4MinuteWarning - Ravager Version 2.1.6
Release Year: 2019
Release Date: 2019/07/15
Genre: ADV, Fantasy, Male Hero, Blowjob, Vaginal sex, Monster, Monster girl, Big ass, Big tits, Creampie, Group sex, Handjob, Humiliation, Male domination, Rape, Sleep sex, Titfuck, Transformation, Voiced
Censorship: Missing / There is a patch for removal
Developer / Publisher: 4MinuteWarning
Platform: PC / Windows
Type of publication: Original (licensed)
Tabletka: Not required
Version: 2.1.6
Game language (plot): English
Interface language: English
Voice Language: English
System requirements (minimum): OS: Windows XP / Vista / 7/8/10, Linux, MacOs, Android 4.0+;
CPU: Athlon / Pentium 200 MHz
DirectX: 8.1
RAM: 512MB;
VRAM: 128MB;
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it's the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first two chapters of the story: from your birth to the point you claim a lair. It has a nonlinear plot with many significant choices to make (and fun to have) along the way.
walkthrough
changelog
Dev Notes
It turns out that, if you fix some bugs, you find some more! So here's a bonus release that fixes the new ones, too. See the 2.1.4 changelog for details of what has changed since 2.0.
Fixes
Somehow fixed a mysterious issue that would prevent the game from launching on Android.
You may no longer capture Mina more than once.
Added strength bonus when ignoring the maid's temptations.
Removed an outdated music reference when capturing Naho.
Fixed missing "understand" voice line for mercenary.
Fixed formatting bug when comforting Issa.
Version 2.0.2, “Maturation (Super Mature)”
Dev Notes
• You’d think that, with 10k new lines of code, some of them would be good. But no!
• Some fixes require a restart of Chapter 3 to work correctly. Otherwise, this version is compatible with saves from version 1.4 and newer.
Features
• You can now capture the farmgirl during the followup visit with the mercs.
• A Discord link has been added to the main menu, and to the dev chat at the end.
Fixes
• Asking the happy farmgirl about her name no longer starts an infinite loop (whoops).
• You can no longer ask the warlock about your fangirl if he doesn’t know she’s there.
• Fixed incorrect save name when returning to the roads in Chapter 3.
• Fixed a broken dialogue option with the unhappy merchant.
• Fixed another broken dialogue option with the unhappy merchant.
• Fixed yet another broken dialogue option with the unhappy merchant.
• Removed some particularly persistent semen from the unhappy merchant.
• Corrected speaker during the happy farmer captive scene.
• Added a potency bonus if sleeping with the unhappy merchant is your first time with them.
• Finishing your conversation with 4MW now boots you properly to the menu.
• Resolved a wardrobe malfunction for the huntress in the old art style.
• Corrected horde count after one recruitment option with the wolf tribe.
• Spelling and grammar tweaks.
v2.0.1
Dev Notes
Thank you for all the bug reports! Chapter 3 has a wild amount of potential paths and choices, which makes playtesting difficult – but there’s nothing quite like an attentive community to find any lingering errors.
The fixes below do not apply to games in progress; jump back to the beginning of Chapter 3 if you want them to work correctly.
Fixes
Fixed the captive menu when you have captured more than 5 people.
Prevented the unhappy captive trader from disappearing.
Fixed dialogue for happy captive farmgirl.
Stopped unhappy fangirl from escaping her bonds to come see Malagar.
Prevented fangirl from abandoning her “princess name” when Malagar arrives.
Fixed image for unhappy fangirl’s scene.
Fixed a missing redirect for fangirl’s capture sequence.
Also fixed bad redirect during fangirl’s capture sequence.
Fixed the ability to gift the farmgirl to kobolds.
Fixed dialogue options after completing idol construction.
Fixed one of the available paths for eating the trap.
v2.0, "Maturation"
Dev Notes
It’s here! To keep the update cycle regular, I’ve batched up Chapter 3 into multiple releases, in the same way I did Chapter 2. This initial version includes a taste of everything, but it’s by no means the finished article. I’ll be adding more plot, more waifus, more scenes, more hordes, and more events as v2.x develops.
