The largest and most powerful empire wants you captured at all costs. Their enemies want to control you for their own benefit. The world itself seems to want you dead. You just want to be a normal girl.
Daughter of Essence is a story-driven JRPG set in a dark fantasy universe filled with meaningful choices, a diverse cast of intriguing and fully-realized characters, and erotically-charged, high-stakes adventures.
You play as Mercy Albath, a dangerous and spiteful young woman with a grim fate: she is the Daughter of Essence, and the world cannot abide such power running unchecked.
So run. Build your strength. Fight where you can, when you can. Gather powerful allies and fortify your position. Don't slow down, don't ask questions, and don't think about how much you're willing to sacrifice if you truly want to survive.
FEATURES
The Daughter of Essence is many things. The youngest child of a wealthy lord. A stubborn, rebellious and crass young woman. A skilled fighter and a wielder of elemental forces beyond comprehension. And a lonely soul, desperate to live a normal life, to be free, to be understood, and to protect the people she cares deeply about.
50 hours of story-driven content packed with interesting characters, difficult choices, and countless secrets
Base-building elements with both narrative and mechanical ramifications
Relevant and engaging sexual encounters with detailed long-form narration & illustrations
Deep and interesting character building options, allowing for a huge variety of playstyles
Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for different weapon types and spells
A large, complex world with many interweaving factions, races, religions and motivations
Visually appealing and carefully crafted areas to lose yourself in
Version 1.2 - 12-22-2021
Added new armored Mercy portraits and sprites (normal, fishing, riding and battle sprites)!
Added Steam Achievements!
Added new gauges and an improved HUD to the final siege for better transparency
Updated a number of different scenes with new dialogue
Performance Improvements and updated engine
Added new voice lines to some of the endings
Added a plugin to halt the in-built fast-forward function of RPG Maker during certain cut-scenes (I believe fast-forward was causing image-related crashes on some lower-spec machines. Hopefully we will see much less of these now)
Marlan’s Guard-Breaker now correctly removes Stone Spines, making the ejderha fight nicer
Fixed an issue where Feodor’s unconscious form would vanish after leaving the Aster manor
Fixed some passability issues
Fixed an issue where Beatrix scenes could play while in the guest room next door
Delilah’s room will now be open immediately after she’s recruited
Fixed an issue where Naomi could either miss with Lotus Shot, or else use it on the wrong target
Fixed an issue where a line of dialogue could be repeated twice by two separate enemies
Van Ritter and company are gone from Witchdale after confronting them
Fixed an issue where cocoa beans weren’t previously healing
Fixed an issue where the chocolate bar wasn’t properly learned from the recipe book
Slightly rebalanced final siege values
Fixed an issue where the Dietrich & Moon scene could be triggered after one of them fell in the siege
Fixed an issue where the first Vincent & Gertrude scene could be triggered after ch. 8
Fixed some portrait-related crashes
Implemented ShadyCorner integration
Fixed an issue where “Wound Essence” was lost after a respec