I'm cuttest in the world. - Rignetta’s Adventure Special Edition Ver.1.4.003 Final (eng)
Circle: I’m cuttest in the world.
Released: Apr/23/2022
Product format: Action
Genre: Woman’s Viewpoint, Female Protagonist, Vore, Lesbian, Tentacle
Summary
Creator Rignetta’s first game release is a brilliant action RPG with the strangely rare combination of tentacles and lesbians.
You won’t believe how much silky smooth pixel-art animation has been packed into this game!
[Story]
Our heroine Rignetta has just purchased some land on the cheap like the frugal entrepreneur she is,
but there’s always a catch with cheap land…
In this case, the area is overrun with monsters!
Can Rignetta restore peace to this broken land!?
[System]
A top-down action RPG with a combination of stomping weaklings,
and getting stomped by big bosses that require some trial and error.
Keep a look out for hidden power-up items, additional weapons, and new costumes!
[Difficulty]
The difficulty level is casual enough to be a great introduction to H-game beginners.
If you have trouble defeating the bosses, you can ignore them, and keep progressing.
Key Features 1
Animations change depending on the number of enemies getting in on the action!
Of course, animations are prepared for the various costumes as well. The combinations are limitless!
* Clothing damage included as well.
With over 40 enemies to get into ecchi hijinks with, the Reminiscence scenes can’t even fit on one screen!
A lot of care has been put into making the 6 boss fights unique, with lots of gimmicks to keep you on your toes.
* Even if you can’t beat the bosses, you can push by them and keep progressing!
All chipsets for the game were hand-made!
The sea, the seaside, ruins, the demon realm, forests, sunken vessels…all the assets were created specifically for this game!
Key Features 2
So you’re there thinking “Rignetta is a beautiful robot girl with big brains, bigger tits, and a charming personality…but those glasses are a little…”? Worry not, the glasses can be toggled off if you’re not into that!
As the game progresses, your base of operations will expand. Yesterday’s enemy is today’s best buddy.
Finally, an H game where we can achieve sexy world peace!
Japanese and English versions included! Language choice can be toggled in the options on the title screen.
A fun and unique world filled with little details and extra touches!
There are lots of non-H animations to breathe life into the game world!
* BGM was created specifically for this game too!
Special Bonus Doujinshi
That’s right, the game also comes with a 70+ page doujinshi featuring contributions from tons of big authors!
Not only that, a looping animation video is included as well!
Changelog:
Jan 20, 2023
ver1.3.500
[Newly implemented]
1. It has been changed so that it can be set individually whether or not the lost status is recovered by Energy Drain.
This can be set from the Configuration menu.
When save data is taken over, the settings will be changed according to the original settings.
When creating a new save data, it will be turned off all at once.
[Other changes and fixes]
1. Changed game executable icon
2. The behavior of the mini-boxes at the base after obtaining the Stormcaller's recollection item has been slightly modified.
*----------------------------------------------------------------------------*
Jan 13, 2023
ver1.3.401
[Bug Fixes]
1. Fixed a bug that the animation of Arlaune was not correct in some cosmetics.
2. Fixed a typo in Japanese text when getting boots.
*----------------------------------------------------------------------------*
Dec 30, 2022
ver1.3.400
[New ecchi content]
1. Addition of echi-animation of Storm Caller (multiple captivity not supported)
[Newly implemented]
1. Chinese is implemented.
It can be changed from Option.
2. The boss map of C-3 is opened.
3. The animation of the mini-boxes in the base will be changed when the Stormcaller's reminiscence item is obtained.
[Specification change]
1. Changed so that when the clothes are torn, I, the dot picture, am momentarily darkened.
[Bug Fixes]
1. Fixed a bug that the "Dagger of the Sun God" was displayed at home even if it was not obtained.
Weapon names are no longer hidden from this version.
2. Fixed a bug that caused an internal error when some attacks reached the edge of the screen.
3. Fixed a bug that the appearance effect of Formicactus was not correct when fighting again.
4. Fixed a bug in which the boss was not displayed on the Formicactus in the recall area.
[Other changes and fixes]
1. Other changes and fixes
Localization, special thanks, and new cuts have been added to the staff roll.
2. Storm Caller article added to "(EN)4_Spoiler.txt".
*----------------------------------------------------------------------------*
Nov 25, 2022
ver1.3.300
[New ecchi content]
1. Addition of echi-animation of Jointed Worm (multiple captivity not supported)
[Newly implemented]
1. The map has been opened up to C-3.
All roadblocks have been lifted.
2. Boots of the Wilderness was implemented.
After obtaining all the Gems in the wilderness, they will be placed in the Gem Display Room.
3. Three new pieces of furniture have been added to the base.
Harpy's Nest will be installed after obtaining Harpy's Remembrance Item
A happy cactus will be placed after obtaining the Formi Cactus Remembrance.
The weapon "?????? ?? ??? ???" will be installed when you obtain the weapon.
[Bug Fixes]
1. Fixed a bug that the attacker was getting hit more than usual when enemies are crowded.
This fix may reduce the number of hits in some situations.
2. Fixed a bug that the effect display was out of alignment when acquiring the reminiscence item of Formi Cactus.
3. Weapon "?????? ?? ??? ???" Fixed a bug in which the weapon was not displayed with a hatena mark when not acquired.
*----------------------------------------------------------------------------*
Oct 28, 2022
ver1.3.200
[New ecchi content]
1. Addition of echi-animation of Thorn Medusa (multiple captivity not supported)
[Newly implemented]
1. The cave route on the northeast side of the wilderness blockade map was opened.
C-3 has not been opened.
2. New weapon "?????? ?? ??? ???" added.
Unlike previous weapons, it is hidden somewhere and its name is not disclosed.
Ie may adjust the performance of this weapon in the future.
