v15.1 change log
Changes
-Nerfed Nara’s total hp to a more reasonable level.
-Many player skills have had energy costs lowered or damage/effects increased.
-Allure scaling with all damage now scales better with higher base damage skills.
-Getting out of stances is now slightly easier.
-Restraint effects now slightly scale with the skills related stat.
-Mika has a new expression that has been added to her scenes.
UI
-Text box is now much more symmetrical. Yell at me if you liked the other one more.
-Combat menu no longer closes if you miss a click. It also keeps your options open across turns.
-Text size of combat menu has been increased.
-Quest names will clip less if they have longer names.
-You can now turn off character card bubbles in options.
-Scooted some clouds over on the map to make the forest more visible when you first start the game.
-Other assorted UI tweaks.
Modding
-You can now make Location Additions to add to existing locations without having to edit that location directly. Look at the ForestAdditionExample.json with the other locations for an example. Just make sure not to change exploreTitle and make sure the name matches the name of the location you want to add to.
Fixes
-You should no longer be able to throw your perk points away if you somehow manage to get all the perks.
-Text functions from restraints should no longer sneak into renpys normal text stuff and break things.
-Game no longer crashes if you watch the intro.
-Fixed a crash related to case sensitive OS.
-Fixed Nara crashing the game with an inversed damage range on one of her skills.
-Other assorted bug fixes and typo fixes.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.
Preview