Hartista Pipebomb Breeding Season All Versions
Year: 2013 - 2015
Release Date: 02/09/13 - 02/01/15
Genre: Animation, Flash, RPG, Simulator, Strategy, Anal Sex, Big tits, Blowjob, Milk, Incest, Futanari, Furry, Neko, Monsters, Stretching
Censorship: None
Developer / Publisher: HartistaPipebomb
Platform: PC / Windows
Publication Type: License
Tablet: Not required
Version: Monster Breeder 2 - 2 19.02.13 update, Breeding Season 3.1 - 3.2, 3.4 - 3.7, 3.8.2 - 4.0, 4.0.3 - 5.7
Game Language: English
System requirements: Flashplayer
Description: Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Elves, Dickwolves, Harpies, and more. This is an unfinished alpha version of the game.
Updated
UPDATE (03/02/15): Alpha Version 5.8
5.8 patch notes
Additions
- New breeding pen animations: Demon x Catgirl, Male Breeder x Catgirl, Harpy x Catgirl
- On 2/14 in-game you'll have a chance to meet Amadour and have a male/male encounter with him. The text for the event is currently unfinished, and it still triggers for female breeders. Vanilly really put work into the animations for this one!
- Items are now partially implemented: you can harvest monsters in order to get a consumable for each stored up heart they have. Monsters are now fed from the breeding menu. Each time a monster is fed a consumable it has a percentage chance to gain a stat increase based on the type of consumable and the consumable quality. You can't purchase or sell them yet.
- New character portraits for Levi, Lily, Delilah, and Cordelia
- Many old events were returned to the game, though not all. You'll be able to get the random wild dickwolf and catgirl events again, but some animations may be missing.
- $10+ patrons will be able to use debug codes in order to see the animations for the alpha dickwolf and dickwolf foursome events (these events are awaiting implementation)
- The Map screen now works and allows you to go to the forest and beach, but the events there aren't yet functioning
Bug Fixes
- Fixed the issue with the Elf Stockades, they should work correctly now
- Hotkeys should work properly in more menus
Known Issues
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- Events do not correctly recognize the gender of the breeder yet
- The breeder will sometimes become duplicated in the breeding menu
- Requests loaded from save files will not be able to be completed, but new requests will work correctly
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UPDATE (02/01/15): Alpha Version 5.7
5.7 patch notes
Additions
- Brand new Save system: You can have up to six save files to quick save/load from
- These pages of six save files each can be saved to or loaded from your local computer, so you can ensure that you never lose your saves
- From now on saves will transfer between different versions much more easily
- Save files are now written in JSON and all values in the saves can be edited directly, meaning you can change your save however you'd like (if you can figure out the JSON)
Minor
- Map and Inventory screens are half-implemented and do not work correctly yet
- New Traits are partially implemented
Known Issues
- Sometimes when loading from local files the button says "Save", which is weird... (still loads correctly, though)
- A couple catgirl animations are still broken (they'll be replaced with better animations soon)
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UPDATE (01/02/15): Alpha Version 5.6
Additions:
- You can now choose to be a male breeder
- There are two new sex animations for the male breeder: Male Breeder x Female Elf and Male Breeder x Holstaurus
- The breeder now shows up as selectable in the breeding menu. Currently when using the breeder to breed they will behave exactly like monsters (including instant birth without pregnancy for new offspring), though this will change
- The Options menu is now implemented, and you can disable sex animations
- There are now debug codes for the new build, including a code that allows you to call an event by name
Bug Fixes:
- Monsters should no longer breed with themselves
Known Issues:
- Still have to fix some animation errors with the catgirls
- There are still many game systems that have not yet implemented into the new build
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UPDATE (12/11/14): Alpha Version 5.5.1
https://breedingseasongame.blogspot.ru/2014/12/alpha...for-patrons.html
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UPDATE (12/01/14): Alpha Version 5.5
https://breedingseasongame.blogspot.ru/2014/12/alpha-build-55-for-patrons.html
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UPDATE (11/25/14): Alpha Version 5.4.2 (Demo)
Here's an update of the demo build from last night for patrons. This one has more of the monsters working (everything but Seraphs and Fluffdragons), and about 9 of the sex animations currently integrated (that was just what I could throw in tonight). It's just supposed to be another thing for you guys to play around with. I realize that the menus are really laggy with this many creatures; I have some methods of fixing the lag that I'll be able to attempt that should make it considerably less of a problem. The build is still very rough at this point, but it's shaping up quicker each day and most of the major hurdles to getting to a playable state are out of the way.
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UPDATE (11/25/14): Alpha Version 5.4.1 (Demo)
Alright, the AnimationViewer continues to be a butt. What I'm going to do is put up the build I have currently that just adds offspring (minus some bits of UI like being shown newborn monsters correctly)
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UPDATE (11/16/14): New Animation Preview
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UPDATE (11/16/14): Alpha Version 5.4
This build is still very restricted in what it can do; for the most part it's just a demo of the new breeding menu, but I wanted to put it up immediately just so you guys can have something after months of patient waiting. Sex animations are not displaying correctly yet nor can offspring be produced, but I'm close to having both those functions working. I will be uploading an additional build next week that should have more of the game working, and by the end of the month it should be fully playable.
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UPDATE (9/1/14): Alpha Version 5.3
5.3 patch notes
Additions
- A questline featuring the Marchioness has been added, culminating in a sex scene (with animation). Don't worry, this is just the beginning of her storyline (you'll be able to get pregnant from her eventually). Also, the requirements may be a little brutal currently.
- Seraphs, a new monster type, have been added to the game. They're fairly unique in the way their consumables/breeding work. You can't get a Seraph from normal breeding, but must actually feed their consumable to a monster in order to get a new Seraph from breeding. In order to unlock them, you must complete the Marchioness questline.
- The basic pen expansion system is in place (though, unfortunatley you can't expand pen size yet). Currently it allows you to make the Seraph Cage expansion to the Harpy Aviary once you've unlocked it.
- The Seraph Cage and Harpy Aviary pen interiors have been added.
Bug Fixes
- Butt Stallions have been renamed to Stallions (don't worry, they're still all about butts, though)
- Fixed some minor issues with the event system; the event freezing bug may still be at large, but it should be wiped out with an event system rewrite soon
Known Issues
- Lots of bugs I know are still crawling around, next update will include a major bug hunt
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UPDATE (8/24/14): Alpha Version 5.2
Additions
- Aitako and Wiggles from SLT make a special appearance in a couple of new beach-based events, including a rather huge sex scene! And yes, we do plan on giving the scene some art and animations in the future.
- A handful of new small events that take place at the beach, including a new one with Kay
- Demon x Holstaurus Animation, with a close-up scene!
- Stallion x Holstaurus Animation
- A couple of neat new special event consumables; absolutely cannot guarantee that they're not crazy imbalanced, but hopefuly they're at least interesting
- Updated dialog portraits including Margo, Roxie, the Marquis, and the Marchioness
Bug Fixes
- You can click through the victory screen, in order to continue playing right away after you beat the game(the song keeps playing, but you can mute it)
- Fixed holstaurus/futaurus animation color/variation issues
- Cleaned up the female elf x stallion and female elf x demon animations a little
- The game should no longer be haunted by phantom nipples when you have a newborn futaurus
- There should be less invisible junk blocking you from clicking monster silhouettes in the pens
- Outlines now work correctly in the Holstaurus/Stallion pens
- Breed/harvest count and feed count should be able to display larger numbers now
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UPDATE (8/11/14): Alpha Version 5.1.1
This hotfix includes the Harpies with their new look and variations and a WIP idle animation (planning on toning it down and redoing the wing animation), as well as the fix for the stables problem.
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UPDATE (7/28/14): Alpha Version 5.1
Non-comprehensive list of additions:
- Map System and new places to visit: Beach, Forest, Kala's Camp, Marquis' Chateau (nothing in those places yet, though)
- Lily has a volunteering option open to you if you come back to the guild later on. It'll allow you to get GP by spending time and breed/harvests from your monsters.
- Futanari Holstaurus
- New Stallion Stables
- Female Elf/Stallion and Female Elf/Demon hot-dogging animations (WIP and no penetration yet, but they'll have some later)
- Futa Elf/Catgirl Animation
- Futa Holstaurus/Male Elf Animation
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UPDATE (7/9/14): Alpha Version 5.0.1
Bug Fixes
- Raising the store stats level should now correctly raise monster stat caps. Stat caps will no longer grow on their own unless you upgrade the store.
- You should now retain the ability to refresh clients using GP after loading from a save
- The Harvest All button should now work correctly
- You can now hold a maximum of 100 consumables at a time in your inventory, you may be able to upgrade this later
- Progressing to the next scene of multi-part animations should now work correctly
- Various minor tweaks
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UPDATE (7/1/14): Alpha Version 5.0
5.0 patch notes
Additions
- Your first peek at the new vanilla stallions. They're not entirely implemented yet (lacking mane/head variations).
- You can now use the ordering system in the guild services menu! Use it to order a higher chance of getting certain monstertypes/traits in the store for 5 days. Not entirely balanced yet.
- The base for the affection system is now in place. After you meet NPCs, you can look under the "Contacts" section of the status menu to see how much affection they have for you. Once more events are implemented, you'll be able to raise NPC's affection through particular choices/completeing particular tasks for them, and doing so will unlock new events with them. Right now the only implementation so far is that Kala will like you more the more monsters you release (as opposed to donating them). In the future there will also be indicators to tell you when you gain or lose affection with NPCs.