I recommend keeping a save file at the start of Chapter 3, so you can go back later when new content has been added.
Compatible with save files from v1.4 and newer.
Features
Story extended up to, but not including, the finale of Chapter 3.
The abbess, drunk, fangirl, farmgirl, merchant, and wolfgirl can now be captured once you have a lair.
Mini captive interactions have been added. These will be expanded significantly later on.
Issa, the kobold trap waifu, can be encountered.
The wolf tribe can now be recruited.
You can now gift captives to your hordes to increase their morale. Morale will become important!
A unique faction has been added to each different lair. They seed unique quests, which will be able to be completed in the next update.
You can now build features in your lair.
Voice acting has been added for the drunk, Warlock Malagar, and the Infernal.
Vira’s character art has been added for the palace guards, fangirl, farmgirl, and drunk.
Amon Ra’s character animations have been added for Regent Balthorne and the palace guards.
DP’s scene art has been added for the fangirl’s first night, plus a variant for captive interactions.
An orchestral variant of the dragonsong has been added to the main menu, which will be activated after reaching the end of Chapter 3.
Voice acting has been added for the dragon. It can be disabled or adjusted in the Preferences menu.
Tweaks
A ‘dragon voice’ toggle and slider has been added to the Preferences menu.
If the dragon voice is toggled on, game flow will pause to allow its lines to play.
The announcement line for evolution powers has been temporarily disabled, until I have the chance to integrate them fully.
Bukkake framework extended to the drunk, fangirl, and farmgirl.
Direction has been improved for the regent’s scenes.
Direction has been improved for the drunk’s first scene.
The farmgirl is a little more expressive.
You can now go direct to the mine after receiving instructions or escort from the merchant.
Fixes
Resolved yet another missing sprite for Maelys.
Fixed a capture option erroneously appearing in Chapter 2.
Corrected sprite placement during a wolfgirl scene.
Corrected content flags for returning to the farmgirl.
Fixed redirect after returning to Bastion prematurely.
Occasional typo and grammar fixes.
And fixed (hopefully) all of the many, many bugs found by our wonderful testers in the alpha and beta versions.
V1.7, “White Juve Dragon”
Dev Notes
This is the final release before the arrival of Chapter 3 in v2.0. If you want to wait for the big content drop, skip this one! But if you haven’t played before, or would like to sample some of the new art, this is the version to pick.
Compatible with save files from v1.4 and newer.
Features
Vira’s character art added for Huntress Maelys, Regent Balthorne, and the maid.
DP’s scene art added for the farmgirl (Cruelty path) encounters.
RPTRz’s scene art added for the maid encounter.
Amon Ra’s idle animations have been better compressed, and incorporated directly into the game for all operating systems. Select the ‘Animated’ art style from the Preferences menu to see them.
Amon Ra’s idle animations added for the maid.
Amon Ra’s badass, multistage, intro animation has been added.
You may now pull out during the wolfgirl scene.
Tweaks
An ‘Animated’ art style option has been added to the Preferences menu.
A ‘Gay’ content flag has been added to the Preference menu, which is enabled by default. Currently this does nothing, but take the opportunity to disable it before playing v2.0 if you don’t want to see any kobold trap waifu action.
Pressing the left edge of the screen will now roll back on tablet devices, rather than click forward. This has not been tested on all devices.
The bloodshed transition has been standardised and improved.
Direction has been improved for the maid feeding scene, and the initial encounter with the regent.
Extra flags have been added, for setting up late-game consequences.
Android tablet and mobile builds have been packaged and uploaded separately.
A Patreon link has been added to the menu.
Our highest-tier Patreon supporters have been added to the credits in the About menu.
Fixes
Side images now work on the Android version.
Fixed track alignment for the dragonsong remix. fml
Fixed missing sound file for mercenary.
Fixed missing dragonsong during the intro sequence.
v1.6, "Black Juve Dragon"
Dev Notes
Compatible with save files from v1.4 and newer.
This is an interim release; most of our new art will be added in 1.7.
Features
Misha Mayfair joins the cast! Voice acting has been added for the witch.
