A continuation of the main story featuring a new (generally loathed) area and the addition of Malise to the party.
New story H content
A new enemy that is fully H-compatible with both characters.
Added a new boss encounter.
Added enemy armor damage.
Expanded enemy battle spritesheet functionality.
Added prototype framework for what I'll call "enemy reinforcements" for now. Basically new enemies can join mid-battle, and for these battles K.O. enemies will fade out so as not to clutter the scene.
Added prototype framework for the enemy level system.
Added framework for windows with custom skins.
Added prototype framework for equipment based status effects / buffs / etc.
Side-scrolling maps.
Added framework for animated battle and dialog backgrounds.
Added a new music track.
Changes / Fixes
Improved the way doors behave when entering (player must face the door).
Improved the readability of fuse markers
Previous map is no longer faintly visible when loading a new map. Transitions in
general have been improved.
Loading times for maps has improved.
Narrative text is now consistently colored gray so as to not make it ambiguous with dialog or choices/instructions.
Added 'Default' button to the Options menu.
Fuse panels have a new graphic for when they are powered on/active (keys light up white)
Fixed an issue where sprites at the edge of the screen would disappear during the map scene.
Added first batch of map optimizations. Depending on map, performance gain ranges from 1 to over 20 FPS.