You will play the role of a guy in his late 20s. You work in a workshop for a guy who helped you get out of trouble — the trouble you got into through your own stupidity and hubris.
Every choice made by the player will say something about the main character and his past through relationships/dialogue with NPCs. Some choices will show the consequences of the decisions made. That is why I do not want to give too much information here about the MC. The player will learn everything through the character's interactions with the outside world.
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