Thanks to Amon Ra, Vira’s beautiful character art is being brought to life. PC users can download the Animations Patch, and put it in their “game” folder, to see the animations for Princess Adeline.
A piano accompaniment has been added to Marina Montague’s main theme, courtesy of our new composer Smol Rowan. Complete Chapter 2 and then return to the main menu to hear it.
Mercenary voice acting has been extended for the docks eavesdropping. Visit them towards the end of Chapter 2, after choosing Cruelty options, to get the most out of it.
Mercenary voice acting has been added to the Merchant vs Mercs scene.
An option has been added to force the farmgirl’s, ah, barn door. Adjust your Preferences if you want to use it.
Tweaks
Added a Guro content flag to the Preferences menu. This option is disabled by default.
Created an animation framework.
Created a patch framework.
Improved looping and transition of voice acting in Farmgirl and Fangirl scenes.
Increased size of the quickbar.
Added the Skip button back to the quickbar.
Fixes
Fixed centaur voice lines.
Moved herald’s VA onto the male voice channel.
Fixed missing sprite for Maelys.
Fixed missing sprite for ship guard.
Fixed conditional eavesdropping text for after the Merchant Cruelty option.
Numerous typo fixes.
V1.5, “Red Wyrmling”
Dev Notes
Compatible with save files from v1.4 and newer.
The first round of commissions took longer than expected, so the majority will be added in 1.6.
Features
Female and male voice lines have been separated out into different channels, with their own sliders in the Preferences menu. Voice queueing and continuation has been improved.
Vira’s character art added for Princess Adeline. This can be activated by setting Art Style to ‘Mixed’ and Side Images to ‘Always’ in the Preferences menu.
Centaur voice acting added to the first part of the forest scene.
Tweaks
A switchable ‘Art Style’ option has been added to the Preferences menu. Select ‘Mixed’ to see Vira’s character art.
The layout of the Preferences menu has been improved.
Royal guards & Cove mercenaries have been visually differentiated.
Guards & mercenaries are now a bit more expressive.
The knight has been given a much-needed makeover. Green, orange, and purple? What were you thinking??
The abbess now looks a little more like her voice actress.
Loops and breaks have been added to the more elaborate voice acted scenes, to improve flow.
New framework added for the bukkake overlay.
Numerous small improvements to Chapter 1 for handling side images.
Fixes
Fixed missing side portrait for Witch.
Fixed missing side portrait for Knight.
Fixed pathing after thief sisters encounter.
Numerous typo and grammar fixes.
V1.4, “Green Wyrmling”
Dev notes
Due to the stats overhaul, a fresh playthrough is recommended. Saves from v1.3 or earlier will not handle checks correctly, and may otherwise misbehave. Sorry!
Features
When you reach the end of Chapter 2 you are given the option to replay it, with your stats boosted.
Your escape approach in Chapter 1 has been properly fleshed out, and can now affect your stats.
New scene added for the Farmsteads, if you return after following a Cruelty route.
New scene added for the Roads, if you return after following a Cruelty route.
The game menu now includes a status screen.
Tweaks
Your “real” stats will be stored if you choose to replay Chapter 2, so they will be restored if you go on to play Chapter 3 using the same save.
The huntress will appear in the night after your days remaining run out, rather than when they run out.
A prompt has been added to remind you when the huntress is close to tracking you down.
The in-game menu options have been tweaked.
Adjusted pathing after the farmgirl encounter, to allow for hunting cattle.
Fixes
Fixed a faulty line of code if you kill the wolfgirl.
Fixed pathing after sparing the huntress.
Fixed pathing after an unsuccessful attempt to save the huntress.
v1.3 Blue Wyrmling
Features
You have more choices in how you treat the defeated wolfgirl. Your decisions affect repeat visits, as well as your narrative routes with Naho in the upcoming chapter.
A new scene has been added if you return to the wildlands after having defeated Naho, but haven’t turned her over to her pack.
When pressed by the kobolds on whether the fangirl is your wife, you can now dump her in the worst possible way. This opens up two new narrative routes with the fangirl.
A Charm route to emasculate the regent has been added.
