Developer: Chikuatta
Publisher: Chikuatta
Release date: Feb/27/2024
Version: Final
Language: English, Japanese (Official)
Censored: Yes (Mosaics)
Game Strategy
This section describes stories and hints about the game system that lead to the game strategy.
Please note that this section contains spoilers.
●Design philosophy
This game is designed to be difficult overall.
Although it is possible to conquer the game without getting caught once, it is assumed that you will basically get caught several times.
●Item boxes
If you are captured by the enemy and sent to prison cell, item boxes in dungeon will respawn.
Once you run out of items, it is recommended that you consider re-capturing and re-escaping once you are captured.
●Item drops on down
If you are attacked by an enemy and go down, you lose half of your items. If you do not have the wire on hand when you are returned to the prison, it is Game Over.
However, the items that are dropped are not completely random. Examples of items in your possession below,
Case 1: 3 wires, 3 wooden arrows
Case 2: 3 wires, 1 wooden arrow, 1 cookie, 1 candle
In both cases, the number of items in possession is 6, but the wire is more likely to remain in case 2 than in case 1.
●Recovering from down
When you are down, you can get up by pressing the left and right keys repeatedly.
However, you will be attacked again by the enemy, so if you have no way to deal with the enemy when you get up, just getting caught is less likely
to get a game over.
●Suspicion sound and environmental noise
Action sounds, such as player footsteps and door opening/closing/stone throwing, generate and propagate suspicious sounds and environmental noise.
Suspicious sounds attract the attention of the enemy.
Even small noises will attract the attention of the enemy if they are generated in large numbers.
Environmental noise raises the enemy's attention threshold and, when accumulated, makes it harder for the enemy to respond to the suspicious sounds.
●Enemy's sense of smell
The area in which a player is located accumulates a scent value in proportion to the time the player stays there.
Enemies with a good sense of smell will be able to tell the player's current location by this smell when they enter the area where the player was staying.
●When hiding in a room
Some enemies, when they find a room with an open door, will move into action to check inside. If you are hiding in a room, it is advisable to keep the door
It is advisable to keep the door closed.
On the other hand, you can use this to your advantage by opening doors to rooms in the enemy's line of sight to induce them to act.
●Battle
Humanoid enemies take significantly more damage from attacks from behind.
Enemies in sleep or confusion will have a higher damage multiplier (except for poison, etc.).
Enemies that are attacked will become enraged, their running speed will increase, and their flinching time when hit will shorten.
Aphrodisiac potions will remove the enemy's state of rage and further reduce their running speed.
The player's parry causes the enemy to flinch for a longer period of time. When approached by an enemy, it is recommended to take action during the
grace period after the parry.