Sugar Romance - Cross Soul Ver.2.06.15 Final (eng)
Developer: Sugar Romance
Publisher: Sugar Romance
Release date:Mar/28/2024
Version: Final
Language: English, Japanese (Official)
Censored: Yes (Mosaics)
update history
v2.05.05
(April 1, 2024)
Improved lightweight mode
Optimization
Adjusted game balance
Increased the speed of some motions
Reduced time for stamina recovery
Corrected errors in some operation guides
Fixed issues with some options not working correctly in flashback mode
v2.05.02
(March 30, 2024)
Added a trial lightweight mode
Now, both keyboard and gamepad can be used in the main menu and options screen, regardless of control mode
Fixed a mistake in the crafting requirements for cooking
Corrected incorrect conditions for acquiring certain masturbation scenes
v2.04.39
(March 29, 2024)
Fixed problem with start screen not responding to keyboard input
Fixed a bug where the start screen would cause high load.
Fixed a bug where the NSFW status was not supported in English.
Changed the feature to unlock all NSFW scenes to be accessible at any time.
v2.04.37
(March 26, 2024)
R18 Version
v1.04.07
(November 6, 2021)
Full release transition version
Added two extra dungeons after clearing the game.
Added 3 new achievements
Improved fishing activity.
The limit of 50 warehouses has been lifted and expanded to 500.
The player's surroundings are now brighter in the Unga dungeon.
v1.02.17
(August 4, 2021)
[Update]
Added Arabic language support for item work displays.
Adjusted the balance of the Abyssal Corridor.
(Added a save point. Perhaps I'll put it back after it stabilizes.)
[Bug Fixes]
The achievement for getting bananas was not reflected.
(The number of bananas acquired will be set to 0 once)
====================
v1.02.08
(June 23, 2021)
[Update]
Improved BGM for the final battle.
[Bug Fixes]
In the weapon inventory, the scrolling selection was misaligned with the actual position.
The names of all monsters in the Banamagedon family are displayed as "Banamagedon.
Some of the icons in the item details were different.
Eggs did not heal when used.
Wait time did not occur for some weapons during spear attacks on the ground.
When using a spear attack in the air or critical, the waiting time was the same for all weapons.
All items on the map were sometimes replaced after defeating the Anu type (bow).
When restarting from a save in the middle of Abyssal Corridor A, only the next floor was controlled by Arthamouha.
The last floor of the Abyssal Corridor sometimes becomes a special floor such as a monster house.
A dream eater was shooting bullets at an infinite range.
====================
v1.01.33
(2021/6/7)
[Bug Fixes]
The main menu did not appear after the credits were displayed.
The credits could not be displayed again after interrupting the credits
The name of the equipped weapon of the shadow/black dragon was not displayed.
The attack graphics of some weapons were not displayed correctly.
The icons of some items are different from the original ones.
The background of some items is displayed before the character.
In the Unga Village Festival, there were cases where the character in the yagura protruded into the air on the right side.
In the festival of Unga Village, some dialogs were displayed repeatedly.
When controlling Aoha, Anu's archmaster did not hit the reflection arrow.
When taking damage from the Wheel Eye, the damage display color is now white (enemy damage).
The name displayed when acquiring some items was different from the actual name.
The player could not escape from the deepest part of the Labyrinth of spirit.
The boss graphic of Abyssal Cloister B was not displayed.
The details of items were not displayed on the blacksmithing screen.
Some material icons were not displayed in the blacksmithing screen.
Blacksmithing could be performed even when food/equipment was full.
In the blacksmithing screen, some material icons did not appear.
When an enemy dropped an item, a rectangle with the word "item" on it was visible for a moment.
When the Banamageddon was facing right, it did not attack.
No damage was generated by the direct attack of the Banamageddon.
In the crafting screen, when crafting is executed immediately after moving the cursor, it is executed in the menu before moving.
In the crafting screen, when crafting right after moving the cursor, the crafting would be executed in the menu before moving.
When you were attacked by a large number of enemies at the same time, you could not take any damage until the next floor.
The damage of shuriken against Abyssal Almee was negative (HP increased).
A red square would momentarily appear in the sky above the Unga facility (fast move point).
====================
v1.01.22
(2021/5/29)
[Updated]
New Weapon
New Craft
After clearing the game, the ending BGM will be played at the location of the last scene.
[Bug Fixes]
The name with negative effects did not work properly.
When removing an item from a chest, the item could be duplicated under certain conditions.
When saving in the Abyssal Cloister, the game could not be restarted from within the dungeon.
Even if you save with keyboard setting 2, the setting is changed to 1 when loading.
When a player is hit by a swallowing attack at the moment of an Iai slash, the player may lose control.
When picking up items, the item names of some items are not displayed.
When picking up items, some item names were not displayed.
