The story will revolve around newcomers to The Adventurer's Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.
v0.15.0
CG / Scenes related changes :
- Vermillya CG1 is now available and animated in engine (4 variations) ; head to the Indoor Baths after completing the Sand Dunes Dungeon
- Fox Enemy CG2 now has Voice/SFX
- Wolf Enemy CG2 has been reworked in engine
- Fennec Fox Enemy CG1 is now available and animated in engine (4 variations)
- Fennec Fox Enemy CG2 is now available and animated in engine (4 variations)
Ally related changes :
- Some stats have been adjusted
Enemy related changes :
- Some stats have been adjusted
UI / Gameplay related changes :
- Starting a New Game now offers multiple choices, allowing to start from scratch or with some progress already made
- Options Menu has been reworked :
- Video settings added to select Resolution and Fullscreen mode (need feedback)
- Dungeon settings description added
- "Escape" key to open/close
- Size and position changed for some UI buttons
- An icon is now displayed in the bottom right hand corner while Auto-saving in town
Bug fixes:
- Fixed an issue with the music volume not being set properly
- Minor fixes
Miscellaneous:
-The information panel on the Main Menu now lists most of the new content, all changes are still displayed in the Change Log if needed.
-Windows version has been build to be playable with both 32bit and 64bit systems.
-Now that the game file size is getting bigger, we'll look into having the different CG variations regrouped into one animation file per said CG, instead of one per variation.
-As we are adding new battle skills, we might just do the same for the battle effects.
-This should help keeping the game's size as low as possible in the long run.