[Specification change]
1. The detection range of the warcactus circling around the gem has been widened.
[Bug Fixes]
1. Fixed a bug that when the Werecactus (Seven Pillars Sword) falls over while being cast, it will slide and move while still in the casted state.
2. This is a somewhat ad hoc response, but we have fixed a bug in the form of a correction to the 2-5 map.
3. Fixed a bug in which the LV display of another enemy was being removed in some processes.
This bug did not occur in normal play, probably.
[Other changes and fixes]
1. The interval area recovery process has been changed internally.
*----------------------------------------------------------------------------*
Sep 30, 2022
ver1.3.100
[New ecchi content]
1. Addition of Formis Cactus's ecchi-anime (multiple captivity not supported)
[Newly implemented]
1. The map leading from C-2 to A-3 is now open.
If you have not proceeded to the end of the Fox Village event, the road to A-3 is blocked
The progression conditions for the Fox Village event are as follows
Go to A-2 → Go to A-3 → Go back to A-2 through the Lady Moth's nest side → Go to A-3
Also, the branch that is blocked by the colored cones has not been implemented yet.
[Specification change]
1. Fixed the flash to a softer light when hitting the fire or when saving.
2. Changed the handling of boss drop items related to contact judgment.
With this change, the Queen Slime's drop items have been modified to fall in a certain location.
[Game Balance Adjustment]
1. Changed the teleportation cycle of the mysterious succubus.
It becomes shorter when I am near and longer when I am far away
[Bug Fixes]
1. Fixed a bug that the fast-travel explanation line remained on the screen when loading auto-save data.
2. Fixed a bug that the fast travel description remains when loading auto-save data.
3. Fixed a bug that rain was falling during the elevator battle.
[Other changes and fixes]
1. Sand slime drop items were difficult to see, so they have been changed to a more legible tint.
*----------------------------------------------------------------------------*
Sep 01, 2022
ver1.3.001
[Bug Fixes]
1. Fixed a bug that Gems were not reflected in the exhibition room under certain conditions.
This bug occurred after ver1.2.700 when the 54th Gem or later was acquired after entering the exhibition room.
2. Fixed a bug that caused an error when selecting save or load under certain conditions.
This bug occurred when data was saved in a place where it was raining
3. Fixed a bug in which it was possible to go through the wall in some parts of the wilderness map.
*----------------------------------------------------------------------------*
Aug 30, 2022
ver1.3.000
[New ecchi content]
1. Addition of Harpy's ecchi-anime (up to 3 multiple captives)
[Newly implemented]
1. The map that had been blocked between C-1 and C-2 was opened.
2. Open from C-2 to one map ahead.
3. The wilderness area is opened at the ending of the game.
As with the forest and sunken ship areas, it changes a little depending on whether the area is open or not.
The boss enemy that appears when the wilderness area is opened has not yet been implemented.
Therefore, it will not appear in the staff roll yet.
[Specification change]
1. The response of the save and load screen has been improved.
[Game Balance Adjustment]
1. The attack CT of Werecactus was too short, so it has been extended.
[Bug Fixes]
1. Fixed a bug that prevented dialogue from being displayed during Werecactus's sex animation.
[Other changes and fixes]
1. The map structure of A-3 was slightly changed.
[Supplemental information]
1. This version will be the September update for the full version.
Any subsequent updates (other than bug fixes) will be subject to next year's update.
*----------------------------------------------------------------------------*
Jul 29, 2022
ver1.2.700
[New ecchi content]
1. Addition of Werecactus's ecchi-anime (up to 3 multiple captives)
[Newly implemented]
1. Interval area C-2 has been opened.
The area beyond C-2 has not yet been implemented and is closed.
The map with harpies is also closed and will be opened when harpies are implemented.
There are no hidden items such as gems in this map.
2. The HP gauge will decrease like in a gaming game.
3. I've also added a nameplate for the normal enemies in the recollection mode.
[Specification change]
1. The speed at which a single mucus icon decreases has been standardized to one level.
In fact, there was a case where the same mucus icon lowered the speed by two levels.
In such cases, I have changed it to a form that grants multiple mucus icons.
2. The speed is set to one more level between the normal speed and the speed when boots are active.
The specific benefit is that even with boots enabled and one mucus icon Even with boots enabled and one mucus icon, the user can move faster than the normal speed.
This change will be useful in reminiscence mode.
3. Changed nameplates for bosses.
Japanese names are now also displayed.
In addition, the display position has been adjusted so that it does not interfere with the standing picture.
[Game Balance Adjustment]
1. The following weapons have been adjusted upward.
CT of knives and handguns reduced from 30 to 28.
Chainsaw's reinforcement performance reduced from 3 to 2, number of hits increased from 5 to 7, SP consumption reduced from 13 to 11.
2. The following weapons have been revised downward.
Beam saber basic attack power reduced from 25 to 23.
3.Queen of Darkness is revised upward.
HP increased from 2100 to 2250
Increased the attack power of eyeball skull bullets from 13 to 20.
4. Increased overall HP of Arlaune by 100.
(This is a rough estimate, as HP varies slightly from individual to individual.)
Also, lowered the level of ivy on the map where there is a gem at the back of Arlaune.
The purpose is to show that it is acceptable to avoid the battle.
[Bug Fixes]
1. Fixed a bug that the cage of the last boss was shifted to the side in the reminiscence mode.
2. Fixed a problem in which the game sometimes stuttered when falling down after ver. 1.2.600.
[Other changes and fixes]
1. Change the font to one that is easier to read.
As a side note, the font for the dots is my own creation.
2. Changed so that the chainsaw animation always remains for a certain period of time.
Previously, the animation would disappear after a specified number of hits.
This is a visual change only.
*----------------------------------------------------------------------------*
Jun 30, 2022
ver1.2.601
[Game Balance Adjustment]
1. Added multi-hit resistance to the arms of sand slimes.
This in itself is a monster with wall-like characteristics, so I set it.