After challenging the Abyssal Cloister, graphics and sound did not display/play properly when challenging another dungeon.
The description of some items did not appear in the inventory.
After reincarnating from Unga to Raharum, the reincarnation effect is displayed even when moving normally.
The waiting time for weapons was not set correctly.
Subweapons did not appear in the Abyssal Cloister.
Sub-weapons did not appear in the Abyssal Cloister. - Locked treasure chests did not appear in the Abyssal Cloister.
In Abyssal Cloister B and Abyssal Cloister C, the map name was displayed in Arabic even if the Japanese setting was set.
After the second floor of Abyssal Cloister B, the screen shifted to Abyssal Cloister A.
In the Abyssal Cloister B, after the second floor of the Abyssal Cloister B, the map switches to the Abyssal Cloister A.
In the Raharum version, "Abyssal Cloister" is displayed as "Abyssal Labyrinth" in the fast-move selection.
In the fast-move selection of the Raharum version, the restrictions on bringing items into the Abyssal Cloister are not displayed.
Depending on the order in which you talk to the inhabitants of the Unga Festival, the dialogue may not be displayed correctly.
Only the Hungry Lizard's graphic was sometimes displayed in the upper left corner of the map.
Other minor bug fixes and adjustments
====================
v1.00.04
(2021/4/29)
Bug fixed about Steam achievement
Bug fixed others
====================
v1.00.02
(2021/4/14)
Bug fixed
====================
v1.00.01
(2021/4/14)
Completed for now
Added Steam achievement
====================
v0.99.13alpha
(2021/4/13)
[Updated]
Added Arabic language support.
Added start screen (Midori Gamzu logo).
Added achievement icons to the title screen.
Added 3 patterns of extra dungeons per type.
Possessed monsters appear in extra dungeons.
�@Possessed monsters appear in extra dungeons (they have a soul icon and are extremely powerful)
Added more dungeon map patterns.
Added possession inscriptions.
Implemented the Golden Knife (forging possessed weapons).
Added town changes, mob characters, and conversations.
Added monsters.
Added BGM.
Added SE when attacking monsters
Significantly increased the power of 3-way magic arrows
[Bug Fixes]
Fixed underflow of attack damage (damage value becomes tens of thousands when the calculation is less than 1).
Fixed a bug that caused a CTD when closing the inventory when there were too many possessed weapons.The position of the possession icon has shifted.
Other minor bug fixes and adjustments.
====================
v0.68.11alpha
(2021/1/24)
Improved the BGM of the final boss battle.
Fixed a bug that prevented the use of shuriken in the final boss battle.
====================
v0.68.08alpha
(2021/1/19)
Fixed a bug that caused Mumatoni (Round 2) to freeze if you got swallowed whole more than once.
====================
v0.68.07alpha
(2021/1/18)
Added a function to open the operation explanation from the option.
The character appears wooden stage in the festival in Unga after ending.
Fixed bugs
After obtaining the two pearls in the fire/ice dungeon, the transition to the next event does not occur.
*If you have already obtained two pearls, please go to the event floor again and enter the escape zone.
Aoha can't throw shuriken.
Cannot pick up subweapons.
You can't talk to Tetsuki right after the game starts.
====================
v0.67.03alpha
(2021/1/13)
Complement data for new items.
v0.67.01alpha
(2021/1/12)
[Update]
"Fishing" activity
Change bow control
Fixed a bug that prevented you from getting fixed placement items.
v0.65.02alpha
(2021/1/11)
[Update]
Implemented a dungeon escape item.
Changed some dialogues in the event before the last battle.
Improved Aoha's animation.
Supplemented unimplemented weapon graphics during attacks
Added an option to turn on/off the shaking effect when an attack hits.
[Fixed bugs]
Fixed a bug that prevented you from getting items inside walls.
The items in the [Materials] tab cannot be retrieved from chests.
When a possessed weapon is selected in a chest, the description of the possession effect remains when switching tabs.
When defeating two or more enemies at the same time, the fading effect is only applied to one enemy.
The hit decision remains on the Mega Ball type enemy's damage graphic and it takes damage.
There is a low probability that Mega Ball enemies will go out of the area when they bounce.
The damage of the burner attack of the gunslinger type occurs even when the inventory is displayed in normal mode.
The HP gauge of the Dream Eater's statue is out of sync with its actual HP.
The magic bullet attack of the dream-eating statues does not stop while the inventory is displayed (normal mode), and the damage still occurs.
In the special floor "Between the Pillars", jumping may cause you to fall into a broken pillar.
In Monster House, monsters appear and move outside the area.
Mumatoni (Round 2) will not stop and damage will occur even when the inventory is displayed (normal mode).
Fixed a bug that prevented possession effects from being reflected properly (except for unimplemented parts).
