- It is now possible to invite Lani into your adventuring party (must have defeated her in two sparring matches AND attempted at least one adventure guild quest before the option appears in her afternoon training dialogue). She's heavy on speed, and her enemy-variant has a 95% crit rate, but her base attack is relatively low, so you shouldn't have too much trouble beating her.
- Lani's bedroom has been added into the game. No content other than the environment and some basic dialogue interactions right now.
- The guild shop is now open and ready for business (possible to buy two pieces of armor (for Liam) right now, and to sell monster drops.
- Inventory now accurately counts items. Any previous inaccuracy will become permanent when you load your file, so if you had 500 wolf pelts, the next time you get one you'll have 501.
- Crystal drops have slightly increased in probability.
- Critical damage modifier has been lowered (from 150% to 50%).
- Dodging remains hugely overpowered until the next update.
- Temple level errors have been corrected (getting to level 4 no longer results in an error).
- The Temple now pays you for your services (dialogue in the temple has not been changed to accurately reflect this fact yet).
- Chicken now refreshes upon your death.
- Inventory spin graphics have been added for Leather Helm, Leather Armor, Wolf Crystal, and Chicken Crystal items.
- Inventory spin graphics now load above the semi-transparent background.
Known Problems with v0.2.1:
- Lani's sprite is not the same scale as Liam's sprite in battle window.
- Dodging remains hugely overpowered.
- No way to access Lani's stats in the inventory menu (but upon her leveling up, you can see them).
- Damage amount needs to be scaled better.