- New holstaurus barn.
- There is now an option to auto-skip dialog, for those who truly hate words. Using the skip button during dialog will also now skip through unimportant (non-game-altering) dialog choices automatically.
- There is now a Harvest All button.
- You can now donate monsters as soon as they're born.
- You can now see how many guild points you have right on your hud.
- We've made the accumulation of wealth 85% more satisfying.
- The Status Menu now tells you when/for how long you're pregnant.
Bug Fixes
- Keyboard shortcuts should become randomly unresponsive less often
- Fixed various UI bugs
Debug Codes
- There's now a debug code to give yourself guild points
- There're now debug codes to change a monster's hair, face, skintone, and colorscheme
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UPDATE (6/23/14): Alpha Version 4.9
Additions
- Get ready to have a cow, since the new Holstauruses are here! Just the idle animation and variations for this update, but they're adorable and I'm pretty pleased with how they turned out.
- New animations: Futa Elf idle, Catgirl/Catgirl (still WIP), Catgirl/Male Elf, and Demon/Male Elf. If you watch the new Futa Elf idle and Demon/Male Elf animation for long enough you may see a neat surprise!
- New facial animation system: monsters can show a little more personality now, though we've yet to exploit it to its fullest yet.
Bug Fixes
- Skin color should inherit correctly for updated monster models, there still may be some weirdness with hair color or cross-species, though
- Small bits and bobs
Known Issues
- Some facial variations/expressions might not display consistently between some animations
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UPDATE (6/2/14): Alpha Version 4.8.1
Just tossed up a hotfix on the Patreon for 4.8 that should rectify some of the animation issues with the new felf/dickwolf animations.
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UPDATE (5/31/14): Alpha Version 4.8
Additions
- Monster donations/guild services have been added to the game. Go to the pens to donate a monster to the guild to get guild points, which you can spend in the guild services window in the guildhall by clicking on the notice board. The UI is still placeholder, and while stat/trait/store size upgrades and the ability to refresh clients work, you can't use the ordering system just yet.
- The brand spanking new Demon models have been added to the game, with a plethora of new variations
- The Elf Stockades and the Demon Pit have been added to the game
- Two new animations for Dickwolves/Elf Girls (rubbing and insertion, the animation will vary depending on whether their mating produces offspring or not)
Bug Fixes
- Fixed some minor menu errors (combo boxes staying when you close a window, etc)
- Reworked the system for applying color/variations to monsters
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UPDATE (5/20/14): Alpha Version 4.7
Additions
- New models and variations for male and female elves
- Dickwolf x Dickwolf and Dickwolf x Breeder sex animations
Bug Fixes
- Minor bug fixes
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UPDATE (4/30/14): Alpha Version 4.6
Additions
- Catgirls and Dickwolves have undergone a visual overhaul, including dozens of new variations
- Brand new Catgirl/Dickwolf and Futa Catgirl/Dickwolf sex animations
- The Catgirl Kennel and Dickwolf Yard have been remade
- Small new Catgirl event
- Spiffy new splash screens, new Status menu (unfinished), and some other UI odds and ends
- A few NPCs have been redone
Bug Fixes
- Animation framerate should be increased significantly
- Fixed a number of bugs that were occurring with random Events
- Fixed some UI bugs
- Harvesting animations are now correctly turned off along with other sex animations when disabled in the options menu
- Replaced a lot of the compressed images, if you find any that I missed please let me know
- Added a scrollbar back to the lists
Known Issues
- Catgirls and Dickwolves new colors/variations do not correlate to their colors/variations in old animations
- Catgirls and Dickwolves may not inherit or transmit visual features to their offspring correctly, due to the fact that the rest of the monsters haven't been visually updated yet.
- Face images in the breeding menu match the old models instead of the new ones
- The Status menu doesn't correctly tell you when you're pregnant/when you're due
- The Albino trait was temporarily disabled
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UPDATE (4/27/14): Alpha Version 4.5.2
Update on the 30th will probably be mostly interface and bug fixes.
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UPDATE (4/26/14): Alpha Version 4.5.1
Additions
- Catgirl/Dickwolf sex animation! (Unfortunately the catgirl hair/eye variations don't work just yet, working on it, sound is also currently disabled for the animation)
Bug Fixes
- Harvesting animations are now correctly turned off along with other sex animations when disabled in the options menu
- Fixed another few compressed images
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UPDATE (4/24/14): Alpha Version 4.5
Additions
- Catgirls and Dickwolves have undergone a visual overhaul, including dozens of new variations
- The Catgirl Kennel and Dickwolf Yard have been remade
- A few NPCs have been redone
Bug Fixes
- Replaced a lot of the compressed images, if you find any that I missed please let me know
- Added a scrollbar back to the lists
Known Issues
- Catgirls and Dickwolves may not inherit or transmit visual features to their offspring correctly, due to the fact that the rest of the monsters haven't been visually updated yet.
- The scrollbar is a little janky looking
- The Catgirl Idle animation is still a WIP, and has a bit of jerky animation/floaty bits
- Unfortunately I didn't get the chance to get around to handling a lot of the bug reports yet, I'll try to address the more pressing ones ASAP
- I temporarily disabled the hover-over in the monster shop due to a bug, I intend to get that working again soon
- Face images in the breeding menu match the old models instead of the new ones
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UPDATE (4/6/14): Alpha Version 4.4.1
???
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UPDATE (3/30/14): Alpha Version 4.4
Additions
- UI Overhaul: The monster shop, the consumable shop, the building shop, the clients menu, the breeding menu, the monster menu, the inventory menu, and many of the small menus have all been overhauled. The UI overhaul is a work in progress - Not all of the UI has been finished and much of the new UI is still in a rough state; we're looking for as many bug reports and opinions on the UI changes as possible. I'll be supplying hotfixes throughout the week as necessary.
- Random events: 2 large sex scene events, 2 small character events, and a handful of overheard
conversations (frequency on these events is still being balanced)
- You can now be introduced to Kay and Levi
- The Marquis and Marchioness finally remembered their housewarming gift
- There's a couple new consumable effects to play around with
Bug Fixes
- Consumable ratings can now go all the way to five stars
Balance
- Removed "less than" Client Requirements
- Consumables raise mod by four times as much
- Consumables sell for slightly more
- It now takes 10 minutes to enter any of the pens from the ranch or enter the guild from the town
Debug Codes
- You can now use debug codes to unlock gold and silver traits
- There is now a debug code to generate new clients
- There is now a debug code to change particular monster stats
- There are now debug codes to change both monster and player pregnancy rates
- If you want access to these debug codes, become a patron
Known Bugs
- Pregnancy still doesn't correctly display on a lot of animations (waiting until new PC sprite is done to fix this)
- The Feral trait is not yet in the game and as such can't be selected
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UPDATE (2/28/14): Alpha Version 4.3
S-Purple's art update!
This update is mostly just replacing much of my art with Shwig's. The process isn't nearly done yet, so in many places my art is still lingering around, the dialog portraits don't have all of their different expressions yet, some things are still being redesigned, etc.
There have also been a few bug fixes, but some of the older bugs are still lingering around.
Expect the rest of the promised Events update to be coming later in March, along with the rest of the art overhaul. The re-factoring is still ongoing as well.
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UPDATE (1/26/14): Alpha Version 4.2
This update is actually mostly storyline/backstory and includes a lot of dialogue that’s all available to you from the beginning of the game. The rest of the updates are fairly minor.
- The Guildhall is now available in Town (unfinished)
- Conversations with Roxie, Cordelia, and Saint Lily are now available
- The Event back-end is in place, which should allow me to produce a ton of new events in the next couple of months
- New eyes and haircuts for male elves
- Demon x Catgirl sex anim (rough)
- Minor bug fixes
Known Issues:
- Roxie mentions donations, which don’t exist yet
- Cordelia is a lying bitch and will never give you work no matter how many times you come back to talk to her
- The Marquis and Marchioness still don’t actually give you any semen
- A bunch of pregnant player animations are broken for reasons that are still completely mysterious to me, will fix in the future
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UPDATE (12/21/13): Alpha Version 4.1
This is mostly bug fixes, hopefully there will generally be less weirdness with the Neoteny and Futa traits in general, particularly when breeding with the player. As always, make sure to let me know in comments what bugs are still around/new bugs, etc.
You can now get futa elven slave girls, and futa kittengirls.
New Sex Animations:
Male/Male:
- Elven Slave Boy/Elven Slave Boy
- Dickwolf/Elven Slave Boy
- Dickwolf/Butt Stallion
Male/Female:
- Dickwolf/Elven Slave Girl
Futa:
- Futa Catgirl/Player
- Futa Elven Slave Girl/Catgirl
Known Issues:
- A lot of the gameplay is still currently pretty unbalanced. I have some ideas for some major changes to this, as in ground-up changes to how stats and mods and what-not work. I will share them with you all before I make any changes.
- The player won't give birth on the first of the month.
I plan to make another blog post later tonight or tomorrow and detail out a lot of the plans I have for the game going forward/explain some of the changes I intend to make/some of the suggestions I've gotten that I plan on using.
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HOTFIX 3 (12/9/13): Hotfix 4.0.1 -> 4.0.3
Tried to fix some bugs.
