Identity - Version 0.08a Windows/MacOS/Android
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A recent traumatic incident rendered you unable to recall anything prior to it. Memories of your life and origins, everything you loved and cared about, they all went down the drain in an instant. Right now, your only shot at redemption is to find out what truly happened and who did this to you. But beware, as danger often lurks around the corner and can take any form...
Update a.08
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- Added new backgrounds to the waterfall bad ending scene, the standard elevator scenes and a vandalized version of the master suite.
- Added a close-up of the duffel bag during the gym scene.
- Added new music: ambiences for the beginning forest scene, as well as the cliff and waterfall cave scenes. Volume control using the music volume slider bar in the Options screen.
- Added ambience sfx: general raven noises in the background. Volume control using the sound volume slider bar in the Options screen.
- Added trusted tester names to the credits screen, changed the text layout to accomodate.
- Finalized Brymror's design, thus swapped his sketch sprite with the colored version. Will work on making actual sprites of him in the following updates.
- Automated sfx playback -> ambience sfx (e.g. raven noises) can now play at random intervals and in a random order (when more than one sound is provided)
- Known issues with automated sfx playback: going back through the story using the 'Back' button can sometimes cause sfx to keep playing despite them not supposed to. To fix, simply continue the story normally until they stop again.
- Replaced quotes everywhere with double apostrophes, because these actually look like proper quotes with the font we're using.
- Minor tweaks and adjustments to the story and dialogue.
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Update a.07
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- Added more story to the gym scene. To access it: choose to sleep under the oak tree in the beginning; show gratitude to Garreth; further on into the story, choose to go to the gym; then choose to calm Brymror down.
- Added a new background to the waterfall cave outside view (upon choosing to pop your head out through the waterfall in the beginning).
- Also added a new background depicting the hotel lobby hallway.
- Fixed some dialogue during the Kovle reception encounter regarding the MC noticing Kovle's name plaque and learning his name from it.
- Fixed a choice variable not being initialized properly (whether Cedrik is ignored or not during the gym encounter).
- Started experimenting with sprite movement transitions.
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Update a.06
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- Added more story to the gym scene. To access it:
- Reworked the aspect of the gym and added new backgrounds to the gym scene.
- Added more backgrounds to the suite room corridor and suite door closeup scenes.
- Added the first Kovle sprite (neutral expression). Also added a 'special sprite' for the Kovle reception desk scene.
- Reimplemented the Garreth demo sex scene that could be playable in a.01. It can be accessed by starting a new game and selecting the appropriate choice ("Play Demo Sex Scene").
- Note: The Garreth demo sex scenes are incomplete and have been taken out of context for entertainment purposes only. They will be considered non-canon until further notice.
- Took out the unnecessary choice captions and reworded some of the choices so that they make sense without needing a caption.
- Fixed some minor typos from the last updates.
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Update a.05
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- Added more story upon choosing the "To the gym" option during the Garreth prologue path.
- Added a gym background (old) as reference, will improve the scene in future updates.
- Removed the beginning ambience music.
- Fixed some minor typos from the last updates.
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Update a.04
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- New character: Brymror
- Continued work on Cedrik's prologue path and added a few new backgrounds.
- Added a WIP test Brymror sprite.
- Added more backgrounds to the elevator and bed monster scenes.
- Temporarily removed the main theme until a better/more suitable track is created.
- Added an adult content toggle in the preferences menu, and removed the voice volume bar.
- Began Android porting. Released the first Android build.
- Fixed the majority of the text blocks that exceeded 2 lines in size (caused by the change of fonts).
- Changed the menu option names "Preferences" and "Load Game " to "Options" and "Continue".
- Fixed some minor typos from the last updates.
- Notice: The adult content toggle currently hides/shows only 2 lines of dialogue, during the bed monster encounter. We will use it to test adult-related content later on, though.
- Notice: On the phone versions of the Android build, the backlog screen has broken layout and is unreadable. We will try to fix this issue in the upcoming updates.
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Update a.03
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- Continued work on Garreth's prologue path and added new backgrounds to it.
- Added sounds: main menu theme and starting ambience.
- Added more backgrounds to the cliff, waterfall cave and oak tree scenes.
- Polished Cedrik's sprites.
- Tweaked the choice menu around the beginning part to better describe the place the MC can walk towards.
- Tweaked the script for the 'moon-blinking' and 'waterfall examination' scenes to adapt to the new backgrounds.
- Changed Kovie's name to Kovle to better suit his character design.
- Fixed some minor typos and text-related mistakes from the last updates.
- Changed the fonts throughout the game to Raleway, which is sans serif and better suits the new design theme. Because of this, some of the text may go beyond the 2 line limit per text block. We will fix that in the next updates.
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Update a.02
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- New characters: Cedrik and Kovie
- New path stated. To check it out, choose the option "On the mountain ridge" on the first choice menu.
- Reworked the beginning scene.
- Added more backgrounds to the forest glade door scene.
- Notice: Kovie is still very much a WIP and his character design can be subject to change.
- Notice: Temporarily removed Garreth's shower sex scene. It will most likely be moved further into the story, to allow for proper character development.
- Slightly changed the dialogue textbox layout and sizes
- Added a screen shake effect for actions such as thuds and loud noises.
- Renamed the menu "Help" to "Controls" and added it to the in-game escape menu.
- Made the backlog menu more compact for easier scrolling.
- Fixed Gareth's name color resetting after name reveal.
- Fixed some minor typos and text-related mistakes from the last update.
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Update a.01
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- New character: Garreth.
- Began the first major route and started the first path.
- Changed and restructured the layout for various menus and interfaces in the game.
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