You will gain a new power at the end of Chapter 2. The power you get depends on which of your core stats (Strength, Charm, Potency) is highest.
Tweaks
An NTR content flag has been added to the Preferences menu, which is enabled by default. If disabled, Princess Adeline cannot be menaced as a result of your choices.
Many temporary CGs have had their appearance improved.
Sabetha & Inej have had a makeover.
Mercenaries are now a bit more diverse.
Marginally improved the appearance of the “days remaining” overlay.
The “days remaining” overlay will now disappear during scenes.
Quotation marks added to speech lines.
Standardised transitions for scenes.
Fixes
Fixed broken narrator for Centaur Alpha.
Fixed (another) broken sprite for Huntress Maelys.
Fixed incorrectly sized sprites for Naho.
Fixed some missing voice lines for Naho.
Corrected pathing after hunting cattle at the farm.
Numerous small improvements to scene direction.
V1.2, “White Wyrmling”
Features
New ‘friendly’ scene added to the farmstead, which opens up a new narrative route with the farmgirl.
Fangirl’s VA added to your first night together. Aww yiss.
Sabetha’s VA added to the bastion encounter.
CGs will now display at the front of the scene, rather than behind it.
Side portrait framework added to desktop versions.
Option added to Preference menu to control when side portraits appear. By default, they will only appear during CG scenes.
Numerous small improvements to descriptions and dialogue in Chapter 1.
Tweaks
The difficulty of saving the huntress from the centaurs has been reduced.
You are now prompted if you start the game without enabling adult content.
You are now warned that Chapter 2 will finish when you find a lair.
Princess Adeline has been given a quick makeover.
Dialogue transitions and character placement have been standardised.
Fixes
Fixed broken sprite for Maelys.
Added credit for the avatars from rinmarugames.com. Whoops!
v1.1, "Black Wrymling"
Features
There are now more options in the forest encounter, including the opportunity to save the huntress.
The chapter 3 interlude will change based on your decisions in the forest encounter, opening up three story branches in the process.
Potency is now a tracked stat, with impacts further down the line.
Added a commissioned lair theme, by Outlive. Let me know if you like it!
Menu options will now show if there is a stat check involved.
Maelys’s VA extended in the forest encounter.
Fangirl’s VA extended in the campfire encounter.
VA added for the nun in the abbey encounter.
Fixes
Fixed the death sequence if you run out of time.
Fixed vaginal route for the fangirl.
Fixed incorrect pathing to lowlands from mountain areas.
Writes repeatedly on blackboard: “come =/= cum”
Fixed broken sprite for Naho.
Fixed broken sprite for Maelys.
v1.0
- First Release
It turns out that, if you fix some bugs, you find some more! So here's a bonus release that fixes the new ones, too. See the 2.1.4 changelog for details of what has changed since 2.0.
Fixes
Somehow fixed a mysterious issue that would prevent the game from launching on Android.
You may no longer capture Mina more than once.
Added strength bonus when ignoring the maid's temptations.
Removed an outdated music reference when capturing Naho.
Fixed missing "understand" voice line for mercenary.
Fixed formatting bug when comforting Issa.
Version 2.0.2, “Maturation (Super Mature)”
Dev Notes
• You’d think that, with 10k new lines of code, some of them would be good. But no!
• Some fixes require a restart of Chapter 3 to work correctly. Otherwise, this version is compatible with saves from version 1.4 and newer.
Features
• You can now capture the farmgirl during the followup visit with the mercs.
• A Discord link has been added to the main menu, and to the dev chat at the end.
Fixes
• Asking the happy farmgirl about her name no longer starts an infinite loop (whoops).
• You can no longer ask the warlock about your fangirl if he doesn’t know she’s there.
• Fixed incorrect save name when returning to the roads in Chapter 3.
• Fixed a broken dialogue option with the unhappy merchant.
• Fixed another broken dialogue option with the unhappy merchant.
• Fixed yet another broken dialogue option with the unhappy merchant.
• Removed some particularly persistent semen from the unhappy merchant.
• Corrected speaker during the happy farmer captive scene.
• Added a potency bonus if sleeping with the unhappy merchant is your first time with them.