- Game breaking issues with the Elves should be resolved
- You should be able to sell Elves to clients now
- Tried to fix some of the weirdness going on with breeding Futanari creatures, let me know if there's still problems with it
- Intro dialog should be fixed
EDIT:
- Fixed the null monstertype requirements
EDIT2:
- Fixed Save problem, but it might fuck up your saves from earlier
EDIT3:
My intention is to have the new website available for testing purposes by the end of the week, but I'm giving no guarantees on that. The next major game update will be on the 20th and will likely contain animations, bug fixes, and balance changes.
- Fixed Save problem, might fuck up your saves from earlier, though.
HOTFIX 2 (12/9/13):
- Fixed null monstertype requirements.
HOTFIX (12/9/13):
Tried to fix some bugs.
- Game breaking issues with the Elves should be resolved
- You should be able to sell Elves to clients now
- Tried to fix some of the weirdness going on with breeding Futanari creatures, let me know if there's still problems with it
- Intro dialog should be fixed
[свернуть]
UPDATE (12/6/13): Alpha Version 4.0
I wasn't able to fit in as many animations as I wanted to this update. Notably absent are the male/male animations, sorry! I know you guys have been waiting a long time for those, I promise that next update will be super gay to make up for it . Also, there's a lot of new stuff that will probably break in this update, so let me know about any serious bugs and I'll see if I can't fix them ASAP.
- There's now an options menu that allows you to turn on/off different types of sexual content. If you turn off the traits your monsters can still get those traits and it won't affect gameplay, however they'll have no visual effect on your monsters.
- Catgirls can now get the Futanari trait, which allows them to produce offspring with both male and female monsters. The only futa animation I have in so far is futacatgirl/catgirl.
- You can now purchase the Demon Pit ranch upgrade and get Demons. The only demon animation so far is demon/player.
- You can now purchase the Elf Stockades ranch upgrade and get both Male and Female Elves. Unfortunately there's no elf animations yet, and I'm still working on the male elf idleanim and hair/eye/mouth variations.
Known issues:
- A lot of the gameplay is currently pretty unbalanced; I'll be focusing on rebalancing soon
- If you have Neoteny and Futanari on the same monster, it will ignore Neoteny
- Male elf has no idleanim
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UPDATE (11/27/13): Alpha Version 3.9
Unfortunately a lot of the new content I've been working on has been acting up so the update will be a lot lighter than I'd like. Just two new kittengirl animations (one of them is pretty unfinished), two new neoteny monsters, and a couple new eyes and hairstyles. The options menu still doesn't work so you can't disable Neoteny yet. Also, I'm aware that I never got around to fixing some of the older bugs. Let me know which ones still keep popping up.
The new website is going to be delayed until next week due to some dealings I still need to have with the company that will be running the credit card transactions (apparently I'm too obscene for paypal).
Early next week I'll have the Options menu working, Elves, some Male/Male animations, Demons, and the Futanari trait working for catgirls. Most of this stuff is actually already in the files, it's just that I didn't have the time to get it all working before Thanksgiving snuck up on me, sorry about that.
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UPDATE (8/26/13): Alpha Build 3.8.2
Admittedly another less-exciting update, but the good stuff is set to be released next Sunday.
- New Holstaurus/Holstaurus animation
- Bug fixes concerning issues with Neoteny
- Changed the way the animation in the pens works, should look much nicer now
- Other assorted bug fixes
[свернуть]
UPDATE (8/18/13): Alpha Build 3.8
HOTFIX 2 (8/19/13): Player pregnancy should be fixed.
HOTFIX (8/19/13): Gamebreaking shop bug should be fixed, let me know if there are still problems.
UPDATE (8/18/13): Alpha Version 3.8
This update is relatively unexciting, unfortunately. Mostly just functional stuff. Never fear, though, next update will include a crop of new animations and ideally some more storyline content.
The Neoteny trait is now in the game. Currently only the Kittengirl is included, and none of her sex animations are included yet (other monster types can get the Neoteny trait but it has no effect). Players start with Neoteny unlocked in this version for testing purposes (though it doesn't show up on the unlocked traits menu). The options menu also isn't implemented yet, so it won't be possible to turn off Neoteny until the update next Sunday. Mostly I just want to see if there are any serious bugs with Neoteny.
As an additional bug fix, the consumable store finally allows you access to consumables from every monster type from the beginning.
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UPDATE (8/13/13): Hotfix for 3.7
Various small bug fixes, menus should refresh correctly/client button should work better, etc.
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UPDATE (8/4/13): Alpha Build 3.7
- Updated breeding menu. Click once to select the first monster, again to select the second, you can click the colored box or hit the 1 and 2 keys to change whether you are selecting the monster corresponding the the first (orange) or second (blue) spot. The tabs on the left allow you to sort by monster types. You still must breed a monster with itself to get it to breed with the player (this will change). Let me know what you think of the new menu
- Implemented dialog choices. Not using them an awful lot just yet.
- Messed with rate of trait accumulation. Let me know how it works.
- Hopefully fixed the bug that was causing you to have two games going at the same time when you went back to main menu and started a new one.
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UPDATE (6/9/13): Alpha Build 3.6
Here's the relatively small update that I had planned for last weekend, before I got sick.
Thanks to Campfire for the music (there's more that I haven't added yet too)! Note that there is a mute button if you want to turn off sound (right now you'll mute both the music and the sound from animations, this will be changed in the future).
I've nerfed store-bought monsters significantly, and changed the way in which their stat caps are determined. I've also made clients a little bit easier to complete. I've halved the amount of time it takes for you to both feed and harvest monsters, hopefully making consumable use a bit more attractive.
You should no longer be able to get two different appearance changing traits on the same monster, nor should you be able to get cruel and altruistic on the same monster. There may be an issue with clients still asking for these things together on a monster.
The bug in which loss immunity traits and consumables didn't work should now be rectified.
Known Issues:
- Still not sure what's causing the save weirdness with the downloadable version of the game. Note: there's a chance that saves made with the downloadable version will interfere with the browser version in unpredictable ways. Clearing your cookies may be able to fix this. If you run into these problems please let me know in as much detail as possible.
- The mute button doesn't always correctly show if the game is muted or not. Clicking it a few times will always fix this.
[свернуть]
UPDATE (5/19/13): Alpha Build 3.5
Thanks to CoyoteRedMoon for his Kala art (sorry for scribbling on it, it's just for this scene I promise )
As ever, game breaking bugs are very possible in this version. Also, saves are will not transfer. One of my goals is to allow saves to be transferable by next month.
- Cumshots: All of the male-female monster pairings should now have cum-shot endings. They'll cum outside unless this breeding produces offspring, in which case they'll cum inside. The animations are still very rough and unfinished, so bear with me (final animations will include much more movement). The player does not yet have cum-shot endings for her breeding animations, but she will in the next update.
- New dialogue: Included some new dialogue teasing at the further storyline of the game and introducing you to some more characters. All the new dialogue will occur within the first few days. Much more to come on that front.
- Stat growth has been significantly changed, thanks to Werefrog for the equation, and Lonewolf and the rest for helping out with the math discussion. This may seriously affect balance, let me know how you like it.
- Other balance changes: made breeding modifier transfers harder, made human intellect a stacking trait
Known issues/intended fixes/changes that didn't make it in yet:
- Demons are not yet implemented, removed them from the monster type count to make people stop searching for them
- Unlocked traits that are species specific do not show up in the unlocked traits menu (Too Stronk, Greased Lightning, etc)
- Store monsters still accrue traits too quickly
- Animations/names in the monster pens are still a bit screwey
- There are some shenanigans that occur if you attempt to sell to a client while the game is asking you to release a monster
There will be another update on 6/2. If I can help it I'll do another update inbetween but there's a significant chance I won't be able to. I'm going to try to update the voting features and add sketches ASAP.
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UPDATE (4/29/13): Alpha Version 3.4
HOTFIX 4: 3.4.4
- Should fix the issue where traits were not being correctly recognized by clients.
(LESS) NINJA HOTFIX 3: 3.4.3
- Hopefully fixed trait unlocks via clients. Let me know if it works correctly.
NINJA HOTFIX 2: 3.4.2
- Altered how store monsters were generated to hopefully make clients less trivial. Also upped the cost for the ranch upgrades.
NINJA HOTFIX: 3.4.1
- Fixed a bug that was making gold clients not fulfill correctly and letting you spam it for infinite gil.
Still a good possibility of game-breaking bugs. Let me know right away if you find any.
Player Pregnancy- The "first draft" of player pregnancy is now in the game! The player has a 1/15 chance of getting pregnant when you have sex with a male monster (this can be increased by fertility increasing consumables and traits). The player will carry the monster through a 7 day term, at the ending of which the new monster is born. The monster will be the same type and appearance as its father, with a very high probability of retaining its fathers stats. There are two rare traits that can only be obtained through player pregnancy. Currently there is no option to turn off pregnant animations, but this will be included later. Let me know how you feel about the very exaggerated pregnancy.
Status Screen- There's now a menu for viewing information about your player and the traits that you've unlocked.
Let me know if there's any bug fixes that I've missed.
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UPDATE (4/15/13): Alpha Version 3.3
There's a high probability of game-breaking bugs in this version, so let me know if you spot any ASAP and I'll try to hotfix. There have also been some big balance changes that haven't been thoroughly tested so let me know how it is. For the most part this update is pretty small. Also, the tutorial is now out-of-date in many places, sorry.
