FarmD v1.3.5 by Softscale
FarmD v1.0-beta!
CHANGELOG (since v0.6 public):
[desktop/vr]
ADDED
- Added a new sex position: riding. You can interact with the area near the hay bales in the corner to start it.
- Added a new sex position: player-on-top missionary. This is entered the same way as the Riding position, by interacting with the floor near the hay bales. In VR mode, use the command menu to direct Kade to switch between lying down for the missionary position and sitting up for the riding position.
- Added some mawplay action. In desktop mode, interact with Kade's head while he's standing idle. In VR mode, play with his mouth a bit to get him to open up.
- Added support for the cum-through kink to work in the ass to mouth direction. - Added a dev/log console to help with remote debugging, which should appear if an error occurs.
CHANGED
- Did quite a bit of housekeeping with code and project organization, refactoring and cleaning things up. For the most part everything should be about the same as it was, though some UI elements look a little different since they were a bit of a mess before.
- The game will now automatically launch into "play" mode, loading the most recently played save file, instead of always needing to go through the menus first.
- Adjusted the order of some commands and player actions for consistency across different sex positions.
- Most sliders now have markers showing their default values, in case you changed it to some odd value and want to get back to normal.
- The version number text now only appears on the pause menu, instead of always being visible in the corner of the screen. - The currently loaded save file is now highlighted in the save file list.
- The supporter credits are now paginated instead of being one long list, for easier navigation and fewer simultaneous UI elements.
- Tweaked precum color to be a little more transparent.
- Tweaked some of the player's facial animations during sex for a little more variety.
FIXED
- Cleaned up some handling of cock-spline-following objects like the player's hands to reduce CPU overhead, mostly noticeable in VR mode.
- Added some handling to reduce instances of characters' balls getting stuck behind geometry if they happen to clip through.
- Modified some blend shapes for the player's ass gape, to reduce some deformation and clipping issues in some positions.
- Fixed an issue where the player's voice wasn't being assigned correctly when starting the game, causing it to always default to the female voice.
[desktop]
ADDED
- Support for desktop mode has been re-implemented, and gameplay is now free-roam with WASD movement and mouse camera controls. You can walk around the stable and pick from the different interaction points for various activities you wish to do. Within those activities, gameplay resembles the previous versions a bit more, with UI button controls for directing the action. - Added support for the free-roam commands when not in a sex position, like telling Kade to get into a specific pose, walk to a point in the room, or interact with an object - hit Tab to toggle the menu.
- In addition to the mawplay mentioned above, the interacting-with-head pose also has a petting/scritches option. - Hotkey hints now appear on screen to let you know how to do things. - Added options for mouse look sensitivity, y-invert, and camera FOV.
CHANGED
- Tweaked some handling for the "fondle balls" action so it works a little better at various ball sizes.
- The "Target Framerate" setting no longer appears when VSync is enabled, since it has no effect then.
FIXED
- Fixed a bug where the arousal meter flashing would get stuck if the pause menu was opened during a climax.
[vr]
ADDED
- You can now "force-grab" objects from a distance by pointing at them, holding the trigger, and flicking your wrist. This feature can be disabled in the VR options.
- A new tool has been added: camera and screen. You can toggle it using the pause menu, like the mirror. The screen can be mounted to the side of the camera, projected onto a large screen on the wall, or it can be attached to your face to swap to a HUD mode instead of being a physical object.
- Object action menus have been added - these allow you to configure properties of held objects. Currently, the camera and screen are the only configurable objects. Hold the object in your hand, then hold the player action button (A / X / touchpad click) to open the radial menu.
CHANGED
- Major update for the hand rigs to use the HurricaneVR framework instead of my old custom rig. This comes with some quality-of-life changes:
- Odd finger floppiness and laggy hand movements should no longer be happening.
- Your hand will now attach to a cock when gripping it, to make it easier to jerk off without your fingers slipping off.
- You can no longer force objects you're holding to clip through other objects.
- When hip tracking is not active, standing behind Kade's ass when he's bent over will now cause your hips to lock into alignment with his hole, rather than always following your head direction. This should make it easier to stay lined up when using the "Hip Thrust" player action to penetrate him.
- Adjusted the position of the UI laser pointer slightly to be more consistent with the "gesture" pointer.
- The VR keyboard now has a set of symbol keys, in addition to the regular letters/numbers.
- You can now type using your physical keyboard whenever the VR keyboard is active, if you prefer.
- The entire server URL for the Intiface Desktop connection is now editable, instead of only the port number. - The maximum smooth turn speed has been increased.
FIXED
- Kade will now navigate around you when walking from place to place, instead of walking directly through you.
- Fixed some issues where Kade's head could get twisted around in some scenarios.
- Fixed a bug where your knees could bend strangely while walking, if foot tracking was enabled.
- The trigger zones for making Kade bend over or sit down are now correctly active when he's attracting you to an activity, instead of only being available when he was standing idle.
- Adjusted some handling of the gesture mode activating, so it should work more consistently in some scenarios.
- You will no longer moan aloud while climaxing if there's a dick in your mouth.
- Swallowing sounds now correctly trigger while cumming in your own mouth.
REMOVED
- You can no longer interact with the menu tablet by touching it with your fingertip. This feature was always a bit fidgety and inconsistent to begin with, and I was tired of wrestling with it whenever new types of UI elements were added.
- Removed the "Finger Tracking" option, since controller inputs are handled a bit differently now and should account for finger tracking support automatically. I'm planning to release the public build this Friday (08-20) so please do get your testing and bug reports in before then!
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