• Finishing your conversation with 4MW now boots you properly to the menu.
• Resolved a wardrobe malfunction for the huntress in the old art style.
• Corrected horde count after one recruitment option with the wolf tribe.
• Spelling and grammar tweaks.
v2.0.1
Dev Notes
Thank you for all the bug reports! Chapter 3 has a wild amount of potential paths and choices, which makes playtesting difficult – but there’s nothing quite like an attentive community to find any lingering errors.
The fixes below do not apply to games in progress; jump back to the beginning of Chapter 3 if you want them to work correctly.
Fixes
Fixed the captive menu when you have captured more than 5 people.
Prevented the unhappy captive trader from disappearing.
Fixed dialogue for happy captive farmgirl.
Stopped unhappy fangirl from escaping her bonds to come see Malagar.
Prevented fangirl from abandoning her “princess name” when Malagar arrives.
Fixed image for unhappy fangirl’s scene.
Fixed a missing redirect for fangirl’s capture sequence.
Also fixed bad redirect during fangirl’s capture sequence.
Fixed the ability to gift the farmgirl to kobolds.
Fixed dialogue options after completing idol construction.
Fixed one of the available paths for eating the trap.
v2.0, "Maturation"
Dev Notes
It’s here! To keep the update cycle regular, I’ve batched up Chapter 3 into multiple releases, in the same way I did Chapter 2. This initial version includes a taste of everything, but it’s by no means the finished article. I’ll be adding more plot, more waifus, more scenes, more hordes, and more events as v2.x develops.
I recommend keeping a save file at the start of Chapter 3, so you can go back later when new content has been added.
Compatible with save files from v1.4 and newer.
Features
Story extended up to, but not including, the finale of Chapter 3.
The abbess, drunk, fangirl, farmgirl, merchant, and wolfgirl can now be captured once you have a lair.
Mini captive interactions have been added. These will be expanded significantly later on.
Issa, the kobold trap waifu, can be encountered.
The wolf tribe can now be recruited.
You can now gift captives to your hordes to increase their morale. Morale will become important!
A unique faction has been added to each different lair. They seed unique quests, which will be able to be completed in the next update.
You can now build features in your lair.
Voice acting has been added for the drunk, Warlock Malagar, and the Infernal.
Vira’s character art has been added for the palace guards, fangirl, farmgirl, and drunk.
Amon Ra’s character animations have been added for Regent Balthorne and the palace guards.
DP’s scene art has been added for the fangirl’s first night, plus a variant for captive interactions.
An orchestral variant of the dragonsong has been added to the main menu, which will be activated after reaching the end of Chapter 3.
Voice acting has been added for the dragon. It can be disabled or adjusted in the Preferences menu.
Tweaks
A ‘dragon voice’ toggle and slider has been added to the Preferences menu.
If the dragon voice is toggled on, game flow will pause to allow its lines to play.
The announcement line for evolution powers has been temporarily disabled, until I have the chance to integrate them fully.
Bukkake framework extended to the drunk, fangirl, and farmgirl.
Direction has been improved for the regent’s scenes.
Direction has been improved for the drunk’s first scene.
The farmgirl is a little more expressive.
You can now go direct to the mine after receiving instructions or escort from the merchant.
Fixes
Resolved yet another missing sprite for Maelys.
Fixed a capture option erroneously appearing in Chapter 2.
Corrected sprite placement during a wolfgirl scene.
Corrected content flags for returning to the farmgirl.
Fixed redirect after returning to Bastion prematurely.
Occasional typo and grammar fixes.
And fixed (hopefully) all of the many, many bugs found by our wonderful testers in the alpha and beta versions.
V1.7, “White Juve Dragon”
Dev Notes
This is the final release before the arrival of Chapter 3 in v2.0. If you want to wait for the big content drop, skip this one! But if you haven’t played before, or would like to sample some of the new art, this is the version to pick.
Compatible with save files from v1.4 and newer.
Features
Vira’s character art added for Huntress Maelys, Regent Balthorne, and the maid.
DP’s scene art added for the farmgirl (Cruelty path) encounters.
RPTRz’s scene art added for the maid encounter.