- Reputation has been removed, and replaced with a system that determines the stats requested by clients and possessed by store monsters based directly on the stats of monsters that you've raised so far.
- Delilah raises her demands based on how much money you've made (this system is still a placeholder, right now she just asks for an additional amount equal to how much you have left over when she comes for the check, so it can be avoided by going on buying sprees right before she comes).
- Clients have been changed (thanks to Ironvein for the suggestion): Ranch upgrades are no longer unlocked through gold clients and instead are all available at the start of the game as long as you have enough money to buy them. Instead, when you complete a silver client a new trait will be unlocked, and when you complete a gold client you have a chance to unlock a rare and powerful trait in addition to the chance to unlock regular traits.
- Consumables now increase MOD by twice as much and are worth half as much money. There are also new traits that, once unlocked, can give a monster the consumable effect of another monster type in addition to their own consumable effect.
- A number of minor changes to how various traits and stats work.
- One unfinished cum-shot animation
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UPDATE (3/17/13): Alpha Version 3.2
HOTFIX 3.2.1 (3/18/13):
- Fixed lock-up issue with the Consumable Store buy/sell menu
- Added a button that you can click to leave the donation page
- Fixed a problem that temporarily disabled hotkeys
Known Issues:
- Closing the breeding or client menu with the monster type selector combo box open will cause a crash (silly problem, but I need to make some changes to how menus are handled to fix it)
Alright, lots of new gameplay stuff in this one, not too much new art or sex scenes (just a couple of holstaurus animations, still no harvest). Unfortunately I've been working on adding things all day so I've had barely any time to test it. Let me know if you guys find bugs and I'll try to fix them quickly.
I've made huge changes to the balance of the game, but like I said I haven't been able to test them yet so it may be entirely out of whack. Don't be surprised if the game becomes impossible or EZ-mode out of nowhere.
- Stat Caps: Monsters now have stat caps. Monsters will always inherit the greater of two stat caps from their parents, as well as an additional amount of stat cap growth. A monster is stuck with its stat cap forever: if you want to get high stat creatures, you're going to have to breed or buy monsters with higher stat caps.
- Trait Stacking: You can no longer get duplicate traits. Instead, certain traits can stack (ie, breed a monster with Added Value 1 to another monster with Added Value 1 and you might get a monster with Added Value 2, additionally if you were to breed a monster with Added Value 2 to another monster with Added Value 2, you could get a monster with Added Value 4). Traits can stack up to 10. To counteract how potentially powerful this is, HERP-DERP has another horrifying consequence: it will remove all other traits.
- New Traits: Tons of new traits. They all SHOULD be working, but there's a high chance that some of them might be buggy. Let me know if you find any.
- Species-specific Traits: Some traits can only be found on specific monster types (for instance, Greased Lightning can only be found on Catgirls).
- Increased Client Difficulty: All Clients will now scale up the number of demands they make with your reputation. They also now will request certain stats to be UNDER a certain value.
- Debt Payments: Now at the beginning of every month you must make debt payments to Delilah or you'll get a game over (currently there's no penalty with just continuing on after a game over). She starts at 2,000 gil and then doubles her demand each month. It's not necessarily intended for you to be able to keep up with her, as this is just a placeholder for how the actual debt system will work. It's also technically possible for you to beat the game now (and I even added an ending!) if you pay off the entire 10,000,000 gil that you owe to Delilah. I don't actually know whether this would be any fun to do, though.
- Bug fixes: Tons and tons of little bug fixes and convenience additions. Some things (out of many more):
- Scrollbar for Clients when their demands fill the entire box
- "Sell All" button in the Consumable Store
- Breeding Modifier colors fixed at high values (BMs should also cap at bright green and not get any higher)
- Hitting SPACE with no windows open will return you to the RanchMap
- Moving between locations will close all windows
- Various duplication bugs should be fixed
I am sure there are still plenty around, though. Let me know which ones I missed.
Things that just barely didn't make the cut into this version:
- Shortcuts for the Interaction Menu
- Tooltips to let you know how long actions will take and warn you about incest
- The ability to see your monsters' fertility and pregnancy chance
Hopefully I didn't forget anything
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UPDATE (3/6/13):
I'm going to be adding monsters to the game in male->female->male->female order, so as per the poll the next monsters to go in the game will be:
Marlboros (tentacle monster)->Foxgirls->Elves->Viera (bunnygirls)
New poll up for male monsters. Expect a big post pretty soon explaining all the features I intend to add over time. I will also probably have a small update on Sunday (a few more animations/traits/dialog).
I'm considering a new method for polling. As it is, I like making the game and I'm glad you guys all like it, but it really eats up a lot of my time. I would be able to devote a lot more time and effort to it if I could get a little financial support out of it. Some people have expressed interest in donating in order to get their personal favorite suggestions added to the game.
The new polling system would be like this: I will put up polls for new monsters and features. In order to vote on the poll, you would have to donate $1 per vote. Whichever monster or feature won the most votes would go in the game next. If your choice didn't win, then you still get to keep the votes you bought and they will transfer over to the next poll. For larger donations, you will be able to choose a suggestion that goes on the poll yourself.
If I end up generating a good deal of donations, I'll even be able to hire additional artists or coders to help expand the game.
How do you guys feel about this?
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UPDATE (3/1/13): Breeding Season (Monster Breeder) Alpha version 3.1
I've got a development blog now, check it out at https://breedingseasongame.blogspot.com
-A lot of bug fixes: most of the older major bugs should be sorted out by now. Saves should work reasonably well now. If they're still a problem let me know.
-NEW MONSTER: HOLSTAURUS. Most of the animations are still missing though, sadly.
-New animations were added for the Butt Stallion, please enjoy them.
-A tutorial has been added. It's a little crappy, but it'll do for now at least.
-A terrifying new punishment has been added for too much incest
SOUND WARNING: When you harvest a dickwolf some of the scenes have sound.
EDIT: Ooops, accidentally put up my cheater version with all the monsters unlocked. Can't have that.
HOTFIX (3/2/2013): Made a small change that should hopefully fix the Holstaurus Milk. Let me know how it works.
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UPDATE (2/21/13):
Comments on the Updates:
Story- Sounds like there's going to be a deeper story after all, whats better is that once the story is implemented players will have a motivation to earn Gil fast.
Town- Nice, making shops and other buildings separate when you enter town. Very good.
Changes to Ranch- Don't know how I feel about the removal of the Harpy cage as a starting part of the ranch, it takes a lot of the variety out of the very start of the game; which can lead to the game being boring or stale at the beginning.
Reputation- I like that instead of setting certain hidden objectives to earn new things, you now have a building reputation that is based on the monster sales you make.
Difficulty Increase(?)- I don't know if this is just me, but I seem to be having a lot more trouble earning the big bucks. Given that the story says you need to have 10,000 Gil on the 30th every month, I was just barely able to earn 10,000 Gil before the first payment period. (once the story is implemented) Reducing monster cost, increasing beginning Gil, or increasing the reward for each client would help.
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UPDATE (2/19/13): Monster breeder 2 19.02.13 update
I made a small change. Hopefully the crashing issue should no longer happen.
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UPDATE (2/18/13): Monster breeder 2 18.02.13 update
This version is a little janky. Sorry, no new monsters and only one new animation, also no tutorial yet. Significant chance this version will be pretty buggy, so please do report if you run into any of them.
- A number of buttons don't work yet, a lot of art is unfinished and some animations are missing or in strange orientations, I am aware of this. The game has also yet to be balanced, so don't be surprised if some things are way too easy or difficult
- Added a Save feature. This will likely be very buggy so please test it out but don't rely on it. SAVES WILL NOT WORK BETWEEN DIFFERENT UPDATES.
- Added hotkeys: SPACE will close any window and progress dialog forward. Further hotkeys are indicated on the buttons they activate. This might also be a bit buggy so let me know if you're having problems with it.
- Added Ranch Upgrades: You have to purchase ranch upgrades in order to get new monster types. The Harpy Aviary has been removed as a starting building and must now be purchased from the upgrade store. The Butt Stallion Stable will become available in the upgrade store when you have completed a gold client.
- Added consumable effects: Consumables now have effects based on the monster type that produced them.
- Added scrolling Trait viewer and descriptions.
- Added the town and moved some menus there, but not much else exciting there yet.
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UPDATE (2/9/13): Monster Breeder 2
More stuff added, but there's still a lot of things missing and much of the stuff in there is placeholder/subject to change. Still no tutorial, but it will probably be in the next update I make.
- You can now buy, sell, harvest, and use consumables. The quality of the consumables is based on the stats of the monster you harvest from. Right now the consumables just raise the "MOD" of a stat, which is the growth modifier (basically, all changes to the stat are multiplied by the MOD number). To harvest or feed a monster, visit it in it's cage/pen. Raise a monster's FER to allow it to feed more times in a day, and raise it's STA to allow it to be harvested more.
- There is a time system in place, which means you can run out of time in a day. Raise a monster's DEX in order to take less time to perform actions with that monster.
- Breeding a male and female monster together has a ~1/10 chance of producing a new monster (in the final version monsters will not be born instantly, and there will be ways to modify the chance of producing offspring). The child monster will have stats/traits based on its parents.
