The Exlorer's Update
Changes
WARNING: mild spoilers ahead. We did our best to avoid them.
CHARACTER GALLERY
We’ve added new content – the CHARACTER GALLERY! If you ever wanted to take a closer look at the characters and their animations, now you can find collectibles in the game to unlock the 3D models.
NEW MYSTERIOUS COLLECTIBLES
There are new objects of great mystery and power scattered around the Lust from Beyond world for you to discover. When you collect enough of them, you can receive an otherworldly artifact which can give you a second chance when you need it most…
Shh. Let’s not say too much. It is up to you to discover the truth.
ADDITIONAL CHANGES
- Added the Credits button in the main menu;
- Added the last previewed hint in the inventory, goals, and player statistics panel (under the TAB key);
- After finding a collectible, a hint will appear stating how many are left to discover in the area at a given time;
- The leaves censoring the bosom of a statue in the dining room and the private parts of a statue in the attic corridor have been removed;
- In chapter I, when Theodore is in the ritual hall, the sound of the Vorh’n Essence preparation is not audible in the attic;
- In chapter III, the vanishing puddle near the phone with which the player calls Dr. Austerlitz has been fixed;
- In chapter III, the sound synchronization while tapping on the dead phone has been corrected;
- In chapter IV, a new event has been added… find out where!
- In chapter V the player can now enter the common room;
- The key to the common room doesn’t disappear from the inventory after entering the hotel for the first time;
- In chapter VIII, after loading in from the checkpoint, the previously solved puzzles remain solved;
- In chapter VIII, the player cannot interrupt a conversation that we won’t spoil by opening the inventory;
- In chapter VII, the segments of cabinets and books which would pass through other models have been fixed;
- In chapter XI, quickly picking up Tarot cards in Mabel’s room doesn’t cause them to be put down incorrectly;
- In chapter X, after being caught in the iron maiden the player doesn’t die if their number of lives is higher than the default;
- In chapter X, the player cannot overfill their inventory;
- In chapter XI, after collecting certain three items and restarting the chapter, Tim doesn’t pretend to not see the player;
- In chapter XI, the sound synchronization has been corrected in the scene with Dr. Austerlitz;
- In chapter XIV, the sounds during the sex scene with a certain fan-favourite character have been enhanced;
- In chapter XIV, the one tentacle which has been visibly lighter than the rest has been fixed;
- In chapter XIV, while opening a gate, its elements don’t pass through the floor;
- In chapter XV, the Changed don’t fall through the floor after dying;
- The missing dialogues of the conversation with Amanda in French and Korean have been added;
- The chicken-like Enthralled has been equipped with new sounds;
- In the chapters taking place in Lusst’ghaa, the environment has been enhanced;
- Ground collisions in Lusst'ghaa were improved by eliminating places where the player’s character jumped unnecessarily;
- Added the option to skip the cutscenes: in chapter II – the sex scene with [SPOILER AVERTED], in chapter XIV – the sex scene with [WE WON’T TELL YOU!], and in chapter XIV – the sex scene with [NOPE];
- In all chapters, the collisions, switching lights, disappearing models, and holes in the environment have been fixed;
- More Kickstarter backers have been added to the game credits;
- In the hotel’s Chamber of Pleasure the radio sound range has been increased;
- When starting a New Game, the previously unlocked Chambers of Pleasure stay unlocked.