I think there will be a scene where the original intention will be conveyed in ver1.2.700.
[Bug Fixes]
1. Fixed a bug that the game freezes when obtaining the last boss's reminiscence item.
The process that had been working fine until now suddenly started causing a glitch.
The same problem may occur in other parts of the game.
If you find a similar problem, please report it to us.
2. Fixed an issue where the sand slime reminiscence item would appear multiple times.
This was caused by a discrepancy in the table due to the expansion of area C.
There is no problem in the existing area.
3. Fixed a bug in the handling of enemies when I fell down.
I don't think it changes the behavior that much.
4. Fixed a problem with the stun that is applied to the entire enemy when I return from a fall.
The start of the enemy's action is now more uneven.
[Other changes and fixes]
1. Quick Save has been renamed to Auto Save.
Only the name has been changed.
2. The type of AI that displays "! is displayed when the player enters a certain range.
I don't think this will cause any problems.
*----------------------------------------------------------------------------*
Jun 24, 2022
ver1.2.600
[New ecchi content]
1. The dialogue is implemented in the echi-anime.
Various dialogues are displayed for each situation.
[Newly implemented]
1. QUIT command (return to title) is implemented.
It can be executed from the menu.
2. Quick save function is implemented.
Saves when entering the interval area and when retrying.
Quick Save does not interfere with existing saved data.
[Specification change]
1. Menu and config icons have been made easier to read.
Especially in config, the colors have been changed on/off to make them easier to see.
2. Speeded up the display of save, load, and options.
3. Some of the animation was showing too many hearts, etc., so we reduced them a little.
[Bug Fixes]
1. Fixed a bug that some Sand Slime animations were incorrect when wearing a Ninja clothes.
2. Fixed a bug in which the echi-anime information was incorrect for Physalia in reminiscence mode.
No changes have been made to the animations due to this bug.
3. Fixed a bug in ver1.2.600 that allowed users to move after game over.
4. Fixed a bug in which splash-related settings were incorrect in almost all echi-anime.
Fixed a bug that DB quoted incorrectly.
5. Fixed a bug that some ecchi animations interfered with the resistance gauge significantly.
Those that interfere with the gauge somewhat have not been changed.
[Other changes and fixes]
1. Changed UI display related to save and load.
2. Some picture-related processes have been changed internally.
If the picture display is not correct, it can be fixed by switching the map.
3. Changed some menu screen processes internally.
4. Changed the Z key display position of the resistance gauge slightly upward.
5. Changed the version notation for ver1.2.6 and later.
*----------------------------------------------------------------------------*
Jun 03, 2022
ver1.2.501
[Newly implemented]
1. Boots (movement speed up item) is implemented.
When all the Gems in each area are collected, they will be placed in the Gem Exhibition Hall.
Currently there are 5, and the wilderness is not implemented yet.
Exceptions are made for boss maps and abyss areas.
2. Movement speed is added to the config.
It will be opened when you get the boots
Use it when you want to lose intentionally on normal maps or when double speed is too fast
[Specification change]
1.Movement speed in the Gem Exhibition Room and the reminiscence area has been increased.
The battle maps in the reminiscence area are not included.
[Bug Fixes]
1. Fixed a bug that the Gem Exhibition Room could become inoperable for a moment when entering.
This problem was due to the fact that the more Gems that were not yet obtained, the longer the inoperable time would be.
This problem has been corrected by improving the processing of unobtained Gems.
[Other changes and fixes]
1. Changed the position of some Gems in the Gem Display Room.
(This was done to make the conditions for obtaining boots easier to understand.
The gems placed on hidden maps have not been changed.
2. The design of some icons in the config has been changed.
*----------------------------------------------------------------------------*
May 27, 2022
ver1.2.5
[New ecchi content]
1. Addition of Sand Slime's ecchi-anime (multiple captivity not supported)
[Newly implemented]
1. Added the expansion area wilderness, and opened interval area C-1 and a little further map.
(The map can be opened with a chainsaw by branching off from interval area 1-5)
You cannot fight with harpies in this version.
[Specification change]
1. Reduced the number of objects that cause bullets to disappear in some maps.
(This is a change in the number of objects that are not worth mentioning, but it is included just in case.
I think there is almost no effect on the difficulty level.
[Bug Fixes]
1. Fixed a bug that caused errors in branching maps to additional areas in multiple situations.
This has not affected the behavior of the branching map to the sunken ship, but it should not affect normal play.
2. Removed unnatural objects in some hidden maps in the demon world.
[Known Bugs]
1. The gauge is hidden when the sand slime's echi-anime is zoomed in 400%.
The same thing happens with other enemies, and I'll see if I can do something about it.
*----------------------------------------------------------------------------*
May 09, 2022
ver1.2.4
[Bug Fixes]
1. Fixed a bug that prevented Mammy from appearing at the base in multiple situations.
Slightly changed base handling to accommodate this.
*----------------------------------------------------------------------------*
May 05, 2022
ver1.2.2
[Game Balance Adjustment]
1. The drop rate of reminiscence items was low in relation to the number of shadows appearing, so it has been made easier to appear.
The HP of shadows has been increased and their shooting resistance has been lowered.
2. The HP of large man-eaters has been increased and the drop rate of recollection items has been made 100%.
This is an adjustment based on risk/reward considerations.
[Bug Fixes]
1. Fixed a bug that images of dropped items were slightly shifted upward.
This was caused as a result of various tweaks for future expansions.
There may be some other bugs that I may have fixed.
Please contact us if you notice it.
*----------------------------------------------------------------------------*
May 01, 2022
ver1.2.2
[Specification change]
1. Improved operation of items and fast travel.
2. Changed the heart damage calculation formula for enemy capture attacks.
(Overall, the game is mildly but properly inflated.