====================
v0.63.02alpha
(2021/1/3)
Fixed a bug that caused the game to freeze during the second half of the event under certain conditions.
Fixed a bug that caused a freeze during the second half of the event.
Displayed HP/St numbers in inventory screen.
Fixed a bug that caused a freeze during the second half of the event.
Adjusted the difficulty of the 2nd dungeon in the Rahalm version (the floor where the save point appears).
*If you use the bell just before the floor where the save point appears, the save point will not appear.
*If you use the bell right before the save point appears, the save point will not appear. In the high difficulty dungeon after clearing the dungeon, the floor where the save point appears will be displayed first.
====================
v0.62.24alpha
(2021/1/1)
[Game]
Updated the storyline: Clearing the Fire/Ice Cave event - Ending
Implemented Monster House.
Added special configuration floors other than the monster house.
Implemented random events such as crafting, treasure chests and bonus rooms in dungeons (not appearing until fire/ice freeze)
Implemented an item that invokes random events with certainty.
Implemented "Iai-kiri" (special attack when equipped with Aoha and sword)
Implemented a wide area attack item.
Implemented "Iai-slash" (special attack when equipped with Aoha and sword)
Revised the map of the city of Raharum.
Added a monster: Usakiun
Added a monster: Gunslinger
Changed a part of the story (Mumata no Oni took away a part of Aoha's soul)
Changed the storyline (Yonosuke chases Aoha into the fire/ice cave)
Implementation of fast moves (after clearing the flaming/freezing cave)
[Direction and UI]
Added screen effect when attack hits.
(Tentative) Display the name of acquired items.
(Tentative) Expanded experience acquisition message.
Some item icons have been changed.
Some item icons have been changed.
The dialogue board is now easier to read.
�@*The closing animation of the Raharum chapter has been slowed down as a remedy for the bug.
Fixed the BGM on the title screen of the Unga version.
Added event BGM (creepy)
Added event BGM (melancholy)
Added BGM for boss battles.
Added several dungeon BGMs.
Added a snowstorm of autumn leaves on the mountain road map of Unga no Sato.
Fixed Torasaburo's graphics.
[Bug fixes and adjustments]
Fixed a bug in which St. Recovery would continue during inventory operations.
Fixed a bug that caused enemies to stop working after activating the mode.
Fixed a problem with missing wall monsters.
Fixed a bug where some damage from enemies was white.
Fixed a problem with missing wall monsters.
Fixed a bug that caused some enemies to move during inventory operations.
Fixed a bug that caused some enemies to move during inventory operations.
Fixed a bug where magic arrows (3 directions) would sometimes remain in the air instead of being fired.
Fixed a bug where magic arrows (3 directions) would not fire and remain in the air.
Other minor bug fixes and adjustments.
[Unfinished part]
Fishing" activity
(The ending performance will be able to be seen as many times as you want.)
Create possessed weapons by blacksmithing
Some of the possession effects have not been adjusted.
Extra content after clearing
Achievements
Insufficient patterns of monsters, items, possession types, and special floors
Changes in the storyline of town events
Some of them are in English.
====================
v0.33.15alpha
(2020/5/29)
Steam early access version
-Key config (2 types selection)
-Option during play
-Changed "Reflective Arrow" to 3 types of "Magic Arrow".
-Stamina recovers rapidly if not operated for a certain period of time
-Supports full screen display
-Update background
-Resolution (window size) change support
-The operation display of the item discard button is now compatible with the latest controllers.
-Implementation of loading display at map transition
-Added dialogue when trying to enter the cave at the beginning of the Unga
-Display popup on top
-Many adjustment
-Many bug fix
v0.29.09alpha
(2020/4/7)
Steam early access version
-add attacking action
-set item limit (48)
-set chest kimit (50,extended later)
-update monster's move
-update hit box
-add keyboard control graphic
-bug fix
v0.27.01alpha
(2020/3/12)
-update keyboard control
v0.26.04alpha
(2020/3/10)
-add mobs
-add talk
-add flavor scene
-update monster's move
-update monster's hit box
-add slip in Ice Cave
-can go back from the Fire/Ice dungeon.
-bug fix
v0.24.02alpha
(2020/2/29)
-add new area
-add crafting
-add events
-add mobs
-add items
-add monsters
-add boss
-update title screen
-add title screen of Rahalm
-add BGM
-add SE
-update damage counter's color
-add special floor
-update decorations
-bug fix
v0.18.12alpha
(2020/1/26)
-add new area
-add BGM
-update usability
-update player animation
-add player animation
-add items
-add treasure box
-add boss's move
-add compass
-update how to pick up an item
-update needing XP
-add info of materials
-add info in chest
-bug fix
v0.17.00��(first release)
(2020/1/8)
(Omitted)
v0.00.02
(2019/8/7)
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