Amon Ra’s idle animations have been better compressed, and incorporated directly into the game for all operating systems. Select the ‘Animated’ art style from the Preferences menu to see them.
Amon Ra’s idle animations added for the maid.
Amon Ra’s badass, multistage, intro animation has been added.
You may now pull out during the wolfgirl scene.
Tweaks
An ‘Animated’ art style option has been added to the Preferences menu.
A ‘Gay’ content flag has been added to the Preference menu, which is enabled by default. Currently this does nothing, but take the opportunity to disable it before playing v2.0 if you don’t want to see any kobold trap waifu action.
Pressing the left edge of the screen will now roll back on tablet devices, rather than click forward. This has not been tested on all devices.
The bloodshed transition has been standardised and improved.
Direction has been improved for the maid feeding scene, and the initial encounter with the regent.
Extra flags have been added, for setting up late-game consequences.
Android tablet and mobile builds have been packaged and uploaded separately.
A Patreon link has been added to the menu.
Our highest-tier Patreon supporters have been added to the credits in the About menu.
Fixes
Side images now work on the Android version.
Fixed track alignment for the dragonsong remix. fml
Fixed missing sound file for mercenary.
Fixed missing dragonsong during the intro sequence.
v1.6, "Black Juve Dragon"
Dev Notes
Compatible with save files from v1.4 and newer.
This is an interim release; most of our new art will be added in 1.7.
Features
Misha Mayfair joins the cast! Voice acting has been added for the witch.
Thanks to Amon Ra, Vira’s beautiful character art is being brought to life. PC users can download the Animations Patch, and put it in their “game” folder, to see the animations for Princess Adeline.
A piano accompaniment has been added to Marina Montague’s main theme, courtesy of our new composer Smol Rowan. Complete Chapter 2 and then return to the main menu to hear it.
Mercenary voice acting has been extended for the docks eavesdropping. Visit them towards the end of Chapter 2, after choosing Cruelty options, to get the most out of it.
Mercenary voice acting has been added to the Merchant vs Mercs scene.
An option has been added to force the farmgirl’s, ah, barn door. Adjust your Preferences if you want to use it.
Tweaks
Added a Guro content flag to the Preferences menu. This option is disabled by default.
Created an animation framework.
Created a patch framework.
Improved looping and transition of voice acting in Farmgirl and Fangirl scenes.
Increased size of the quickbar.
Added the Skip button back to the quickbar.
Fixes
Fixed centaur voice lines.
Moved herald’s VA onto the male voice channel.
Fixed missing sprite for Maelys.
Fixed missing sprite for ship guard.
Fixed conditional eavesdropping text for after the Merchant Cruelty option.
Numerous typo fixes.
V1.5, “Red Wyrmling”
Dev Notes
Compatible with save files from v1.4 and newer.
The first round of commissions took longer than expected, so the majority will be added in 1.6.
Features
Female and male voice lines have been separated out into different channels, with their own sliders in the Preferences menu. Voice queueing and continuation has been improved.
Vira’s character art added for Princess Adeline. This can be activated by setting Art Style to ‘Mixed’ and Side Images to ‘Always’ in the Preferences menu.
Centaur voice acting added to the first part of the forest scene.
Tweaks
A switchable ‘Art Style’ option has been added to the Preferences menu. Select ‘Mixed’ to see Vira’s character art.
The layout of the Preferences menu has been improved.
Royal guards & Cove mercenaries have been visually differentiated.
Guards & mercenaries are now a bit more expressive.
The knight has been given a much-needed makeover. Green, orange, and purple? What were you thinking??
The abbess now looks a little more like her voice actress.
Loops and breaks have been added to the more elaborate voice acted scenes, to improve flow.
New framework added for the bukkake overlay.
Numerous small improvements to Chapter 1 for handling side images.
Fixes
Fixed missing side portrait for Witch.
Fixed missing side portrait for Knight.
Fixed pathing after thief sisters encounter.
Numerous typo and grammar fixes.
V1.4, “Green Wyrmling”
Dev notes
Due to the stats overhaul, a fresh playthrough is recommended. Saves from v1.3 or earlier will not handle checks correctly, and may otherwise misbehave. Sorry!
