You're a successful psychologist, you knew your way around hypnosis really well, You have a loving family, and what you do with the characters in game is mostly under your control. Each character had their own unique approach and it'll take time before you can help them with their problems, or potentially making them yours completely.
This game is meant to be a dynamic and modular experience, with the prologue being the backstory for all of the future updates on this game.There won't be as much emphasis on the story aspect, as I would like this game to lean towards the sandbox-style of things.