3. Changed the multiplier of the SP damage calculation formula for enemy capturing attacks.
The final damage is higher than before, but it may be lower in some cases that have not been fully verified.
- SP damage is increased mainly by the following factors
- Enemy Lv.
- Heart gauge (numerator) currently accumulated
The maximum heart gauge lost due to drain (denominator)
Even if the heart gauge is the same 999/1, the damage will be different depending on whether the value before being drained is 0/100 or 0/190.
[Game Balance Adjustment]
1. When caught by a shadow, it is almost impossible to escape except by self-destructing.
[Bug Fixes]
1. Fixed a bug that the data for calculating heart damage was incorrectly quoted in the reminiscence mode.
2. Fixed a bug that made it difficult for Arlaune's sex scene to occur.
Fixed a bug in the way Arlaune's CT was reduced.
3. Fixed a bug where the game would start with overlapping standing pictures under certain conditions.
This bug theoretically only occurred when there was no save data.
[Other changes and fixes]
1. In preparation for the addition of the expansion area, the UI has been modified and data has been changed internally.
*----------------------------------------------------------------------------*
Apr 28, 2022
ver1.2.1
[Newly implemented]
1. A trap for tearing clothes was added to the recollection map.
[Specification change]
1. Changed so that the swing of the standing picture animation with an increase in the heart gauge will be a little uneven.
2. Changed so that status abnormalities are cured when "Gold dust" is used even if it is set not to be cured.
3. Changed so that the use of "Sewing Set" can heal the damaged cosmetics even if the setting does not heal the damaged cosmetics.
4. A signboard showing the route when returning from a hidden map in A-2 has been made to appear.
5. Removed the function to restore the fire on the tutorial map after the tutorial.
6. Changed so that the servant is erased at the start of the off-site sex scene during the last boss battle.
The game balance will be slightly easier, but I judged that it will not affect the game balance that much.
7. Changed so that the attack power of cronies increases with the level up of some bosses.
I was cautious about this because I thought it might affect the difficulty level, but I thought that was the purpose of saving the lvl of the enemy in the first place.
However, I made it so that the HP of cronies does not grow.
This is because, for example, there is a problem if the tentacles on either side of the Kraken cannot be defeated.
[Bug Fixes]
1. Fixed a bug that caused the game to freeze under certain conditions when returning from out-of-bounds during the last boss battle.
It was a combination of various factors, and I have broken as many patterns as I could think of, but if it still occurs, I apologize.
2. Fixed a bug that caused the game to become inoperable under certain conditions.
After moving to the tutorial map, before going to any of the interval areas This bug was caused by retrying from game over after moving to the tutorial map and before going to any of the interval areas.
This bug does not occur on the tutorial map for the first time.
3. Fixed a bug that prevented proper saving of Enemy Lv.
Saved Lv's are reset at the time of map switching
This was done because I thought it would be very sad if you accidentally changed it.
4. Fixed a problem that was accidentally causing the correct behavior of the Lv save.
5. Fixed a bug that Lv0 enemy was displayed as Lv1.
This is the exact cause of the bug that was reported as "Enemy Lv. sometimes does not increase".
It was like a Lv1 (actually Lv0) was leveled up and became Lv1 (Lv1)!
I have fixed this by not generating Lv0 enemies, which is the root cause of the problem.
6. Fixed a bug that caused some combinations of enemies' stun value to decrease more than expected when falling down.
7. Fixed a bug that caused the standing animation to stop when the heart gauge exceeded a certain value.
8. Fixed a bug that Abyss Dryad's tentacle damage did not reflect the Lv correction.
9. Fixed a bug in which the items that the Kraken occupies in the base were incorrect.
Previously, the giant slime of the ruins was migrating with a recollection item.
10.Fixed a bug that the numbers of flags in A-1 and A-2 were incorrect.
11.Fixed a bug in which the "NEW!" was displayed at the bottom of the recollection map.
[Other changes and fixes]
1. Fixed a bug in which the folder name in the production version was changed to an English name.
This is intended for users whose environment causes Japanese characters to be garbled.
*----------------------------------------------------------------------------*
Apr 18, 2022
ver1.2.0
- A magnificent release.
*----------------------------------------------------------------------------*
Version Breakdown
*----------------------------------------------------------------------------*
ver1.2.0
- Sunken ship implementation (Area B)
ver 1.1.0
- Forest implementation (Area A)
ver1.0.0
- Bosses in the hell (Area 3)
*----------------------------------------------------------------------------*
Changes since ver 0.92
*----------------------------------------------------------------------------*
[New ecchi content]
1. Addition of echi-animation of mud in the demon world (multiple capture not supported)
This is an echi-anime dedicated to the outer perimeter of the last boss map.
[Newly implemented]
1. Display the location of recollection items on the recollection map.
(The places where you can meet as soon as possible or where it is easy to meet are indicated.
2. Weapon enhancement stages are indicated by numbers.
It is now easier to understand when the number of drainage is reduced by drainage, etc.
3. The standing picture on the title screen is randomly replaced.
[Specification change]
1. Changed elevator battle specifications
Save and fast travel are now available.
Also, the menu now opens automatically after all enemies are defeated.
2. The attack power of the weapon was changed from uniform to individual, in accordance with the display of the weapon enhancement stage.
The number of gems will be reduced by the same amount as when the weapon enhancement gem is acquired.
3. The configuration of some maps in the ruins area has been changed.
4. Kraken now attacks from the beginning.
[Game Balance Adjustment]
1.Overall weapon performance was revised upward.
Slightly increased reinforced performance of knives and handguns
Slightly increased basic attack power of machine guns
Slightly enhanced performance of beam sabers
Chainsaw maximum hit count limited to 5, enhanced performance increased, SP changed from 15 to 13
Enhanced maximum hit count for grenades to 7, increased basic attack power and enhanced performance
Increased basic attack power and enhanced performance of foxfire, shortened CT, SP consumption changed from 12 to 9
*Reinforced performance is the increase in attack power due to the weapon's + value.