Features
When you reach the end of Chapter 2 you are given the option to replay it, with your stats boosted.
Your escape approach in Chapter 1 has been properly fleshed out, and can now affect your stats.
New scene added for the Farmsteads, if you return after following a Cruelty route.
New scene added for the Roads, if you return after following a Cruelty route.
The game menu now includes a status screen.
Tweaks
Your “real” stats will be stored if you choose to replay Chapter 2, so they will be restored if you go on to play Chapter 3 using the same save.
The huntress will appear in the night after your days remaining run out, rather than when they run out.
A prompt has been added to remind you when the huntress is close to tracking you down.
The in-game menu options have been tweaked.
Adjusted pathing after the farmgirl encounter, to allow for hunting cattle.
Fixes
Fixed a faulty line of code if you kill the wolfgirl.
Fixed pathing after sparing the huntress.
Fixed pathing after an unsuccessful attempt to save the huntress.
v1.3 Blue Wyrmling
Features
You have more choices in how you treat the defeated wolfgirl. Your decisions affect repeat visits, as well as your narrative routes with Naho in the upcoming chapter.
A new scene has been added if you return to the wildlands after having defeated Naho, but haven’t turned her over to her pack.
When pressed by the kobolds on whether the fangirl is your wife, you can now dump her in the worst possible way. This opens up two new narrative routes with the fangirl.
A Charm route to emasculate the regent has been added.
You will gain a new power at the end of Chapter 2. The power you get depends on which of your core stats (Strength, Charm, Potency) is highest.
Tweaks
An NTR content flag has been added to the Preferences menu, which is enabled by default. If disabled, Princess Adeline cannot be menaced as a result of your choices.
Many temporary CGs have had their appearance improved.
Sabetha & Inej have had a makeover.
Mercenaries are now a bit more diverse.
Marginally improved the appearance of the “days remaining” overlay.
The “days remaining” overlay will now disappear during scenes.
Quotation marks added to speech lines.
Standardised transitions for scenes.
Fixes
Fixed broken narrator for Centaur Alpha.
Fixed (another) broken sprite for Huntress Maelys.
Fixed incorrectly sized sprites for Naho.
Fixed some missing voice lines for Naho.
Corrected pathing after hunting cattle at the farm.
Numerous small improvements to scene direction.
V1.2, “White Wyrmling”
Features
New ‘friendly’ scene added to the farmstead, which opens up a new narrative route with the farmgirl.
Fangirl’s VA added to your first night together. Aww yiss.
Sabetha’s VA added to the bastion encounter.
CGs will now display at the front of the scene, rather than behind it.
Side portrait framework added to desktop versions.
Option added to Preference menu to control when side portraits appear. By default, they will only appear during CG scenes.
Numerous small improvements to descriptions and dialogue in Chapter 1.
Tweaks
The difficulty of saving the huntress from the centaurs has been reduced.
You are now prompted if you start the game without enabling adult content.
You are now warned that Chapter 2 will finish when you find a lair.
Princess Adeline has been given a quick makeover.
Dialogue transitions and character placement have been standardised.
Fixes
Fixed broken sprite for Maelys.
Added credit for the avatars from rinmarugames.com. Whoops!
v1.1, "Black Wrymling"
Features
There are now more options in the forest encounter, including the opportunity to save the huntress.
The chapter 3 interlude will change based on your decisions in the forest encounter, opening up three story branches in the process.
Potency is now a tracked stat, with impacts further down the line.
Added a commissioned lair theme, by Outlive. Let me know if you like it!
Menu options will now show if there is a stat check involved.
Maelys’s VA extended in the forest encounter.
Fangirl’s VA extended in the campfire encounter.
VA added for the nun in the abbey encounter.
Fixes
Fixed the death sequence if you run out of time.
Fixed vaginal route for the fangirl.
Fixed incorrect pathing to lowlands from mountain areas.
Writes repeatedly on blackboard: “come =/= cum”
Fixed broken sprite for Naho.
Fixed broken sprite for Maelys.
v1.0
- First Release
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