EROMANCER - PURE ONYX FEB 28.2023 IS TEST RELEASE
CHANGELOG / FIXED BUGS (since May 7 test release)
Added basic versions of the Chain Splicer enemy and the first boss. They currently have limited move sets and are not yet rigged for full animation.
Added a new H scene for the Splicer Thug (this is an updated version of the animation released in the May 11 Inner Circle release).
Onyx's real skeleton has been added, allowing for Spine animations during regular gameplay. There's still work to do to get animation blending behaving properly on her though, so we've disabled it for now.
Added Onyx's Idle animation and updated the Walk animation.
Updated Onyx's move set artwork.
Now that Onyx has a shadow, we've removed the colored markers from below the characters.
Redid the services that reset game data when the level loads, and re-enabled 'Return to Main Menu' in the pause menu.
Resolved some of the AI hang-up issues.
Draw order for characters engaged in an H scene is now correct
Input now works for keyboards on the Game Over screen
Added various sound effects
Improved the code for spawning enemies to accommodate the new variety, and for enemy reinforcements mid-wave.
Added code for updating enemy portrait
The camera now centers on the action during H scenes.
August 31 2021 Test Release
SPOILER
This release adds the first Femcop and Onyx H scene, which I think many of you have been excited for ( ͡° ͜ʖ ͡°). You can expect an improved version of it next month, with more secondary motion (jiggles) and improved FX. We're also working on two multi-team FemCop scenes, one of which I'm hopeful we'll also have ready next month.
We've also managed to sneak in a really significant mechanic called the Exhaustion system. Grapples now increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion also increases by a small amount at the completion of H scenes (but not during, meaning you aren't rushed while viewing it). This system will be wired into the RPG framework more in the future to make it more interesting. Currently, the mission will end when Onyx reaches max Exhaustion, but this may change later as we continue to develop the Mission/Events system. Onyx's Exhaustion can be removed simply by visiting The Hub on the world map -- it's automatically removed there.
We could use feedback on Exhaustion system balancing, so please let us know what you think!
Changelog
(** indicates items added or being added since the August 16 Inner Circle test release):
** Added first FemCop + Onyx H scene.
** Added an H grab variant of the Flip Kick skill to FemCop.
** Added placeholder 2nd armor damage level for FemCop
** Added initial version of the Exhaustion system. Grapples increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during).
** When Onyx is completely exhausted, missions now end and she is returned to the Hub. Ending a mission manually will also remove Onyx's Exhaustion.
** Added a placeholder Exhaustion meter to the game screen.
** The Exhaustion gauge in the status menu is now functional.
** Player now receives a warning if Onyx's Exhaustion is high when returning to the world map.
** Exhaustion is automatically removed when Onyx visits The Hub on the world map.
** Chain Splicer now has the "eyeshine" cue before launching an H attack
** FIxed clipping on FemCop's bodysuit shoulders
** Fixed an issue where changing key-bindings would cause the game to freeze
Added Thug section to the Chain Splicer H scene.
Added additional SFX to the Runt section of the Chain Splicer H scene
Added the capability for Onyx to travel between maps / exit to the World Map
Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and "Go!" indicator to guide Onyx
Added an arrow indicator to guide player toward map exits/transitions.
Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
Added Test Mission to show off the new map/mission features
Added first iteration of enemy clothing damage / graphics transformation system
Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
Added LOD (optimized) model for FemCop
Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
Added SFX to FemCop's Backstep ability
Completed rework/upgrade of FemCop's genitals rigging
Massively reduced chance of firefly artifacts appearing (white flashing circles -- visual giltch some players have) appearing.
FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
Runt's box and Ball Drone will no longer fail to appear during Runt's section of the Chain Splicer H scene.
Charger can no longer improperly change facing direction after winding up for Ground Stomp
Wraxe no longer pre-emptively flickers away before his Death animation can complete
Fixed textures on Ball Drone that were missing after LOD revamp
Ball Drone is no longer missing its eye during Runt's section of the Chain Splicer H scene.
Zoom now functions in the gallery when a scene is not active.
Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified
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