because this is still in development, but also because not all days will be covered. Just like in real life, not all days have exciting events, and I don't want to include a grinding mechanism.
First version includes the first week of University as well as the first TF event.
Next version will include second week of University as well as the initial effects of the initial TF event.
The structure of the game includes main story points as well as side events between them. Development cycle after the first few releases will be Main story > Side events > Branching effects and clean-up > Repeat.