Романтический квест — Суо и сладкие девушки / イチャクエ~シュウと美味しいオンナたち!?
Date of release: 2014/07/16
Genre: jRPG, Fantasy, Internal Cumshot, Blowjob, Consensual Sex, Woman Rapes Man/FemDom, Big Breasts
Censorship: Is present
Developer/publisher: PAIOTU SOFT (ぱいオツ SOFT)
Platform: PC/WindowsVista/Windows7/Windows8
Edition type: Original (license)
Tablet: It isn't required
Version: Ver.1.08
Game language: Russian
Interface language: Russian
Postscoring language: There is no postscoring
System requirements (minimum):
:: HDD 110MB:: RPG Tkool VX Ace RTP::
Description: Suo considered himself the adventurer.
In one of the adventures it was hungry on a threshold
death, but it was rescued by the girl by the name of Rico.
Rico owned small cafe.
Suo was struck with quality of cooking.
"How with such tasty cooking you so haven't enough clients?"
It became the new purpose of its adventures.
Let the whole world learn about magnificent kitchen of Rico.
Difference from the Japanese version
Game is almost transferred to Russian.
1. The conventual had a name of Shitori. And that to call her the Sister somehow not really.
2. The hotel in Primorsky Krai is corrected (in that city from which we will swim for the first time by the ship). Now in it it is possible to have a rest.
3.1. At the enemy Bluzhdayushchy the spark changed attack type with physical to fire and added to it vulnerabilities;
3.2. To three enemies which you will meet on a bog, immunity to poison is added.
3.3. At some bosses resistance to certain types of attacks is increased, and chance of receiving some states is brought to naught.
4. It is corrected in guild "cancellation of a task". Earlier it could be cancelled, but in the section quests to remain about it information because of what there was a confusion what task now is carried out.
5. When passing the final chapter in the history, you will receive so-called "points of skills". As information on any reason didn't open (though in scripts I looked, it had to be displayed), you can ask "me" what skill it is possible to study with this or that subject and how many for this purpose it is necessary points to each of heroes (consider, I will answer only in case this subject is available).
6. The skill at the zelyonovolosy cutie Kunay received at achievement of the 17th level is corrected. It required existence in sword hands and as this type of the weapon isn't available to Kunay neither at the beginning, nor at the end of the game, and this skill isn't used by other characters, the condition obligatory existence of the equipped sword is cleaned.
7. When performing the task connected with Kunay the way to the boss was a little bit changed. If before a trap were opened automatically, now they work at approach to them (the loss is respectively lowered, but medical effects all the same can be necessary).
8. In two towers I fixed the moments with deprivation of opportunity to use specialskills or magic in the devil lock.
It that remembered... there can be still something that changed... but I didn't lay down unreal conditions anywhere.
And now about interesting that I noticed in game
1. Minor plot. There are moments which aren't obligatory to passing for history and they are considered only as branches of a plot.
2. When pressing F5 the window size changes (the truth it is reflected in quality it is deplorable, I advise alt+enter to use, there distortion wasn't so strong).
3. Possibility of the admission of the text, way ctrl+enter zazhatiya.
4. Selection of team according to the taste. You have an opportunity to come to adventures different structure, choosing to three girls from twelve available (the truth of two still it is necessary to find, and the third opens only at the end). Therefore I can warn at once, underestimate some girls, can they and will be weak in the beginning, but further can give odds.
About unpleasant and plans
As I told, game is transferred practically to Russian. Unfortunately, there were some sex sketches which I didn't manage to translate. I repent, not favourite part, but I can't force myself. The translation becomes on interest, and I will try to nadavat, I risk to destroy it. Eh... I hope, it won't strongly prevent your game.
History... on the thoughts, in the history you shouldn't put an end where the author put, and to continue. To add characters, to increase number of cards, to expand gallery of sketches, to extend history and, perhaps, to paint the events occurring in a hell. So to speak, here is where to dig. I understood scripts a little so at desire, it isn't difficult to make it, only the imagination, pictures and some time for construction of it in game is necessary. And then it is quite possible to create amateur continuation. But, it not soon, and in the next 1,5 years me is waited by affairs... We will have a look...