2. Levels of the endgame enemies were generally increased.
3. Slight upward revision of overall attack power of Queen of Darkness.
[Bug Fixes]
1. Fixed a bug in which the range of increase in echi damage with increasing enemy level was not appropriate.
2. Fixed a bug that when attack power was energy drained, the displayed number was different from the actual number that was lowered.
3. Fixed a bug that the echi-anime information was not reset when retrying on the reminiscence map.
4. Fixed a bug in which status abnormality-related indications remained during the ending.
The ending of the game is now designed to cure the status abnormality.
5. Fixed a bug that the fast-travel selection screen did not display the recollection and return explanation.
6. Fixed a bug in which the first fall message was not displayed in some abysses.
7. Fixed a bug in which some of Arlaune's bits were facing the wrong way.
[Other changes and fixes]
1. Added depth to the elevator battle.
2. Slightly changed the ending sequence.
3. Separated old updates from new ones as I reached the milestone of ver 1.0.
*----------------------------------------------------------------------------*
ver1.3.500
[Newly implemented]
1. It has been changed so that it can be set individually whether or not the lost status is recovered by Energy Drain.
This can be set from the Configuration menu.
When save data is taken over, the settings will be changed according to the original settings.
When creating a new save data, it will be turned off all at once.
[Other changes and fixes]
1. Changed game executable icon
2. The behavior of the mini-boxes at the base after obtaining the Stormcaller's recollection item has been slightly modified.
*----------------------------------------------------------------------------*
Jan 13, 2023
ver1.3.401
[Bug Fixes]
1. Fixed a bug that the animation of Arlaune was not correct in some cosmetics.
2. Fixed a typo in Japanese text when getting boots.
*----------------------------------------------------------------------------*
Dec 30, 2022
ver1.3.400
[New ecchi content]
1. Addition of echi-animation of Storm Caller (multiple captivity not supported)
[Newly implemented]
1. Chinese is implemented.
It can be changed from Option.
2. The boss map of C-3 is opened.
3. The animation of the mini-boxes in the base will be changed when the Stormcaller's reminiscence item is obtained.
[Specification change]
1. Changed so that when the clothes are torn, I, the dot picture, am momentarily darkened.
[Bug Fixes]
1. Fixed a bug that the "Dagger of the Sun God" was displayed at home even if it was not obtained.
Weapon names are no longer hidden from this version.
2. Fixed a bug that caused an internal error when some attacks reached the edge of the screen.
3. Fixed a bug that the appearance effect of Formicactus was not correct when fighting again.
4. Fixed a bug in which the boss was not displayed on the Formicactus in the recall area.
[Other changes and fixes]
1. Other changes and fixes
Localization, special thanks, and new cuts have been added to the staff roll.
2. Storm Caller article added to "(EN)4_Spoiler.txt".
*----------------------------------------------------------------------------*
Nov 25, 2022
ver1.3.300
[New ecchi content]
1. Addition of echi-animation of Jointed Worm (multiple captivity not supported)
[Newly implemented]
1. The map has been opened up to C-3.
All roadblocks have been lifted.
2. Boots of the Wilderness was implemented.
After obtaining all the Gems in the wilderness, they will be placed in the Gem Display Room.
3. Three new pieces of furniture have been added to the base.
Harpy's Nest will be installed after obtaining Harpy's Remembrance Item
A happy cactus will be placed after obtaining the Formi Cactus Remembrance.
The weapon "?????? ?? ??? ???" will be installed when you obtain the weapon.
[Bug Fixes]
1. Fixed a bug that the attacker was getting hit more than usual when enemies are crowded.
This fix may reduce the number of hits in some situations.
2. Fixed a bug that the effect display was out of alignment when acquiring the reminiscence item of Formi Cactus.
3. Weapon "?????? ?? ??? ???" Fixed a bug in which the weapon was not displayed with a hatena mark when not acquired.
*----------------------------------------------------------------------------*
Oct 28, 2022
ver1.3.200
[New ecchi content]
1. Addition of echi-animation of Thorn Medusa (multiple captivity not supported)
[Newly implemented]
1. The cave route on the northeast side of the wilderness blockade map was opened.
C-3 has not been opened.
2. New weapon "?????? ?? ??? ???" added.
Unlike previous weapons, it is hidden somewhere and its name is not disclosed.
Ie may adjust the performance of this weapon in the future.
[Specification change]
1. The detection range of the warcactus circling around the gem has been widened.
[Bug Fixes]
1. Fixed a bug that when the Werecactus (Seven Pillars Sword) falls over while being cast, it will slide and move while still in the casted state.
2. This is a somewhat ad hoc response, but we have fixed a bug in the form of a correction to the 2-5 map.
3. Fixed a bug in which the LV display of another enemy was being removed in some processes.
This bug did not occur in normal play, probably.
[Other changes and fixes]
1. The interval area recovery process has been changed internally.
*----------------------------------------------------------------------------*
Sep 30, 2022
ver1.3.100
[New ecchi content]
1. Addition of Formis Cactus's ecchi-anime (multiple captivity not supported)
[Newly implemented]
1. The map leading from C-2 to A-3 is now open.
If you have not proceeded to the end of the Fox Village event, the road to A-3 is blocked
The progression conditions for the Fox Village event are as follows
Go to A-2 → Go to A-3 → Go back to A-2 through the Lady Moth's nest side → Go to A-3
Also, the branch that is blocked by the colored cones has not been implemented yet.
[Specification change]
1. Fixed the flash to a softer light when hitting the fire or when saving.
2. Changed the handling of boss drop items related to contact judgment.
With this change, the Queen Slime's drop items have been modified to fall in a certain location.
