Changes:
Resolution/quality settings has been disabled. Now you can set it up on start using unity settings display. Full screen supported now using 4:3 resolution ratio.
For further development following features had to be disabled:
current story.
farm and world roaming.
companion.
cloaks from game.
pubic hair toggle.
name change option.
fear function.
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Implemented potion usage during combat. (Grapes and apples replaced with potions).
Servant markets works differently now, it presents 3 servants. Market resets weekly.
You can no longer capture defeated enemies. There are other ways to obtain characters.
When resting you are now 20% likely to get hit, same applies to enemy. For more strategic combat, especially useful when using strong strikes.
Bandits/Slaver enemies implemented. Staff combat animation.
New hairstyles for tier 2 slaves.
Minor:
Bought servants are worth more then captured/stolen ones. (Tagged accordingly)
Taxes increase every 5th day up to maximum of 100 Denarii (to prevent idle sleep spam in villa)
Time system changed, day cycle is now complete, using 24:00 hour system. Money earned from servants will be be calculated each day at 06:00.
Bough/rescued/captured servants will start with 1 Loyalty.
Loyalty cap at 30.
Wolf redesign. Wolves now drop skins you can sell.
Reputation/morality when dealing with encounters.
Combat speed now toggles as 1x, 1.5x and 2x.
Increased starting money to 1250
...and misc bug fixes.
Things to know:
-Features that have been disabled will be re implemented in different way.
-Some map name places will change in future.
Know bugs:
Sometimes when assigning a character you cannot select him/her. Switching rooms or revisiting location should fix this problem.
Sometimes your player circle icon on map gets bugged out. Just click somewhere on map and it should slowly reposition itself.
Reporting bugs is appreciated!
WebGL version will be uploaded at later date.
Cheers P63