Overview:
As fourth age stretches on, adventurous souls push back the borders of the wildlands, delving ruins of long-forgotten kingdoms, seeking wealth and knowledge alike. And so it is that a new frontier has opened yet again, drawing many to it for adventure.... but whoever originally built the ruins near the adventurer's frontier town of Hope's Rest, must have been a kingdom of perverts!
The ruins are well over 400 years old and no one seems to know from whence they came...but the female adventurers, at least, certainly know what sort of people once lived here. Many were driven away by their first encounter with a bondage trap or lust bomb...but not Kiralia.
Build 8
This build focused on adding the second quest to the Thieves Guild questline, along with some consequences for finishing it. 11 of the 12 scenes added were in some way connected to the questline, with the 12th being a new option in the Mage's Guild.
Thieves Guild Quest 2: Once you've finished the first quest, returning to the Guildmaster's Office will not start a new quest! This quest will take very different paths, depending on your choice of how you solved the first quest in the chain!
Quest Consequences: This quest has consequences for more than just you! Depending on how you solve the quest(s), New Landing might experience a few changes to is punishment system...and certain NPCs may have their lives uprooted and changed drastically. Which, just so happens to mean your encounters with them might change too...
New Mage Guild Encounter: If you've helped Tylan with her little project, there's a new encounter added to the list of your options!
Others Stuff
-Credits Updated!
- I may have finally squished the Blacksmith Black Screen bug. Possibly. As I've never been able to replicate the bug on my system, I can only hope that the changes and rewrites to that area's code I made fixed it.
-You can no longer adventurer with Seesha in Hope's Rest, if your armor is broken.
-If Seesha puts your belt back on you after a drinking spree with her, it should actually be back on when the scene finishes.
-You can no longer ask for help getting off at the Magic Shop if you're not belted.
- Other minor bugs and typos fixed/squished.