Third Crisis is an adult tactical-RPG that follows the adventurer and hero known as Vibe. After a mission gone wrong, she’s forced to adjust to her new way of life in the lust-ridden town of Carceburg. Whether she gives in to the bliss of submission or uses her sexual appeal to her advantage on the battlefield is all up to you!
As you delve deeper into Carceburg’s mysteries, you’ll come to uncover the secrets surrounding the crisis that saw humanity defeated and enslaved by the sinister organization Peitho.
Changelog
v0.2.0
Added additional overworld sprites to the motel.
Added multiple building interiors in Carceburg, including the bar, prison and town hall.
Added multiple logic additions and polish to the dialogue system to allow things like sticking multiple dialogues together and easily running logic when a choice is selected.
Added additional music tracks to the game.
Added logic and art that allows Jenna’s nipples to poke through her suit if the bra is skipped.
Added dialogue that acknowledges that the player skipped the bra, and some dialogues will also acknowledge if Jenna is missing her bra.
Added a badge apparel item which includes a small dialogue sprite.
Added a curfew minigame that utilizes the combat system where the player has to sneak around guards to get back to the motel and they’ll get taken to the prison if they get caught.
Added a gallery that can be accessed by interacting with Jenna’s bed in the motel.
Added multiple new h-scenes in various places around Carceburg.
Added four new CGs with multiple variants each.
Added confirmation pop-ups to deleting and overwriting save games.
Added the ability to take your clothes off in certain areas, one of which being Jenna’s room in the motel.
Added visual scripting and extension logic to make sequence development significantly faster and easier to iterate on for more efficient content creation.
Added backend logic for currency (currently you can’t view what you have or use it, but you can receive money).
Modified the motel intro cutscene to force the player to use the new ability to strip in Jenna’s room before continuing.
Modified the motel’s logic setup to make room for easily adding on more events and sequences.
Modified Jenna’s walking animation speed at both higher and lower movement speeds to match the animation to the movement better.
Modified the backend mission system to allow for faster content creation and for future extension.
Modified save menu to include a save button that needs to be pushed to save the game with the name that is in the text field (this also allows Android to finally save).
Fixed issues revolving around holding the skip bind to skip dialogue.
Fixed Grumpy Man state saving issues that would soft lock the game.
Fixed some missing mission task completions.
Fixed some unseen issues with the Day-Night cycle and added a lot of logic revolving around things happening at certain times.
Fixed countless little bugs and issues.