- Reputation affects the quality of monsters/consumables available in the stores as well as the difficulty of clients, it is raised by selling monsters/consumables.
- I've partially implemented a SECRET NEW MONSTER. You can unlock it by completing a gold client. It doesn't have a ranch building yet (and so can't be fed/harvested) and many of its animations are still missing.
Known Issues:
- You can have more monsters than you're able to see in their ranch building. You're actually supposed to be limited to 5 monsters per monster type but I haven't implemented that yet.
5.8 patch notes
Additions
- New breeding pen animations: Demon x Catgirl, Male Breeder x Catgirl, Harpy x Catgirl
- On 2/14 in-game you'll have a chance to meet Amadour and have a male/male encounter with him. The text for the event is currently unfinished, and it still triggers for female breeders. Vanilly really put work into the animations for this one!
- Items are now partially implemented: you can harvest monsters in order to get a consumable for each stored up heart they have. Monsters are now fed from the breeding menu. Each time a monster is fed a consumable it has a percentage chance to gain a stat increase based on the type of consumable and the consumable quality. You can't purchase or sell them yet.
- New character portraits for Levi, Lily, Delilah, and Cordelia
- Many old events were returned to the game, though not all. You'll be able to get the random wild dickwolf and catgirl events again, but some animations may be missing.
- $10+ patrons will be able to use debug codes in order to see the animations for the alpha dickwolf and dickwolf foursome events (these events are awaiting implementation)
- The Map screen now works and allows you to go to the forest and beach, but the events there aren't yet functioning
Bug Fixes
- Fixed the issue with the Elf Stockades, they should work correctly now
- Hotkeys should work properly in more menus
Known Issues
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- Events do not correctly recognize the gender of the breeder yet
- The breeder will sometimes become duplicated in the breeding menu
- Requests loaded from save files will not be able to be completed, but new requests will work correctly
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UPDATE (02/01/15): Alpha Version 5.7
5.7 patch notes
Additions
- Brand new Save system: You can have up to six save files to quick save/load from
- These pages of six save files each can be saved to or loaded from your local computer, so you can ensure that you never lose your saves
- From now on saves will transfer between different versions much more easily
- Save files are now written in JSON and all values in the saves can be edited directly, meaning you can change your save however you'd like (if you can figure out the JSON)
Minor
- Map and Inventory screens are half-implemented and do not work correctly yet
- New Traits are partially implemented
Known Issues
- Sometimes when loading from local files the button says "Save", which is weird... (still loads correctly, though)
- A couple catgirl animations are still broken (they'll be replaced with better animations soon)
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UPDATE (01/02/15): Alpha Version 5.6
Additions:
- You can now choose to be a male breeder
- There are two new sex animations for the male breeder: Male Breeder x Female Elf and Male Breeder x Holstaurus
- The breeder now shows up as selectable in the breeding menu. Currently when using the breeder to breed they will behave exactly like monsters (including instant birth without pregnancy for new offspring), though this will change
- The Options menu is now implemented, and you can disable sex animations
- There are now debug codes for the new build, including a code that allows you to call an event by name
Bug Fixes:
- Monsters should no longer breed with themselves
Known Issues:
- Still have to fix some animation errors with the catgirls
- There are still many game systems that have not yet implemented into the new build
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UPDATE (12/11/14): Alpha Version 5.5.1
https://breedingseasongame.blogspot.ru/2014/12/alpha...for-patrons.html
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UPDATE (12/01/14): Alpha Version 5.5
https://breedingseasongame.blogspot.ru/2014/12/alpha-build-55-for-patrons.html
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UPDATE (11/25/14): Alpha Version 5.4.2 (Demo)
Here's an update of the demo build from last night for patrons. This one has more of the monsters working (everything but Seraphs and Fluffdragons), and about 9 of the sex animations currently integrated (that was just what I could throw in tonight). It's just supposed to be another thing for you guys to play around with. I realize that the menus are really laggy with this many creatures; I have some methods of fixing the lag that I'll be able to attempt that should make it considerably less of a problem. The build is still very rough at this point, but it's shaping up quicker each day and most of the major hurdles to getting to a playable state are out of the way.
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UPDATE (11/25/14): Alpha Version 5.4.1 (Demo)
Alright, the AnimationViewer continues to be a butt. What I'm going to do is put up the build I have currently that just adds offspring (minus some bits of UI like being shown newborn monsters correctly)
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UPDATE (11/16/14): New Animation Preview
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UPDATE (11/16/14): Alpha Version 5.4
This build is still very restricted in what it can do; for the most part it's just a demo of the new breeding menu, but I wanted to put it up immediately just so you guys can have something after months of patient waiting. Sex animations are not displaying correctly yet nor can offspring be produced, but I'm close to having both those functions working. I will be uploading an additional build next week that should have more of the game working, and by the end of the month it should be fully playable.
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UPDATE (9/1/14): Alpha Version 5.3
5.3 patch notes
Additions
- A questline featuring the Marchioness has been added, culminating in a sex scene (with animation). Don't worry, this is just the beginning of her storyline (you'll be able to get pregnant from her eventually). Also, the requirements may be a little brutal currently.
- Seraphs, a new monster type, have been added to the game. They're fairly unique in the way their consumables/breeding work. You can't get a Seraph from normal breeding, but must actually feed their consumable to a monster in order to get a new Seraph from breeding. In order to unlock them, you must complete the Marchioness questline.
- The basic pen expansion system is in place (though, unfortunatley you can't expand pen size yet). Currently it allows you to make the Seraph Cage expansion to the Harpy Aviary once you've unlocked it.
- The Seraph Cage and Harpy Aviary pen interiors have been added.
Bug Fixes
- Butt Stallions have been renamed to Stallions (don't worry, they're still all about butts, though)
- Fixed some minor issues with the event system; the event freezing bug may still be at large, but it should be wiped out with an event system rewrite soon
Known Issues
- Lots of bugs I know are still crawling around, next update will include a major bug hunt
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UPDATE (8/24/14): Alpha Version 5.2
Additions
- Aitako and Wiggles from SLT make a special appearance in a couple of new beach-based events, including a rather huge sex scene! And yes, we do plan on giving the scene some art and animations in the future.
- A handful of new small events that take place at the beach, including a new one with Kay
- Demon x Holstaurus Animation, with a close-up scene!
- Stallion x Holstaurus Animation
- A couple of neat new special event consumables; absolutely cannot guarantee that they're not crazy imbalanced, but hopefuly they're at least interesting
- Updated dialog portraits including Margo, Roxie, the Marquis, and the Marchioness
Bug Fixes
- You can click through the victory screen, in order to continue playing right away after you beat the game(the song keeps playing, but you can mute it)
- Fixed holstaurus/futaurus animation color/variation issues
- Cleaned up the female elf x stallion and female elf x demon animations a little
- The game should no longer be haunted by phantom nipples when you have a newborn futaurus
- There should be less invisible junk blocking you from clicking monster silhouettes in the pens
- Outlines now work correctly in the Holstaurus/Stallion pens
- Breed/harvest count and feed count should be able to display larger numbers now
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UPDATE (8/11/14): Alpha Version 5.1.1
This hotfix includes the Harpies with their new look and variations and a WIP idle animation (planning on toning it down and redoing the wing animation), as well as the fix for the stables problem.
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UPDATE (7/28/14): Alpha Version 5.1
Non-comprehensive list of additions:
- Map System and new places to visit: Beach, Forest, Kala's Camp, Marquis' Chateau (nothing in those places yet, though)
- Lily has a volunteering option open to you if you come back to the guild later on. It'll allow you to get GP by spending time and breed/harvests from your monsters.
- Futanari Holstaurus
- New Stallion Stables
- Female Elf/Stallion and Female Elf/Demon hot-dogging animations (WIP and no penetration yet, but they'll have some later)
- Futa Elf/Catgirl Animation
- Futa Holstaurus/Male Elf Animation
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UPDATE (7/9/14): Alpha Version 5.0.1
Bug Fixes
- Raising the store stats level should now correctly raise monster stat caps. Stat caps will no longer grow on their own unless you upgrade the store.
- You should now retain the ability to refresh clients using GP after loading from a save
- The Harvest All button should now work correctly
- You can now hold a maximum of 100 consumables at a time in your inventory, you may be able to upgrade this later
- Progressing to the next scene of multi-part animations should now work correctly
- Various minor tweaks
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UPDATE (7/1/14): Alpha Version 5.0
5.0 patch notes
Additions
- Your first peek at the new vanilla stallions. They're not entirely implemented yet (lacking mane/head variations).
- You can now use the ordering system in the guild services menu! Use it to order a higher chance of getting certain monstertypes/traits in the store for 5 days. Not entirely balanced yet.
- The base for the affection system is now in place. After you meet NPCs, you can look under the "Contacts" section of the status menu to see how much affection they have for you. Once more events are implemented, you'll be able to raise NPC's affection through particular choices/completeing particular tasks for them, and doing so will unlock new events with them. Right now the only implementation so far is that Kala will like you more the more monsters you release (as opposed to donating them). In the future there will also be indicators to tell you when you gain or lose affection with NPCs.
- New holstaurus barn.
- There is now an option to auto-skip dialog, for those who truly hate words. Using the skip button during dialog will also now skip through unimportant (non-game-altering) dialog choices automatically.
- There is now a Harvest All button.
- You can now donate monsters as soon as they're born.
