House of Pandemonium - Remastered is a remake of Pashaimeru's 2014 smash-hit House of Pandemonium. The game attempts to emulate the original as closely as possible, with a few small ease-of-use improvements, faster game speed, and configuration options.
General Changes:
Bugs:
Put in a memory aggregator which should hopefully fix all the cow collar issues.
Fixed fonts not loading due to internal texture limits.
Humans polymorphed into fairies should now ignore the player when the player is confounded (0 WP) instead of beating them senseless-er.
The Entities Pane will now dynamically resize text when a human has a slime infection to make sure you can see how many turns they have left. It doesn’t
look good for some very long weapon names, but at least its legible.
Changes:
Added option to use a smaller font for the console.
The 2D backing maps have been updated with the new upper floor geometry.
Known Bugs
A lot of improvements from 2D mode have not been put into 3D mode yet. I’m focusing on Corrupter Mode for the moment, they’ll make it in eventually.
There are still oodles of texture misalignments in 3D mode. It’s on the to-do list.
Glyphs in Corrupter Mode can still be stacked.
Glyphs in Corrupter Mode cannot be harvested yet.
Nothing in Corrupter Mode is even remotely balanced.
Noise is still not implemented.
The only Corrupter Mode species with unique spells is the Imp.
Some of the monster icons in Corrupter Mode are incorrect.