"Call of the Void" - is a sandbox game where every decision you make can drastically change the course of game's story. Skills we've acquired while working on the first game will be utilized to the fullest while working on this project. The game will still be heavily story-oriented, however, this time you are free to choose what to do in the game's world. As for the render's quality, I think you've noticed the gradual improvement in quality over the period of work from the last project and I keep learning new stuff. Talking about sex scenes, you can expect the same quality if not even better than in my first project. "Call of the Void" is a redesign of our ideas. A new project with the same old approach to our work and style.
Changelog:
v.0.10.05
- Changes in english version of the game
- Option to switch between languages in android version
v.0.10.04
- Font size slightly increased
- Dialogue window slightly darkened
- Small translation fixes
- Small interface changes
This version of the game is but a ground we laid for a high-rise that our next project is going to be. Many of the basic functions are working, some are disabled. We'll keep implementing them gradually when they are ready. However, even now you can see what we aim to do, as a lot of things have been done. Once you play the game, you'll see what we've managed to do. Here's what we plan to do:
- Gallery (art, scenes, achievements)
- New events (as if you had any doubts : ) )
- Festival in the town on Sunday. (You'll be about to meet the town people, talk to them and have a fun time).
- Some current mechanics in the game will be revamped in future.
- Progress of the main story. (2 main characters haven't been introduced to the game yet)
There are sex scenes, events and I think that the demo ended up being rather big (16k words, 350 renders and 2 animations), especially considering how hard it is to launch a new game. Whether the game is good or not is for you to decide. Even though this version has a lot of content(and a rather interesting one at that), we simply didn't have enough time to make all the planned stuff. A number of locations are closed for visiting. Some events are also closed, thus you can't play them till the end. Many of our ideas were postponed till 0.2. There'll be a lot of stuff, just a little later. Keep it in mind when playing the game.