First, we have changed the game’s chronology. From this point own first act is “prologue”, and second and third are united into the “first act” and will be separated in chapters. With that we will also shift from numerous acts system and stay with traditional three act one.
Added sensible mark points to indicate acts and chapters, making the overall process more definitive.
Don’t rush through the prologue. We have added a special surprise to it, previously we have called it “overtime”. Or, if we were to put it simply we give our protagonist an opportunity to seize a chance of a lifetime or rather a chance of his memory revival. With that you will see how we plan to make such scenes in our game, we are waiting for your reviews.
From this point on, Minerva got a facelift, and it may be worth your time to take certain chances you weren’t comfortable taking before. Check up on her in the showers.
For those of you who were interested in Helena Ravenclaw, try exploring the prefects’ meeting branch with her.
We have added a number of miniatures to different locations. While it is a part of overall development, at least one of them will introduce a very famous character. Who know what we will see of that character in the future...
Also, some work has been done on all the miniatures, as so they don’t flicker as much.
We have also worked on the interface. Some windows were changed in order to improve their functionality.
We continue to add to our music and sounds. A significant amount of progress has been achieved, but there are still things to do.
Further editing of both: Russian and English versions of the text. From the testers’ reviews both have improved.
We continue our work on adding emotions to our characters. For the moment we have finished with the major parts of the fourth chapter.
We have managed to solve the issue of the right-click on the owl. From this point on (and until the next patch) you will be able to get money with simple left-click. In the future we will return the tutorial system to the game, which we had to remove for now, as we didn’t have enough time to implement it properly. And then we will return to the usage of the right-click to the interactions with our game. And right-click will be used to open many letters, by clicking on the owl.
Other smaller fixes, which are too numerous to list here.
Today you will finally get your hands on the final version of 0.1, 0.1f, which is the finalised version of 0.1A with few additions. The major highlight of the new version is the companion system, Sonya. You had a chance to learn about her from previous news releases, and now you will be able to get some hands on experience. So, just what exactly is Sonya:
Charming companion with customizable looks.
Who can provide general descriptions elements, places and chapters of our universe.
Detailed description of in game mechanics.
Knowledge system, that gets updated as you advance through the game.
Wardrobe, with comments from our companion.
Customisable level of assistance from our companion.
Planned features, that aren’t fully implemented yet:
Unfinished descriptions and flags for certain mechanics.
Missing hints for the walkthrough,
Second page in the wardrobe that will contain clothes that would occupy two or more slots.
Due to limited clothing, the level system hasn’t been activated.
As such, all 4 functions tied to levelling are blocked for now.
Pre-sets are not available, due to limited clothing options.
Missing information on some characters and items.
Incorrect visuals for some of the tutorial bits.
For those who have tried previous test version, short change log)
Added carried dialogue for Sonya when using the wardrobe mode.
Changed the visuals of tutorial screens.
Pages with information aren’t separate pages anymore, but scrollable lists with anchoring buttons.
Added special look for Sonya. (With help from TenchiMuyo1984)
Even more music and sound effects have been added.
Squashed many bugs.