- You can now see how many guild points you have right on your hud.
- We've made the accumulation of wealth 85% more satisfying.
- The Status Menu now tells you when/for how long you're pregnant.
Bug Fixes
- Keyboard shortcuts should become randomly unresponsive less often
- Fixed various UI bugs
Debug Codes
- There's now a debug code to give yourself guild points
- There're now debug codes to change a monster's hair, face, skintone, and colorscheme
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UPDATE (6/23/14): Alpha Version 4.9
Additions
- Get ready to have a cow, since the new Holstauruses are here! Just the idle animation and variations for this update, but they're adorable and I'm pretty pleased with how they turned out.
- New animations: Futa Elf idle, Catgirl/Catgirl (still WIP), Catgirl/Male Elf, and Demon/Male Elf. If you watch the new Futa Elf idle and Demon/Male Elf animation for long enough you may see a neat surprise!
- New facial animation system: monsters can show a little more personality now, though we've yet to exploit it to its fullest yet.
Bug Fixes
- Skin color should inherit correctly for updated monster models, there still may be some weirdness with hair color or cross-species, though
- Small bits and bobs
Known Issues
- Some facial variations/expressions might not display consistently between some animations
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UPDATE (6/2/14): Alpha Version 4.8.1
Just tossed up a hotfix on the Patreon for 4.8 that should rectify some of the animation issues with the new felf/dickwolf animations.
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UPDATE (5/31/14): Alpha Version 4.8
Additions
- Monster donations/guild services have been added to the game. Go to the pens to donate a monster to the guild to get guild points, which you can spend in the guild services window in the guildhall by clicking on the notice board. The UI is still placeholder, and while stat/trait/store size upgrades and the ability to refresh clients work, you can't use the ordering system just yet.
- The brand spanking new Demon models have been added to the game, with a plethora of new variations
- The Elf Stockades and the Demon Pit have been added to the game
- Two new animations for Dickwolves/Elf Girls (rubbing and insertion, the animation will vary depending on whether their mating produces offspring or not)
Bug Fixes
- Fixed some minor menu errors (combo boxes staying when you close a window, etc)
- Reworked the system for applying color/variations to monsters
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UPDATE (5/20/14): Alpha Version 4.7
Additions
- New models and variations for male and female elves
- Dickwolf x Dickwolf and Dickwolf x Breeder sex animations
Bug Fixes
- Minor bug fixes
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UPDATE (4/30/14): Alpha Version 4.6
Additions
- Catgirls and Dickwolves have undergone a visual overhaul, including dozens of new variations
- Brand new Catgirl/Dickwolf and Futa Catgirl/Dickwolf sex animations
- The Catgirl Kennel and Dickwolf Yard have been remade
- Small new Catgirl event
- Spiffy new splash screens, new Status menu (unfinished), and some other UI odds and ends
- A few NPCs have been redone
Bug Fixes
- Animation framerate should be increased significantly
- Fixed a number of bugs that were occurring with random Events
- Fixed some UI bugs
- Harvesting animations are now correctly turned off along with other sex animations when disabled in the options menu
- Replaced a lot of the compressed images, if you find any that I missed please let me know
- Added a scrollbar back to the lists
Known Issues
- Catgirls and Dickwolves new colors/variations do not correlate to their colors/variations in old animations
- Catgirls and Dickwolves may not inherit or transmit visual features to their offspring correctly, due to the fact that the rest of the monsters haven't been visually updated yet.
- Face images in the breeding menu match the old models instead of the new ones
- The Status menu doesn't correctly tell you when you're pregnant/when you're due
- The Albino trait was temporarily disabled
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UPDATE (4/27/14): Alpha Version 4.5.2
Update on the 30th will probably be mostly interface and bug fixes.
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UPDATE (4/26/14): Alpha Version 4.5.1
Additions
- Catgirl/Dickwolf sex animation! (Unfortunately the catgirl hair/eye variations don't work just yet, working on it, sound is also currently disabled for the animation)
Bug Fixes
- Harvesting animations are now correctly turned off along with other sex animations when disabled in the options menu
- Fixed another few compressed images
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UPDATE (4/24/14): Alpha Version 4.5
Additions
- Catgirls and Dickwolves have undergone a visual overhaul, including dozens of new variations
- The Catgirl Kennel and Dickwolf Yard have been remade
- A few NPCs have been redone
Bug Fixes
- Replaced a lot of the compressed images, if you find any that I missed please let me know
- Added a scrollbar back to the lists
Known Issues
- Catgirls and Dickwolves may not inherit or transmit visual features to their offspring correctly, due to the fact that the rest of the monsters haven't been visually updated yet.
- The scrollbar is a little janky looking
- The Catgirl Idle animation is still a WIP, and has a bit of jerky animation/floaty bits
- Unfortunately I didn't get the chance to get around to handling a lot of the bug reports yet, I'll try to address the more pressing ones ASAP
- I temporarily disabled the hover-over in the monster shop due to a bug, I intend to get that working again soon
- Face images in the breeding menu match the old models instead of the new ones
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UPDATE (4/6/14): Alpha Version 4.4.1
???
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UPDATE (3/30/14): Alpha Version 4.4
Additions
- UI Overhaul: The monster shop, the consumable shop, the building shop, the clients menu, the breeding menu, the monster menu, the inventory menu, and many of the small menus have all been overhauled. The UI overhaul is a work in progress - Not all of the UI has been finished and much of the new UI is still in a rough state; we're looking for as many bug reports and opinions on the UI changes as possible. I'll be supplying hotfixes throughout the week as necessary.
- Random events: 2 large sex scene events, 2 small character events, and a handful of overheard
conversations (frequency on these events is still being balanced)
- You can now be introduced to Kay and Levi
- The Marquis and Marchioness finally remembered their housewarming gift
- There's a couple new consumable effects to play around with
Bug Fixes
- Consumable ratings can now go all the way to five stars
Balance
- Removed "less than" Client Requirements
- Consumables raise mod by four times as much
- Consumables sell for slightly more
- It now takes 10 minutes to enter any of the pens from the ranch or enter the guild from the town
Debug Codes
- You can now use debug codes to unlock gold and silver traits
- There is now a debug code to generate new clients
- There is now a debug code to change particular monster stats
- There are now debug codes to change both monster and player pregnancy rates
- If you want access to these debug codes, become a patron
Known Bugs
- Pregnancy still doesn't correctly display on a lot of animations (waiting until new PC sprite is done to fix this)
- The Feral trait is not yet in the game and as such can't be selected
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UPDATE (2/28/14): Alpha Version 4.3
S-Purple's art update!
This update is mostly just replacing much of my art with Shwig's. The process isn't nearly done yet, so in many places my art is still lingering around, the dialog portraits don't have all of their different expressions yet, some things are still being redesigned, etc.
There have also been a few bug fixes, but some of the older bugs are still lingering around.
Expect the rest of the promised Events update to be coming later in March, along with the rest of the art overhaul. The re-factoring is still ongoing as well.
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UPDATE (1/26/14): Alpha Version 4.2
This update is actually mostly storyline/backstory and includes a lot of dialogue that’s all available to you from the beginning of the game. The rest of the updates are fairly minor.
- The Guildhall is now available in Town (unfinished)
- Conversations with Roxie, Cordelia, and Saint Lily are now available
- The Event back-end is in place, which should allow me to produce a ton of new events in the next couple of months
- New eyes and haircuts for male elves
- Demon x Catgirl sex anim (rough)
- Minor bug fixes
Known Issues:
- Roxie mentions donations, which don’t exist yet
- Cordelia is a lying bitch and will never give you work no matter how many times you come back to talk to her
- The Marquis and Marchioness still don’t actually give you any semen
- A bunch of pregnant player animations are broken for reasons that are still completely mysterious to me, will fix in the future
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UPDATE (12/21/13): Alpha Version 4.1
This is mostly bug fixes, hopefully there will generally be less weirdness with the Neoteny and Futa traits in general, particularly when breeding with the player. As always, make sure to let me know in comments what bugs are still around/new bugs, etc.
You can now get futa elven slave girls, and futa kittengirls.
New Sex Animations:
Male/Male:
- Elven Slave Boy/Elven Slave Boy
- Dickwolf/Elven Slave Boy
- Dickwolf/Butt Stallion
Male/Female:
- Dickwolf/Elven Slave Girl
Futa:
- Futa Catgirl/Player
- Futa Elven Slave Girl/Catgirl
Known Issues:
- A lot of the gameplay is still currently pretty unbalanced. I have some ideas for some major changes to this, as in ground-up changes to how stats and mods and what-not work. I will share them with you all before I make any changes.
- The player won't give birth on the first of the month.
I plan to make another blog post later tonight or tomorrow and detail out a lot of the plans I have for the game going forward/explain some of the changes I intend to make/some of the suggestions I've gotten that I plan on using.
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HOTFIX 3 (12/9/13): Hotfix 4.0.1 -> 4.0.3
Tried to fix some bugs.
- Game breaking issues with the Elves should be resolved
- You should be able to sell Elves to clients now
- Tried to fix some of the weirdness going on with breeding Futanari creatures, let me know if there's still problems with it
- Intro dialog should be fixed
EDIT:
- Fixed the null monstertype requirements
EDIT2:
- Fixed Save problem, but it might fuck up your saves from earlier
EDIT3:
My intention is to have the new website available for testing purposes by the end of the week, but I'm giving no guarantees on that. The next major game update will be on the 20th and will likely contain animations, bug fixes, and balance changes.
