Claire's Quest a highly-interactive, non-linear adult RPG, set in a dark fantasy setting inspired by the early Renaissance and made using RPGMaker MV. Unlike the majority of RPGMaker games out there, however, this game is totally devoid of any form of combat or grinding. What separates an adult game from simple porn is the player input. Yet, if you've ever played any kind of adult game, you might sometimes feel like no matter what your input, the game progressed exactly the same anyway.
v0.23.3
• Added in progression for Rivermont; you can now trigger and complete all the sidequests and main quests up until rescuing your mother and taking her back to Rivermont, for the “Early Rescue” segment. This will eventually be limited to a rescue by Day 2 in Rivermont. However, at the moment the timed day system is not active while we continue testing and development in the area. Note that Rivermont playthroughs still cannot be completed, and also that you need to start a new game to make it work properly so keep a save slot just for repeating Rivermont (alternatively if you just want to see Rivermont scenes use Gallery + Menagerie).
• Added in Route A for Rivermont.
• Added in Stella’s scene, which occurs after the bridge quest is done. Has High Seduction (>3) and low Seduction versions if you choose to take things further.
• The Pigman scene in Rivermont is now unique and different to the one in Fallwater. Both Pigman scenes have two parts; the initial attack part, which is the same, and then the ‘captive’ part, which are different between the two - Added in the unique captive part for Rivermont, which is a new scene!
• Stealth zones coverage lessened in Rivermont, enemy detection and difficulty improved somewhat as per player feedback.
• Rewrote the ‘old’ Pigman scene for Fallwater and corrected the sequential artwork order.
• Fixed tile glitch with the Occult ornaments