mukkun.App - Nekotto Island Ver.1.21 Final (eng)
Developer: mukkun.App
Publisher: mukkun.App
Release date: Jun/24/2024
Version: Final
Language: Japanese, English, Chinese (Official)
Censored: Yes (Mosaics)
This sci-fi action game is set on an isolated island in a hunting world.
As the leader, use your allied units to clear missions.
Your allied units will act autonomously to take on enemy units.
Female units can be mated with, and when they orgasm, their intimacy level and allegiance can change.
~Story~
Cat-like alien Nekotto has crash-landed on this isolated island in the middle of the ocean after a landing goes wrong.
The parts of his spacecraft have been scattered across the island. He must hunt animals to gather biomaterials, fight the locals, and collect the missing parts to escape this planet.
Nekotto Island [mukkun.App]
Time passes in real-time from midday to night. The weather will also change.
The roughly 2km square island is open world. Use your search vehicle to explore quickly and freely.
Comb the island to find the missing parts of your spacecraft!
There's also a ranking system to compare your mission clear times!
Nekotto Island [mukkun.App]
Work together to transport animals and parts. You can also harvest meat from the animals.
Use the meat you collect to create biomaterials for your spacecraft.
Nekotto Island [mukkun.App]
You'll encounter island folk as you explore. Use Nekotto's melee or long-range weapons to fend them off!
You can take meat and animals from the islanders.
Nekotto Island [mukkun.App]
If your allies are downed, the enemy units can mate with them. If they orgasm, they'll change sides.
On the other hand, if you down enemy females and mate with them, they'll switch to your side.
Gather more allies and complete your missions!
Nekotto Island [mukkun.App]
Sometimes, your allied females will go into heat. Mate with them and deepen your relationship!
Update
Ver.1.11 Update
- Fixed an issue where players could not move in the demo version.
- Changed to allow the use of the enlarged map in the demo version.
- Fixed a bug where the mating position could not be changed in the drone view.
- Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
- Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
- Adjusted the camera distance in the drone view when the target unit is down.
- Changed the controller button for player revival to the Menu key.
- Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
- Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
- Changed the flat ground determination to a slope of 10 or less.
- Fixed an issue where mating could not be interrupted when the target unit was climaxing.
- Fixed an issue where the player would properly return to the ground when falling through it.
- Fixed an issue so that enemies no longer drop fresh meat in the final event.
Update to Ver.1.1
- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
- Fixed an issue where players could not move in the demo version.
- Changed to allow the use of the enlarged map in the demo version.
- Fixed a bug where the mating position could not be changed in the drone view.
- Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
- Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
- Adjusted the camera distance in the drone view when the target unit is down.
- Changed the controller button for player revival to the Menu key.
- Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
- Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
- Changed the flat ground determination to a slope of 10 or less.
- Fixed an issue where mating could not be interrupted when the target unit was climaxing.
- Fixed an issue where the player would properly return to the ground when falling through it.
- Fixed an issue so that enemies no longer drop fresh meat in the final event.
Update to Ver.1.1
- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
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