[Game Balance Adjustment]
1. Changed the teleportation cycle of the mysterious succubus.
It becomes shorter when I am near and longer when I am far away
[Bug Fixes]
1. Fixed a bug that the fast-travel explanation line remained on the screen when loading auto-save data.
2. Fixed a bug that the fast travel description remains when loading auto-save data.
3. Fixed a bug that rain was falling during the elevator battle.
[Other changes and fixes]
1. Sand slime drop items were difficult to see, so they have been changed to a more legible tint.
*----------------------------------------------------------------------------*
Sep 01, 2022
ver1.3.001
[Bug Fixes]
1. Fixed a bug that Gems were not reflected in the exhibition room under certain conditions.
This bug occurred after ver1.2.700 when the 54th Gem or later was acquired after entering the exhibition room.
2. Fixed a bug that caused an error when selecting save or load under certain conditions.
This bug occurred when data was saved in a place where it was raining
3. Fixed a bug in which it was possible to go through the wall in some parts of the wilderness map.
*----------------------------------------------------------------------------*
Aug 30, 2022
ver1.3.000
[New ecchi content]
1. Addition of Harpy's ecchi-anime (up to 3 multiple captives)
[Newly implemented]
1. The map that had been blocked between C-1 and C-2 was opened.
2. Open from C-2 to one map ahead.
3. The wilderness area is opened at the ending of the game.
As with the forest and sunken ship areas, it changes a little depending on whether the area is open or not.
The boss enemy that appears when the wilderness area is opened has not yet been implemented.
Therefore, it will not appear in the staff roll yet.
[Specification change]
1. The response of the save and load screen has been improved.
[Game Balance Adjustment]
1. The attack CT of Werecactus was too short, so it has been extended.
[Bug Fixes]
1. Fixed a bug that prevented dialogue from being displayed during Werecactus's sex animation.
[Other changes and fixes]
1. The map structure of A-3 was slightly changed.
[Supplemental information]
1. This version will be the September update for the full version.
Any subsequent updates (other than bug fixes) will be subject to next year's update.
*----------------------------------------------------------------------------*
Jul 29, 2022
ver1.2.700
[New ecchi content]
1. Addition of Werecactus's ecchi-anime (up to 3 multiple captives)
[Newly implemented]
1. Interval area C-2 has been opened.
The area beyond C-2 has not yet been implemented and is closed.
The map with harpies is also closed and will be opened when harpies are implemented.
There are no hidden items such as gems in this map.
2. The HP gauge will decrease like in a gaming game.
3. I've also added a nameplate for the normal enemies in the recollection mode.
[Specification change]
1. The speed at which a single mucus icon decreases has been standardized to one level.
In fact, there was a case where the same mucus icon lowered the speed by two levels.
In such cases, I have changed it to a form that grants multiple mucus icons.
2. The speed is set to one more level between the normal speed and the speed when boots are active.
The specific benefit is that even with boots enabled and one mucus icon Even with boots enabled and one mucus icon, the user can move faster than the normal speed.
This change will be useful in reminiscence mode.
3. Changed nameplates for bosses.
Japanese names are now also displayed.
In addition, the display position has been adjusted so that it does not interfere with the standing picture.
[Game Balance Adjustment]
1. The following weapons have been adjusted upward.
CT of knives and handguns reduced from 30 to 28.
Chainsaw's reinforcement performance reduced from 3 to 2, number of hits increased from 5 to 7, SP consumption reduced from 13 to 11.
2. The following weapons have been revised downward.
Beam saber basic attack power reduced from 25 to 23.
3.Queen of Darkness is revised upward.
HP increased from 2100 to 2250
Increased the attack power of eyeball skull bullets from 13 to 20.
4. Increased overall HP of Arlaune by 100.
(This is a rough estimate, as HP varies slightly from individual to individual.)
Also, lowered the level of ivy on the map where there is a gem at the back of Arlaune.
The purpose is to show that it is acceptable to avoid the battle.
[Bug Fixes]
1. Fixed a bug that the cage of the last boss was shifted to the side in the reminiscence mode.
2. Fixed a problem in which the game sometimes stuttered when falling down after ver. 1.2.600.
[Other changes and fixes]
1. Change the font to one that is easier to read.
As a side note, the font for the dots is my own creation.
2. Changed so that the chainsaw animation always remains for a certain period of time.
Previously, the animation would disappear after a specified number of hits.
This is a visual change only.
*----------------------------------------------------------------------------*
Jun 30, 2022
ver1.2.601
[Game Balance Adjustment]
1. Added multi-hit resistance to the arms of sand slimes.
This in itself is a monster with wall-like characteristics, so I set it.
I think there will be a scene where the original intention will be conveyed in ver1.2.700.
[Bug Fixes]
1. Fixed a bug that the game freezes when obtaining the last boss's reminiscence item.
The process that had been working fine until now suddenly started causing a glitch.
The same problem may occur in other parts of the game.
If you find a similar problem, please report it to us.
2. Fixed an issue where the sand slime reminiscence item would appear multiple times.
This was caused by a discrepancy in the table due to the expansion of area C.
There is no problem in the existing area.
3. Fixed a bug in the handling of enemies when I fell down.
I don't think it changes the behavior that much.
4. Fixed a problem with the stun that is applied to the entire enemy when I return from a fall.
The start of the enemy's action is now more uneven.
[Other changes and fixes]
1. Quick Save has been renamed to Auto Save.
Only the name has been changed.
2. The type of AI that displays "! is displayed when the player enters a certain range.
I don't think this will cause any problems.
*----------------------------------------------------------------------------*
Jun 24, 2022
ver1.2.600
[New ecchi content]
1. The dialogue is implemented in the echi-anime.
Various dialogues are displayed for each situation.
