FlyRenders - Vikings Daughter - Version 1.5.0
Preview
Name: Vikings DaughterVersion: 1.5.0 (x64 and x32)
Censorship: No
Author: FlyRenders
Last updated: 6 December 2017
Language: English
A village lies abandoned, its people either killed or taken by a rival clan! You, a smith’s son visiting to deliver some weapons, are roped into getting them back by the chief’s beautiful daughter. Explore the land, become a renowned warrior and find plenty of women to take to your bed along the way! Viking's Daughter is an adult RPG with beautiful 3D graphics set in the time of the Vikings.
Changelog
Started using a new vegetation system, that allows us to have a lot of quality trees without causing a performance hit.
Added 3 new high quality trees models (each one has a different variation in color).
New models added - stumps, trunks, branches and rocks.
Added quality grass model.
The girls can play “turn left” or “turn right” animation right after a dialogue is over. There is only 30% chance this to happen and 0% chance after a dialogue that leads to a NSFW scene or plays another animation (like run).
Before, when the dialogue was over, the camera was rotated back to it’s previous position (before the start of the dialogue). We managed to fix this, so it won’t automatically rotate anymore.
Used a plugin that combines models and increases the FPS.
Added wind zones for the trees and the grass/plants.
Slightly changed the position of the quest items to fit the new forest.
Fixed the water reflection, so it will increase the FPS and avoid rendering objects in the distance.
Fixed a bug with the navigation AI, where the girls kept moving forward and completely losing their navigation path.
Better breast physics during the sex scenes.
Started working on a new NSFW scene, we already have the poses ready.
Added Viking hair to the player model.
Started working on a weapon system, that we will be able to use in the future and allow the player to hold different kind of weapons - melee and long ranged.
Working on the bow weapon and the arrow’s physics. It increases it’s force as you hold down the left mouse button as well as the damange amount.
Changed the order of the sex animation scenes to blowjob -> reverse cowgirl -> doggy.
Started reworking the old dialogues that lead to the sex scenes, so they match with the new scenes order.
Limit the head rotation of the girls, so they won’t be able to rotate their head way too much while looking back.
Fixed Alvilda’s neck position during the reverse cowgirl scene.
Adding more NSFW scenes.
Created a material to make the player’s head invisible during the NSFW scenes in first person view to avoid any clipping with the head.
Player can use all kind of weapons with our weapon system - long ranged and melee.
Saving performance when shooting the arrows by reusing them (once they aren’t visible), instead of always spawning new ones.
Arrows are sticking to targets once they hit something.
Working on animations for the bow - idle, pull, shoot, reload.
You can skip see the dialogues’ text instantly if you select that option in the settings.
Set up a new system for the sex animations to make editing easier.
Implemented finger poser that will be used during the NSFW scenes for better accuracy.
The arrows leave a trail behind them to make it look better.
Reworking the archery area to be able to shoot from a bigger distance.
Fixed typos in the dialogues and changed the order of some of them.
Working on the new NSFW animation.
Posed the fingers to avoid any clipping issues with the new NSFW animation.
Added 4 new models that will be used for the training quest. All of them have hit animations.
Quests can have multiple tasks and each task can have a timer, when the time is up, the task’s progress is set to 0 and the task restarts.
If the player fails a task X times, the whole quest may be restarted.
Added hit detectors on the archery targets, which will be used for the quest.
Added notifications during the quest and dialogues.
We added a delay before you are able to shoot when you first draw the bow in order to avoid spamming with the projectiles.
Fixed a bug with the idle animation while the character is holding the bow, it was not looped properly, but we managed to smooth the transition.
Fixed a bug where the character was pulling the weapon and the animation state instantly changed to shoot.
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