Threads of Destiny Ver 0.1.5 by ElisarStudio
The whole plot currently contains 1500 pages. We have already come up with the story of the world and its development but there is still much work on graphics and translation.
In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the content and spectacular stories that will make up an exciting adventure.
Imagine…What would happen to people if everything that they were used to disappeared at once.
The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.
v0.1.5
A short preface will apply only to current work on improving the controls in the game. The problem with controls hasn’t been completely solved, but we’ve achieved a quite convenient way to control the characters. The highlight of the transition points between locations and the indication of characters when you point at them are almost ready, but we didn’t have time to implement this idea into this version, because we still have many things to do. We plan to introduce improved controls in the next version. Perhaps next month we will upload a short test version of it for Elf subscribers and above so that they can see what the controls in the game will look like and express their opinion on things that need to be improved.
And now let’s move on to listing the things we have managed to do for this version!
Plot:
New quests - First steps and the Mystery of the Arkuen family. Both quests are central quests for the main storyline. They are at the initial stage of development right now. They will develop only after we finish loading the side-quests of the first act.
There are two branches of the main plot, the Family Relic and Family affairs. As you walk through these quests, you will open an additional location, and see new characters.
Graphic and technical aspects:
The main works on the economic system have been completed. We just need to load the content as the story progresses and add some functionality for the account book.
There are two new busts for new characters. You have already met one of them in the prologue. This character starts playing a more significant part of the game.
Taleona’s bust was also updated, she’s got additional emotions, variety of her garments and their absence :)
The issue related to the mouse control has been fixed. The main character’s party members used to move backwards sometimes while walking around the locations;
In-game menu has been optimized.
More than 30 new sprite characters are ready, including urban residents of Artaun and surrounding villages, guards, as well as new sprites of heroes;
In addition, we spent some time updating all female urban dwellers who were rendered at the end of last year;
Some parts of the game code are modified to allow players to use the save files from the previous version of the game. I can’t fully guarantee that the game will work well, but I didn’t face any issues while testing it. If there are other issues related to the old saves in the future, we will gradually eliminate them. But for now you can try and use any save file from version 0.1.35, before the moment when Sardo and the girls stayed at the Artaun Hotel for the night after visiting the store.
The method of animations of new scenes in the game has been completely changed. There are smooth synchronous animations now. You can see the new art scene in the dialogue with Taleona at the bar of the manor, but in the future most of the interactive scenes will be built in a similar way. What’s more, the animations should become more optimized now.
Events in the estate:
The start for the events with Taleona in the bar is made. All frames are drawn and animated for all future dialogues and variations of scenes, as well as all emotions and actions. For now, only one dialogue is available for the demonstration, but in the next updates we will load all the dialogues with her so that you can get to know this character better.
One of the events with Elli in the library is ready. There is only one static art in the game now;
The same goes with Umi. There is only one art ready with her in the greenhouse so far. You will see the rest later.
Arts:
Portrait of Celine in Sardo’s bedroom.
A pair of small artworks that you will find on the desktop in the study.
Locations and improvements related to them:
The location of the port of Artaun is completely finished.
The port is revived and has the day and night shifts.
The library of Artaun has been improved. Both the possibility of realistic movement around the room and the day and night shifts are adjusted.
There is a possibility to visit Aelmar’s office in the City Hall.
The system of fast movement between different gaming zones is arranged. The trips between cities and other individual gaming areas take a certain amount of time now;
The time system has been improved. Now the game automatically switches between day and night, even if the main character hasn’t slept yet, and stays awake for more than a day or two.
Many other things related to sleep have also been improved. The necessity to sleep has been removed as we had planned before. Now you can stay awake for an unlimited time, but keep in mind that it will be necessary for the character to sleep at least once every two days in the future as sleeplessness will affect both the character’s skills in battles and the endurance of the main character during various sex scenes.
The time skip system has been added. It can be only used to skip sleeping time, but we will add it as an option to the inventory.
It seems like I have mentioned all the changes. There will be some information on our plans for the next version on the 10th of June.
Have a nice game!
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