[Newly implemented]
1. QUIT command (return to title) is implemented.
It can be executed from the menu.
2. Quick save function is implemented.
Saves when entering the interval area and when retrying.
Quick Save does not interfere with existing saved data.
[Specification change]
1. Menu and config icons have been made easier to read.
Especially in config, the colors have been changed on/off to make them easier to see.
2. Speeded up the display of save, load, and options.
3. Some of the animation was showing too many hearts, etc., so we reduced them a little.
[Bug Fixes]
1. Fixed a bug that some Sand Slime animations were incorrect when wearing a Ninja clothes.
2. Fixed a bug in which the echi-anime information was incorrect for Physalia in reminiscence mode.
No changes have been made to the animations due to this bug.
3. Fixed a bug in ver1.2.600 that allowed users to move after game over.
4. Fixed a bug in which splash-related settings were incorrect in almost all echi-anime.
Fixed a bug that DB quoted incorrectly.
5. Fixed a bug that some ecchi animations interfered with the resistance gauge significantly.
Those that interfere with the gauge somewhat have not been changed.
[Other changes and fixes]
1. Changed UI display related to save and load.
2. Some picture-related processes have been changed internally.
If the picture display is not correct, it can be fixed by switching the map.
3. Changed some menu screen processes internally.
4. Changed the Z key display position of the resistance gauge slightly upward.
5. Changed the version notation for ver1.2.6 and later.
*----------------------------------------------------------------------------*
Jun 03, 2022
ver1.2.501
[Newly implemented]
1. Boots (movement speed up item) is implemented.
When all the Gems in each area are collected, they will be placed in the Gem Exhibition Hall.
Currently there are 5, and the wilderness is not implemented yet.
Exceptions are made for boss maps and abyss areas.
2. Movement speed is added to the config.
It will be opened when you get the boots
Use it when you want to lose intentionally on normal maps or when double speed is too fast
[Specification change]
1.Movement speed in the Gem Exhibition Room and the reminiscence area has been increased.
The battle maps in the reminiscence area are not included.
[Bug Fixes]
1. Fixed a bug that the Gem Exhibition Room could become inoperable for a moment when entering.
This problem was due to the fact that the more Gems that were not yet obtained, the longer the inoperable time would be.
This problem has been corrected by improving the processing of unobtained Gems.
[Other changes and fixes]
1. Changed the position of some Gems in the Gem Display Room.
(This was done to make the conditions for obtaining boots easier to understand.
The gems placed on hidden maps have not been changed.
2. The design of some icons in the config has been changed.
*----------------------------------------------------------------------------*
May 27, 2022
ver1.2.5
[New ecchi content]
1. Addition of Sand Slime's ecchi-anime (multiple captivity not supported)
[Newly implemented]
1. Added the expansion area wilderness, and opened interval area C-1 and a little further map.
(The map can be opened with a chainsaw by branching off from interval area 1-5)
You cannot fight with harpies in this version.
[Specification change]
1. Reduced the number of objects that cause bullets to disappear in some maps.
(This is a change in the number of objects that are not worth mentioning, but it is included just in case.
I think there is almost no effect on the difficulty level.
[Bug Fixes]
1. Fixed a bug that caused errors in branching maps to additional areas in multiple situations.
This has not affected the behavior of the branching map to the sunken ship, but it should not affect normal play.
2. Removed unnatural objects in some hidden maps in the demon world.
[Known Bugs]
1. The gauge is hidden when the sand slime's echi-anime is zoomed in 400%.
The same thing happens with other enemies, and I'll see if I can do something about it.
*----------------------------------------------------------------------------*
May 09, 2022
ver1.2.4
[Bug Fixes]
1. Fixed a bug that prevented Mammy from appearing at the base in multiple situations.
Slightly changed base handling to accommodate this.
*----------------------------------------------------------------------------*
May 05, 2022
ver1.2.2
[Game Balance Adjustment]
1. The drop rate of reminiscence items was low in relation to the number of shadows appearing, so it has been made easier to appear.
The HP of shadows has been increased and their shooting resistance has been lowered.
2. The HP of large man-eaters has been increased and the drop rate of recollection items has been made 100%.
This is an adjustment based on risk/reward considerations.
[Bug Fixes]
1. Fixed a bug that images of dropped items were slightly shifted upward.
This was caused as a result of various tweaks for future expansions.
There may be some other bugs that I may have fixed.
Please contact us if you notice it.
*----------------------------------------------------------------------------*
May 01, 2022
ver1.2.2
[Specification change]
1. Improved operation of items and fast travel.
2. Changed the heart damage calculation formula for enemy capture attacks.
(Overall, the game is mildly but properly inflated.
3. Changed the multiplier of the SP damage calculation formula for enemy capturing attacks.
The final damage is higher than before, but it may be lower in some cases that have not been fully verified.
- SP damage is increased mainly by the following factors
- Enemy Lv.
- Heart gauge (numerator) currently accumulated
The maximum heart gauge lost due to drain (denominator)
Even if the heart gauge is the same 999/1, the damage will be different depending on whether the value before being drained is 0/100 or 0/190.
[Game Balance Adjustment]
1. When caught by a shadow, it is almost impossible to escape except by self-destructing.
[Bug Fixes]
1. Fixed a bug that the data for calculating heart damage was incorrectly quoted in the reminiscence mode.
2. Fixed a bug that made it difficult for Arlaune's sex scene to occur.
Fixed a bug in the way Arlaune's CT was reduced.
3. Fixed a bug where the game would start with overlapping standing pictures under certain conditions.
This bug theoretically only occurred when there was no save data.
[Other changes and fixes]
1. In preparation for the addition of the expansion area, the UI has been modified and data has been changed internally.
*----------------------------------------------------------------------------*
Apr 28, 2022
ver1.2.1
[Newly implemented]
1. A trap for tearing clothes was added to the recollection map.
[Specification change]
1. Changed so that the swing of the standing picture animation with an increase in the heart gauge will be a little uneven.
