This month's build includes more additions that makes the game more challenging to play, the big changes are time keeping and eating, now you'll have to find a way to get money otherwise you'll starve. I've also started keeping track of the bigger changes here's a list of this months: (due to how it's written, the older changes are at the bottom)
Here's a list of this month's changes:
added the start of `learn_pick_pocket` quest chain, it's a bit obscure though
`make_a_copper_ring` can be finished now
added: `a_diamond_to_sell` quest line
Moved items and spells icons into the image folder to future proof the game in case we want to swap them with webp format (it is likely that this will happen to other images as well)
Abdul no longer holds unto `wine` in the `planted_evidence` quest
made fleeing a fight chancy, hard and dangerous, some fights are even harder to flee from
No more walking fleeing corps (can't cast spells after death)
you can add spells to the empty slots on your spell bar while in the middle of fight now
No more free experience after fights
can't be too generous with the beggar anymore
your health now regenerates when resting
your stamina and mana now regenerates out of combat