- Fixed Save problem, might fuck up your saves from earlier, though.
HOTFIX 2 (12/9/13):
- Fixed null monstertype requirements.
HOTFIX (12/9/13):
Tried to fix some bugs.
- Game breaking issues with the Elves should be resolved
- You should be able to sell Elves to clients now
- Tried to fix some of the weirdness going on with breeding Futanari creatures, let me know if there's still problems with it
- Intro dialog should be fixed
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UPDATE (12/6/13): Alpha Version 4.0
I wasn't able to fit in as many animations as I wanted to this update. Notably absent are the male/male animations, sorry! I know you guys have been waiting a long time for those, I promise that next update will be super gay to make up for it . Also, there's a lot of new stuff that will probably break in this update, so let me know about any serious bugs and I'll see if I can't fix them ASAP.
- There's now an options menu that allows you to turn on/off different types of sexual content. If you turn off the traits your monsters can still get those traits and it won't affect gameplay, however they'll have no visual effect on your monsters.
- Catgirls can now get the Futanari trait, which allows them to produce offspring with both male and female monsters. The only futa animation I have in so far is futacatgirl/catgirl.
- You can now purchase the Demon Pit ranch upgrade and get Demons. The only demon animation so far is demon/player.
- You can now purchase the Elf Stockades ranch upgrade and get both Male and Female Elves. Unfortunately there's no elf animations yet, and I'm still working on the male elf idleanim and hair/eye/mouth variations.
Known issues:
- A lot of the gameplay is currently pretty unbalanced; I'll be focusing on rebalancing soon
- If you have Neoteny and Futanari on the same monster, it will ignore Neoteny
- Male elf has no idleanim
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UPDATE (11/27/13): Alpha Version 3.9
Unfortunately a lot of the new content I've been working on has been acting up so the update will be a lot lighter than I'd like. Just two new kittengirl animations (one of them is pretty unfinished), two new neoteny monsters, and a couple new eyes and hairstyles. The options menu still doesn't work so you can't disable Neoteny yet. Also, I'm aware that I never got around to fixing some of the older bugs. Let me know which ones still keep popping up.
The new website is going to be delayed until next week due to some dealings I still need to have with the company that will be running the credit card transactions (apparently I'm too obscene for paypal).
Early next week I'll have the Options menu working, Elves, some Male/Male animations, Demons, and the Futanari trait working for catgirls. Most of this stuff is actually already in the files, it's just that I didn't have the time to get it all working before Thanksgiving snuck up on me, sorry about that.
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UPDATE (8/26/13): Alpha Build 3.8.2
Admittedly another less-exciting update, but the good stuff is set to be released next Sunday.
- New Holstaurus/Holstaurus animation
- Bug fixes concerning issues with Neoteny
- Changed the way the animation in the pens works, should look much nicer now
- Other assorted bug fixes
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UPDATE (8/18/13): Alpha Build 3.8
HOTFIX 2 (8/19/13): Player pregnancy should be fixed.
HOTFIX (8/19/13): Gamebreaking shop bug should be fixed, let me know if there are still problems.
UPDATE (8/18/13): Alpha Version 3.8
This update is relatively unexciting, unfortunately. Mostly just functional stuff. Never fear, though, next update will include a crop of new animations and ideally some more storyline content.
The Neoteny trait is now in the game. Currently only the Kittengirl is included, and none of her sex animations are included yet (other monster types can get the Neoteny trait but it has no effect). Players start with Neoteny unlocked in this version for testing purposes (though it doesn't show up on the unlocked traits menu). The options menu also isn't implemented yet, so it won't be possible to turn off Neoteny until the update next Sunday. Mostly I just want to see if there are any serious bugs with Neoteny.
As an additional bug fix, the consumable store finally allows you access to consumables from every monster type from the beginning.
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UPDATE (8/13/13): Hotfix for 3.7
Various small bug fixes, menus should refresh correctly/client button should work better, etc.
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UPDATE (8/4/13): Alpha Build 3.7
- Updated breeding menu. Click once to select the first monster, again to select the second, you can click the colored box or hit the 1 and 2 keys to change whether you are selecting the monster corresponding the the first (orange) or second (blue) spot. The tabs on the left allow you to sort by monster types. You still must breed a monster with itself to get it to breed with the player (this will change). Let me know what you think of the new menu
- Implemented dialog choices. Not using them an awful lot just yet.
- Messed with rate of trait accumulation. Let me know how it works.
- Hopefully fixed the bug that was causing you to have two games going at the same time when you went back to main menu and started a new one.
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UPDATE (6/9/13): Alpha Build 3.6
Here's the relatively small update that I had planned for last weekend, before I got sick.
Thanks to Campfire for the music (there's more that I haven't added yet too)! Note that there is a mute button if you want to turn off sound (right now you'll mute both the music and the sound from animations, this will be changed in the future).
I've nerfed store-bought monsters significantly, and changed the way in which their stat caps are determined. I've also made clients a little bit easier to complete. I've halved the amount of time it takes for you to both feed and harvest monsters, hopefully making consumable use a bit more attractive.
You should no longer be able to get two different appearance changing traits on the same monster, nor should you be able to get cruel and altruistic on the same monster. There may be an issue with clients still asking for these things together on a monster.
The bug in which loss immunity traits and consumables didn't work should now be rectified.
Known Issues:
- Still not sure what's causing the save weirdness with the downloadable version of the game. Note: there's a chance that saves made with the downloadable version will interfere with the browser version in unpredictable ways. Clearing your cookies may be able to fix this. If you run into these problems please let me know in as much detail as possible.
- The mute button doesn't always correctly show if the game is muted or not. Clicking it a few times will always fix this.
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UPDATE (5/19/13): Alpha Build 3.5
Thanks to CoyoteRedMoon for his Kala art (sorry for scribbling on it, it's just for this scene I promise )
As ever, game breaking bugs are very possible in this version. Also, saves are will not transfer. One of my goals is to allow saves to be transferable by next month.
- Cumshots: All of the male-female monster pairings should now have cum-shot endings. They'll cum outside unless this breeding produces offspring, in which case they'll cum inside. The animations are still very rough and unfinished, so bear with me (final animations will include much more movement). The player does not yet have cum-shot endings for her breeding animations, but she will in the next update.
- New dialogue: Included some new dialogue teasing at the further storyline of the game and introducing you to some more characters. All the new dialogue will occur within the first few days. Much more to come on that front.
- Stat growth has been significantly changed, thanks to Werefrog for the equation, and Lonewolf and the rest for helping out with the math discussion. This may seriously affect balance, let me know how you like it.
- Other balance changes: made breeding modifier transfers harder, made human intellect a stacking trait
Known issues/intended fixes/changes that didn't make it in yet:
- Demons are not yet implemented, removed them from the monster type count to make people stop searching for them
- Unlocked traits that are species specific do not show up in the unlocked traits menu (Too Stronk, Greased Lightning, etc)
- Store monsters still accrue traits too quickly
- Animations/names in the monster pens are still a bit screwey
- There are some shenanigans that occur if you attempt to sell to a client while the game is asking you to release a monster
There will be another update on 6/2. If I can help it I'll do another update inbetween but there's a significant chance I won't be able to. I'm going to try to update the voting features and add sketches ASAP.
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UPDATE (4/29/13): Alpha Version 3.4
HOTFIX 4: 3.4.4
- Should fix the issue where traits were not being correctly recognized by clients.
(LESS) NINJA HOTFIX 3: 3.4.3
- Hopefully fixed trait unlocks via clients. Let me know if it works correctly.
NINJA HOTFIX 2: 3.4.2
- Altered how store monsters were generated to hopefully make clients less trivial. Also upped the cost for the ranch upgrades.
NINJA HOTFIX: 3.4.1
- Fixed a bug that was making gold clients not fulfill correctly and letting you spam it for infinite gil.
Still a good possibility of game-breaking bugs. Let me know right away if you find any.
Player Pregnancy- The "first draft" of player pregnancy is now in the game! The player has a 1/15 chance of getting pregnant when you have sex with a male monster (this can be increased by fertility increasing consumables and traits). The player will carry the monster through a 7 day term, at the ending of which the new monster is born. The monster will be the same type and appearance as its father, with a very high probability of retaining its fathers stats. There are two rare traits that can only be obtained through player pregnancy. Currently there is no option to turn off pregnant animations, but this will be included later. Let me know how you feel about the very exaggerated pregnancy.
Status Screen- There's now a menu for viewing information about your player and the traits that you've unlocked.
Let me know if there's any bug fixes that I've missed.
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UPDATE (4/15/13): Alpha Version 3.3
There's a high probability of game-breaking bugs in this version, so let me know if you spot any ASAP and I'll try to hotfix. There have also been some big balance changes that haven't been thoroughly tested so let me know how it is. For the most part this update is pretty small. Also, the tutorial is now out-of-date in many places, sorry.
- Reputation has been removed, and replaced with a system that determines the stats requested by clients and possessed by store monsters based directly on the stats of monsters that you've raised so far.
- Delilah raises her demands based on how much money you've made (this system is still a placeholder, right now she just asks for an additional amount equal to how much you have left over when she comes for the check, so it can be avoided by going on buying sprees right before she comes).