2. Changed so that status abnormalities are cured when "Gold dust" is used even if it is set not to be cured.
3. Changed so that the use of "Sewing Set" can heal the damaged cosmetics even if the setting does not heal the damaged cosmetics.
4. A signboard showing the route when returning from a hidden map in A-2 has been made to appear.
5. Removed the function to restore the fire on the tutorial map after the tutorial.
6. Changed so that the servant is erased at the start of the off-site sex scene during the last boss battle.
The game balance will be slightly easier, but I judged that it will not affect the game balance that much.
7. Changed so that the attack power of cronies increases with the level up of some bosses.
I was cautious about this because I thought it might affect the difficulty level, but I thought that was the purpose of saving the lvl of the enemy in the first place.
However, I made it so that the HP of cronies does not grow.
This is because, for example, there is a problem if the tentacles on either side of the Kraken cannot be defeated.
[Bug Fixes]
1. Fixed a bug that caused the game to freeze under certain conditions when returning from out-of-bounds during the last boss battle.
It was a combination of various factors, and I have broken as many patterns as I could think of, but if it still occurs, I apologize.
2. Fixed a bug that caused the game to become inoperable under certain conditions.
After moving to the tutorial map, before going to any of the interval areas This bug was caused by retrying from game over after moving to the tutorial map and before going to any of the interval areas.
This bug does not occur on the tutorial map for the first time.
3. Fixed a bug that prevented proper saving of Enemy Lv.
Saved Lv's are reset at the time of map switching
This was done because I thought it would be very sad if you accidentally changed it.
4. Fixed a problem that was accidentally causing the correct behavior of the Lv save.
5. Fixed a bug that Lv0 enemy was displayed as Lv1.
This is the exact cause of the bug that was reported as "Enemy Lv. sometimes does not increase".
It was like a Lv1 (actually Lv0) was leveled up and became Lv1 (Lv1)!
I have fixed this by not generating Lv0 enemies, which is the root cause of the problem.
6. Fixed a bug that caused some combinations of enemies' stun value to decrease more than expected when falling down.
7. Fixed a bug that caused the standing animation to stop when the heart gauge exceeded a certain value.
8. Fixed a bug that Abyss Dryad's tentacle damage did not reflect the Lv correction.
9. Fixed a bug in which the items that the Kraken occupies in the base were incorrect.
Previously, the giant slime of the ruins was migrating with a recollection item.
10.Fixed a bug that the numbers of flags in A-1 and A-2 were incorrect.
11.Fixed a bug in which the "NEW!" was displayed at the bottom of the recollection map.
[Other changes and fixes]
1. Fixed a bug in which the folder name in the production version was changed to an English name.
This is intended for users whose environment causes Japanese characters to be garbled.
*----------------------------------------------------------------------------*
Apr 18, 2022
ver1.2.0
- A magnificent release.
*----------------------------------------------------------------------------*
Version Breakdown
*----------------------------------------------------------------------------*
ver1.2.0
- Sunken ship implementation (Area B)
ver 1.1.0
- Forest implementation (Area A)
ver1.0.0
- Bosses in the hell (Area 3)
*----------------------------------------------------------------------------*
Changes since ver 0.92
*----------------------------------------------------------------------------*
[New ecchi content]
1. Addition of echi-animation of mud in the demon world (multiple capture not supported)
This is an echi-anime dedicated to the outer perimeter of the last boss map.
[Newly implemented]
1. Display the location of recollection items on the recollection map.
(The places where you can meet as soon as possible or where it is easy to meet are indicated.
2. Weapon enhancement stages are indicated by numbers.
It is now easier to understand when the number of drainage is reduced by drainage, etc.
3. The standing picture on the title screen is randomly replaced.
[Specification change]
1. Changed elevator battle specifications
Save and fast travel are now available.
Also, the menu now opens automatically after all enemies are defeated.
2. The attack power of the weapon was changed from uniform to individual, in accordance with the display of the weapon enhancement stage.
The number of gems will be reduced by the same amount as when the weapon enhancement gem is acquired.
3. The configuration of some maps in the ruins area has been changed.
4. Kraken now attacks from the beginning.
[Game Balance Adjustment]
1.Overall weapon performance was revised upward.
Slightly increased reinforced performance of knives and handguns
Slightly increased basic attack power of machine guns
Slightly enhanced performance of beam sabers
Chainsaw maximum hit count limited to 5, enhanced performance increased, SP changed from 15 to 13
Enhanced maximum hit count for grenades to 7, increased basic attack power and enhanced performance
Increased basic attack power and enhanced performance of foxfire, shortened CT, SP consumption changed from 12 to 9
*Reinforced performance is the increase in attack power due to the weapon's + value.
2. Levels of the endgame enemies were generally increased.
3. Slight upward revision of overall attack power of Queen of Darkness.
[Bug Fixes]
1. Fixed a bug in which the range of increase in echi damage with increasing enemy level was not appropriate.
2. Fixed a bug that when attack power was energy drained, the displayed number was different from the actual number that was lowered.
3. Fixed a bug that the echi-anime information was not reset when retrying on the reminiscence map.
4. Fixed a bug in which status abnormality-related indications remained during the ending.
The ending of the game is now designed to cure the status abnormality.
5. Fixed a bug that the fast-travel selection screen did not display the recollection and return explanation.
6. Fixed a bug in which the first fall message was not displayed in some abysses.
7. Fixed a bug in which some of Arlaune's bits were facing the wrong way.
[Other changes and fixes]
1. Added depth to the elevator battle.
2. Slightly changed the ending sequence.
3. Separated old updates from new ones as I reached the milestone of ver 1.0.
*----------------------------------------------------------------------------*
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