Info: Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Additions
Added new random spring event, the Joy King
Changes
Updated various abilities that use buffs/debuffs to be 2 turns instead of 1 turn duration.
Combat routine no longer pauses during ring out animations
Trait tooltips now tell you how much they give rather than how much per grade.
The farming action hotbar now scales with resolution.
The dialogue window now scales with resolution.
Implemented Garst’s “This Is It” ability, where he falls apart, but then resurrects in an explosion with full health turns later.
Redesigned autosaves. Autosaves are now made every 4 in-game hours, but now use a pool of 6 alternate save slots, which are recycled in sequence. These new autosaves are labeled “Auto” in the save game window.
Fixes
Fixed seeing a message pop-up everytime a monster harvested a crop.
Fixed Cyclops F and Harpy M sex animation being mis-aligned
Corrected the Breeding Window not correcting showing the trait grade
Fixed eve’s head getting cut off during her combat idle
Fixed bug where conversation with Clara (Provision Day) would be triggered when returning from the training room during that event
Fixed rounding error preventing monsters with 81+ Domesticity from generating 5 star byproducts
Fixed an issue the trigger for the Savannah 1 exit being too close to the cart
Fixed the background for banner messages to scale with the content
Fixed the camera pan during dialogs no longer functioning