January Build
This month we were focused on polishing the game, fixing lots of small bugs, and, what is more important:
The game should not lag anymore.
Yes, it was long and hard work for our programmer to re-write tons of code in order to make the game run fast and smooth even if you have thousands of citizens, lodgers, travelers, and girls.
Now you can see the Shyness falling images before the illustration of decree that reduces it.
Now you can remove Huntress' traps - click on it and there will be an option to demolish.
You know, we knew about this problem long ago but we always left it for future, never having enough courage to say "OK, it needs to be done. Yes, we understand it will delay other features and probably it doesn't look like something that requires lots of work." But we did it.
v1.03.2:
* English improvements at the Campaign and through the game in general - around 2000 symbols done;
* Each decree in the game now has its own plot description that describes better what is going on after it is issued or why (around 15000 symbols);
* A new girl is added - Bunnygirl - 6 new illustrations and decrees.
She is hired in the Casino and works as a distracting factor for those who try to win your money in a very special way;
* A new girl is added - Librarian - 5 new illustrations and decrees.
She is hired in the Library and does her best to improve visitors' experience visiting this place and more.
* Campaign is continued telling a story of how and where you gain your girls
And - meet three new Campaign characters, two of them are Elves