Overview:
You play as the main character who finds himself having to travel from his home to Sunshine Bay near the start of the game.
He goes there to help his sister run a Bed and Breakfast Hotel, which is located in Sunshine Bay. Your objective is to help her create more business for her flailing hotel before it goes into receivership. You will stay there during the usually busy Summer period, or three months if things go well.
You will also be given the task of helping her to recruit other people (or characters) in the town for specific positions at the hotel (e.g a cook, a maid, a receptionist, plus other jobs!).
As the game progresses, you will get to know some or all of these characters a lot better, and you will have the option to choose to see them as a work colleague, friend or maybe even something more!
About this update
Unlike the first release, every character (that we shared previews of before the game was released) will feature in SL v2.
That won’t always be the case with every update, but there will be several scenes in the game where you can build your rapport or relationship with each of these girls/women.
This update focuses a lot on learning more about the characters you have already met during the first update, and also being introduced to some new characters for the very first time.
Make sure to pick up relationship points for the girls that you might be interested in romantically, as that will be highly important once you complete the Task List and then move on to the Hotel being at a Two-Star rating.
*There will be more information on that in a future game day post.
We have added 14 new sound effects (50 in total) into this update to hopefully give a bit more of a realistic vibe/feel about them.
There has also been 12 new animations, 25 donut gallery images, and 34 peeping tom gallery images added to this update.
Changes that we’ve made
After the first release, there was always going to be a few things that were going to work well for us and some not so well.
So in other words, it was a typical first release for any developer.
We received a lot of suggestions for what we could do to improve your game-playing experience and we’ve done our best to include some of these changes for you.
Changes and edits:
- Fixed previous grammar errors and bugs, changed some lines from v.1 that were minor plot holes.
- For this update, we have spaced out the locations of the Doughnuts in this release, rather than grouped them all closer together.
This will mean the Doughnut notification sound won’t come up too frequently (unless you’ve switched it OFF of course.)
- We have also put another new option into the menu for when you are searching for the doughnuts.
From this update onward, once you have found a doughnut, you no longer have to find the same one again, and the special render attached to each doughnut will remain in the special gallery. This will be known as the “Doughnut Reappearing” option.
So to have the Doughnuts not appear again once you’ve located them, set this option to “Disabled”.