- Clients have been changed (thanks to Ironvein for the suggestion): Ranch upgrades are no longer unlocked through gold clients and instead are all available at the start of the game as long as you have enough money to buy them. Instead, when you complete a silver client a new trait will be unlocked, and when you complete a gold client you have a chance to unlock a rare and powerful trait in addition to the chance to unlock regular traits.
- Consumables now increase MOD by twice as much and are worth half as much money. There are also new traits that, once unlocked, can give a monster the consumable effect of another monster type in addition to their own consumable effect.
- A number of minor changes to how various traits and stats work.
- One unfinished cum-shot animation
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UPDATE (3/17/13): Alpha Version 3.2
HOTFIX 3.2.1 (3/18/13):
- Fixed lock-up issue with the Consumable Store buy/sell menu
- Added a button that you can click to leave the donation page
- Fixed a problem that temporarily disabled hotkeys
Known Issues:
- Closing the breeding or client menu with the monster type selector combo box open will cause a crash (silly problem, but I need to make some changes to how menus are handled to fix it)
Alright, lots of new gameplay stuff in this one, not too much new art or sex scenes (just a couple of holstaurus animations, still no harvest). Unfortunately I've been working on adding things all day so I've had barely any time to test it. Let me know if you guys find bugs and I'll try to fix them quickly.
I've made huge changes to the balance of the game, but like I said I haven't been able to test them yet so it may be entirely out of whack. Don't be surprised if the game becomes impossible or EZ-mode out of nowhere.
- Stat Caps: Monsters now have stat caps. Monsters will always inherit the greater of two stat caps from their parents, as well as an additional amount of stat cap growth. A monster is stuck with its stat cap forever: if you want to get high stat creatures, you're going to have to breed or buy monsters with higher stat caps.
- Trait Stacking: You can no longer get duplicate traits. Instead, certain traits can stack (ie, breed a monster with Added Value 1 to another monster with Added Value 1 and you might get a monster with Added Value 2, additionally if you were to breed a monster with Added Value 2 to another monster with Added Value 2, you could get a monster with Added Value 4). Traits can stack up to 10. To counteract how potentially powerful this is, HERP-DERP has another horrifying consequence: it will remove all other traits.
- New Traits: Tons of new traits. They all SHOULD be working, but there's a high chance that some of them might be buggy. Let me know if you find any.
- Species-specific Traits: Some traits can only be found on specific monster types (for instance, Greased Lightning can only be found on Catgirls).
- Increased Client Difficulty: All Clients will now scale up the number of demands they make with your reputation. They also now will request certain stats to be UNDER a certain value.
- Debt Payments: Now at the beginning of every month you must make debt payments to Delilah or you'll get a game over (currently there's no penalty with just continuing on after a game over). She starts at 2,000 gil and then doubles her demand each month. It's not necessarily intended for you to be able to keep up with her, as this is just a placeholder for how the actual debt system will work. It's also technically possible for you to beat the game now (and I even added an ending!) if you pay off the entire 10,000,000 gil that you owe to Delilah. I don't actually know whether this would be any fun to do, though.
- Bug fixes: Tons and tons of little bug fixes and convenience additions. Some things (out of many more):
- Scrollbar for Clients when their demands fill the entire box
- "Sell All" button in the Consumable Store
- Breeding Modifier colors fixed at high values (BMs should also cap at bright green and not get any higher)
- Hitting SPACE with no windows open will return you to the RanchMap
- Moving between locations will close all windows
- Various duplication bugs should be fixed
I am sure there are still plenty around, though. Let me know which ones I missed.
Things that just barely didn't make the cut into this version:
- Shortcuts for the Interaction Menu
- Tooltips to let you know how long actions will take and warn you about incest
- The ability to see your monsters' fertility and pregnancy chance
Hopefully I didn't forget anything
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UPDATE (3/6/13):
I'm going to be adding monsters to the game in male->female->male->female order, so as per the poll the next monsters to go in the game will be:
Marlboros (tentacle monster)->Foxgirls->Elves->Viera (bunnygirls)
New poll up for male monsters. Expect a big post pretty soon explaining all the features I intend to add over time. I will also probably have a small update on Sunday (a few more animations/traits/dialog).
I'm considering a new method for polling. As it is, I like making the game and I'm glad you guys all like it, but it really eats up a lot of my time. I would be able to devote a lot more time and effort to it if I could get a little financial support out of it. Some people have expressed interest in donating in order to get their personal favorite suggestions added to the game.
The new polling system would be like this: I will put up polls for new monsters and features. In order to vote on the poll, you would have to donate $1 per vote. Whichever monster or feature won the most votes would go in the game next. If your choice didn't win, then you still get to keep the votes you bought and they will transfer over to the next poll. For larger donations, you will be able to choose a suggestion that goes on the poll yourself.
If I end up generating a good deal of donations, I'll even be able to hire additional artists or coders to help expand the game.
How do you guys feel about this?
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UPDATE (3/1/13): Breeding Season (Monster Breeder) Alpha version 3.1
I've got a development blog now, check it out at https://breedingseasongame.blogspot.com
-A lot of bug fixes: most of the older major bugs should be sorted out by now. Saves should work reasonably well now. If they're still a problem let me know.
-NEW MONSTER: HOLSTAURUS. Most of the animations are still missing though, sadly.
-New animations were added for the Butt Stallion, please enjoy them.
-A tutorial has been added. It's a little crappy, but it'll do for now at least.
-A terrifying new punishment has been added for too much incest
SOUND WARNING: When you harvest a dickwolf some of the scenes have sound.
EDIT: Ooops, accidentally put up my cheater version with all the monsters unlocked. Can't have that.
HOTFIX (3/2/2013): Made a small change that should hopefully fix the Holstaurus Milk. Let me know how it works.
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UPDATE (2/21/13):
Comments on the Updates:
Story- Sounds like there's going to be a deeper story after all, whats better is that once the story is implemented players will have a motivation to earn Gil fast.
Town- Nice, making shops and other buildings separate when you enter town. Very good.
Changes to Ranch- Don't know how I feel about the removal of the Harpy cage as a starting part of the ranch, it takes a lot of the variety out of the very start of the game; which can lead to the game being boring or stale at the beginning.
Reputation- I like that instead of setting certain hidden objectives to earn new things, you now have a building reputation that is based on the monster sales you make.
Difficulty Increase(?)- I don't know if this is just me, but I seem to be having a lot more trouble earning the big bucks. Given that the story says you need to have 10,000 Gil on the 30th every month, I was just barely able to earn 10,000 Gil before the first payment period. (once the story is implemented) Reducing monster cost, increasing beginning Gil, or increasing the reward for each client would help.
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UPDATE (2/19/13): Monster breeder 2 19.02.13 update
I made a small change. Hopefully the crashing issue should no longer happen.
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UPDATE (2/18/13): Monster breeder 2 18.02.13 update
This version is a little janky. Sorry, no new monsters and only one new animation, also no tutorial yet. Significant chance this version will be pretty buggy, so please do report if you run into any of them.
- A number of buttons don't work yet, a lot of art is unfinished and some animations are missing or in strange orientations, I am aware of this. The game has also yet to be balanced, so don't be surprised if some things are way too easy or difficult
- Added a Save feature. This will likely be very buggy so please test it out but don't rely on it. SAVES WILL NOT WORK BETWEEN DIFFERENT UPDATES.
- Added hotkeys: SPACE will close any window and progress dialog forward. Further hotkeys are indicated on the buttons they activate. This might also be a bit buggy so let me know if you're having problems with it.
- Added Ranch Upgrades: You have to purchase ranch upgrades in order to get new monster types. The Harpy Aviary has been removed as a starting building and must now be purchased from the upgrade store. The Butt Stallion Stable will become available in the upgrade store when you have completed a gold client.
- Added consumable effects: Consumables now have effects based on the monster type that produced them.
- Added scrolling Trait viewer and descriptions.
- Added the town and moved some menus there, but not much else exciting there yet.
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UPDATE (2/9/13): Monster Breeder 2
More stuff added, but there's still a lot of things missing and much of the stuff in there is placeholder/subject to change. Still no tutorial, but it will probably be in the next update I make.
- You can now buy, sell, harvest, and use consumables. The quality of the consumables is based on the stats of the monster you harvest from. Right now the consumables just raise the "MOD" of a stat, which is the growth modifier (basically, all changes to the stat are multiplied by the MOD number). To harvest or feed a monster, visit it in it's cage/pen. Raise a monster's FER to allow it to feed more times in a day, and raise it's STA to allow it to be harvested more.
- There is a time system in place, which means you can run out of time in a day. Raise a monster's DEX in order to take less time to perform actions with that monster.
- Breeding a male and female monster together has a ~1/10 chance of producing a new monster (in the final version monsters will not be born instantly, and there will be ways to modify the chance of producing offspring). The child monster will have stats/traits based on its parents.
- Reputation affects the quality of monsters/consumables available in the stores as well as the difficulty of clients, it is raised by selling monsters/consumables.
- I've partially implemented a SECRET NEW MONSTER. You can unlock it by completing a gold client. It doesn't have a ranch building yet (and so can't be fed/harvested) and many of its animations are still missing.
Known Issues:
- You can have more monsters than you're able to see in their ranch building. You're actually supposed to be limited to 5 monsters per monster type but I haven't implemented that yet.
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